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The fourth generation saw a refinement of the graphics of the previous generation, using wider pallets and more detailed sprites to create a richer 2D experience. Some games even included rudimentary 3D through 'tricks'. Also sometimes known as '16-Bit'.
 
The fourth generation saw a refinement of the graphics of the previous generation, using wider pallets and more detailed sprites to create a richer 2D experience. Some games even included rudimentary 3D through 'tricks'. Also sometimes known as '16-Bit'.
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[[Category:Gaming Generation]]

Latest revision as of 23:09, 19 April 2015

The fourth generation saw a refinement of the graphics of the previous generation, using wider pallets and more detailed sprites to create a richer 2D experience. Some games even included rudimentary 3D through 'tricks'. Also sometimes known as '16-Bit'.

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