Game.com



"The ultimate portable gaming system."

Back in the 90s, Tiger Electronics was the king of low-end LCD games, but that market was starting to wane. So, the game.com was their attempt at taking on more advanced handhelds. Well, they tried: it was more powerful than the Game Boy, and even had some PDA and online functions.

So, why doesn't this pioneer get more recognition? Because it was a disaster in pretty much every way. It was very badly marketed, there was no third-party support (literally none, Tiger did all the development in-house or subcontracted, even for licensed titles like Sonic and Duke Nukem), its touch screen was imprecise, and — particularly pathetic for a machine named after the internet boom — getting online required a bulky external modem for very little functionality (the second model was not even compatible with it).

Tiger has since left the game market, got bought by Hasbro, and now makes a fuckton of money with the "Furby" toy line.