Talk:Games /v/ dreams about

Err... I have to ask to some mod to change the title without the capital V.TheDekuLink

battlefront 3
add star wars bttlefront 3 because it is the best game never made 70.40.140.206 01:10, June 18, 2011 (UTC)


 * There's actually an enormous fanbase about that sequel. I'll add it to the list.-TheDekulink

cocks
There was/kind-of-is-still a mod on wc3 quite similar to that battle royale game /v/ dreams about, hell maybe better. you started off in game lobby picking a team of four troll tribesmen, and began ingame among one of the large three of four islands against two other tribes. You didn't have to obey your tribe, but you certainly had better because nomading was suicidal. It put your team at a disadvantage, hurt morale, and made it very hard or impossible to survive against the wild or opponents solo. So, basically every team stayed together and decided on a location somewhere on the tropic islands to settle. you'd have to forge your own weapons, gather materials to construct, hunt together for both food and exp, scout, and if you had the time built a boat to hit higher exp creep. Nourshiment and resources were essential. You had to eat to survive, sleep, and be healthy (high hp) incase of enemy ambush, which was common. Everyone did their part setting up the settlement. The hunter brought meat, the gatherer brought materials, and the rest assisted either of the two acts. If a teammate died, he died, basically no coming back. If your tribe kept busy gathering you could build a handsome (assuming enemy thieves don't show up and steal your unsecured food) settlement quickly, tents, an armoury, traps, towers, a workshop, and what ever else needed. There was generally some agreement on what was to be made, hunter usually wanted a steel axe, mage gets potions. Finally, there was combat, the use of spells, weaponry, inventory, traps, and healing. Going alone in combat against many enemies was always stupid, so some team coordination was needed. The worst would happen often. Your fellow teammates would get singled out by the enemy and looted of everything good (food, axes, spears, beehives oh god) which put your team behind the round quite a lot. Just due to the nature of the game it heavily encouraged teamwork from the very beginning to the end. You should have your teammates' back at all times, and scorn them when they wander too far.

not many people played the game, few have heard of it unless if you were big in to wc3 custom maps (i.e.: not just playing DoTA), few bothered to learn how to play because of the dort fort learning curve. It had quite a cult following, and quite the competitive players at the clan level.

oh I almost forgot to tell the name of the game it's i-