R-Zone



"The new dimension in LCD gaming!"

Here it is, folks: the absolute bottom of the barrel of video games.

Tiger Electronics, then king of low-end LCD games, came up with this piece of junk to ride the hype for the Virtual Boy. Maybe they got some poor suckers to buy it, because it was very cheap. And the price was its only merit.

It was technically a handheld console, perhaps, if you are very generous with the definition of a handheld console. Each cartridge had its own display - remember how those LCD games were? Rather than pixels, the character and objects were pre-drawn in different places of the screen. Yes, they made a new handheld with this ancient technology that Nintendo had abandoned years before. But anyway, what made it unique was that it was a sort of headset, and that shitty picture was projected in eye-searing red right before your eyes! Oh, sorry, I mean your eye. It was for the right eye only, you had to keep the left one closed. And the sound was bleeps that fit a pocket calculator better than a game machine.

Later variants made the system more similar to a normal handheld, but they couldn't fix the fact that the R-Zone was awful in every way and outdated by over a decade.