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/v/'s Recommended Games Wiki
3,062
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
Current Generation
Nintendo Switch
Xbox One
PlayStation 4
PlayStation Vita
Nintendo 3DS
PC
Last Generation
Nintendo Wii
Xbox 360
PlayStation 3
PlayStation Portable
Nintendo DS
Other Gens
Sixth Generation
PlayStation 2
Xbox
Gamecube
Dreamcast
Game Boy Advance
Fifth Generation
Nintendo 64
Sega Saturn
PlayStation
3DO
Game Boy Color
Fourth Generation
Sega Mega Drive/Genesis
Super Nintendo
NEC TurboGrafx-16
Nintendo Game Boy
Sharp X68000
Third Generation
Commodore 64
Master System
MSX
Nintendo NES
Atari 7800
Second Generation
Atari 2600
Colecovision
Intellivision
Vectrex
Apple II
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Dragon Quest VII
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==Melvin== ~3 hybrid skills; Mage > Cleric > Sage > Jester > Dancer > Bard > TeenIdol > Summoner > Hero ''Alternatively:'' Mage -> Cleric -> Sage -> "Alternate" PlatKing path * Melvin's a pretty cool mage-warrior, emphasis on the magic, but still a good warrior. He naturally learns: Bang, BoxerDanc, Expel, Guardian, HealMore, Infermore, Outside, Return, and Vivify. * SwordDanc isn't necessary for Melvin, but he can learn it if you want. However, I DO recommend having him learn CurseSong, TakeMagic, and Retaliate. These help to counter and debuff foes. * Making him become a Sage is your first priority. Most sage spells/skills are life-savers versus harder enemies. Summon is very valuable as it adds a temporary ally to aid you and distract foes. * After mastering that, you'll want to have him work toward becoming a TeenIdol and eventually a Summoner. There's a certain powerful boss you'll want to revert him to a Sage for, so be ready. * While the path itself has so-so skills, TeenIdol skills are great to provide healing and damage while saving MP for stronger foes. He can potentially distract foes as well for a free hit. * Summoner is pretty much a super-Sage, and if you don't reach Hero, it's a good point to be at before post-game. Thanks to his good stats and gear, Melvin can still do well physically. * Melvin can also equip the Echo Hat and Magic Hat. Sage and Summoner keep MP costs low, but he uses spells often, so Echo Hat takes priority for Melvin. If you don't have it, stick with a helmet. * Melvin is also a great candidate for the Monster path. The alternate variation is preferable since he joins a little late, even if you get him as early as possible. That or the PlatKing heart. * Due to his armor options, he's arguably the best PlatKing candidate. However, it's best to master Sage first, as he won't learn Summon otherwise and lacks HealUs and Revive until a PlatKing.
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