Talk:TurboGrafx-16

Guide for Turbo-CD Emulation?
Since playing Turbo-CD games on the PC isn't as straightforward as other systems (Sega CD, Playstation, etc), would it be out of place to have a setup guide within the Wiki, immediately after the Turbo-CD games listing?

In the other systems you simply get the game image, get a system BIOS if you haven't one already, and then load the image. The Turbo-CD often requires virtual drive software, and even then the image works about half the time.

If anyone has a link that better explains the setup, I'd highly appreciate it. Aceclade 00:02, April 19, 2010 (UTC)

It's kind of a pain in the ass. The big issue is converting any music files that aren't within the proper aspects that they were on the TCD. Sometimes they'll be changed when you DL them, therefore a game may not like to work if the music files aren't perfect. It's a specific bitrate and specified file setting I can't recall, but what I do recall is that you'll often need a certain program to get it just right. I don't remember where I found out any of this, but I do recall seeing it when trying to figure out how to the Valis CD to run. Personally, I say for any Turbo CD games that are on VC or any other such service, it's worth 8 bux or so to avoid the hassle that you might unsuccessfully try to deal with... Dejiko 15:11, April 19, 2010 (UTC)

Thankfully, most of the .rar packages of Turbo-CD games have an executable that converts all music tracks to .wav. So far, most of them have done the trick and the .cue files for each of them are readable by Daemon Tools Lite. The only one I've had trouble with is Akumajou Dracula X, since it doesn't have the executable and manual conversion to .wav doesn't work either. In that case, an .iso version of the game is floating around.

That said, tinkering with these kinds of things is rewarding. Aceclade 02:06, April 26, 2010 (UTC)