Title
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Style
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Description
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Screenshot
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Advance Wars: Dual Strike
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Strategy
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3rd entry moved from the GBA. Has new and old COs, a small few of whom must be unlocked (due to their status in the campaign story). In addition to new units, you can use dual COs, which allows for insanely broken combinations (both for and against you), but the game is still very fun and offers quite a bit of content, solid multiplayer (until some ass picks Hachi), and even an neat action-based mini-game. The series has the same happy, bright atmosphere of earlier games. Well, until...
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Advance Wars: Days of Ruin
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Strategy
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This is in the future, where a meteor strike has wiped out 90% of humanity, leaving you with new COs to fight with and against. This entry has a new stylistic direction, but it still has the same true gameplay, in addition to some new units. Considered the most balanced title in the series, due to reorganizing the amount of power you and your enemies hold, and features great online and offline multi-player. Subtitled as Dark Conflict in Europe, with a different translation.
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Avalon Code
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Action RPG
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An action RPG where you scan and change the "code" of things like NPCS, monsters, weapons, and items but changes are not as significant as people would have liked. You're a kid who obtains a magical book called the Book of Prophecy that wants you to save the world but the book, which is your menu and "inventory", is designed horribly. Other things are generally standard more or less. You do have a good selection of weapons to play with but you'll probably end up using charged gun and sword attacks against most encounters. Still, this game ...has its moments.
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Black Sigil: Blade of the Exiled
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Active Time Battle
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Technically not a JRPG as it was developed by a Canadian studio but is heavily influenced by Chrono Trigger battles and Final Fantasy VI graphics, and could really fit as any of those classic SNES RPGs. A few bugs, but it's generally a decent experience, especially if you've exhausted other RPG options on the DS. Could get boring at some parts and some bosses are extremely hard.
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Bleach: The 3rd Phantom
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Strategy RPG
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Unlike the two first Bleach DS games, The 3rd Phantom is not a fighting game, but a turn-based tactic game. Two teams fight each other's on a battlefield in a style similar to the Final Fantasy Tactics and Fire Emblem games.
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Blue Dragon: Awakened Shadow
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Action RPG
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A fun RPG with real-time combat, created by Mistwalker. Lots of customization, equipment showing up on characters, multiple playable characters, item synthesis, both local and online multiplayer, nice graphics, cool enemies, and pretty music by Uematsu are all great things about this game. However, choppy animation, meh translation, gross voice acting, and framerate drops can all be annoying issues. Still, a fun little RPG to sink some time into, especially with a bro or two. If nothing else, do it for the lootz.
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Blue Dragon Plus
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Real-Time Strategy RPG
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Very fun real-time strategy the employs the DS stylus, Blue Dragon Plus offers plenty of gameplay with a consistent difficulty curve that keeps you entertained. An actual sequel to Blue Dragon story-wise, so if you care about story, don't play this until you finish the first. Has a bad reputation critically, but it's actually good, so fuck the magazines.
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Chrono Trigger
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Active Time Battle
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The best version of one of the best RPGs of all time. Includes extra dungeons, a new ending, and all the cutscenes from the PS1 version. Also new modes, a monster battlan' minigame, optional touch-screen interface, plus tons of other extras. Time to show Lavos who's boss again and again.
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Contact
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Real-Time Combat/Life Sim
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A unique game which some say "makes no fucking sense". Has a cooking system, jobs system, attack system, dating system (?!), and more. Compared to EarthBound due to its style of weird humor. Suggested to those looking for something different but classic with a twist. Has many secrets, with even more post-game.
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The Dark Spire
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Dungeon Crawler
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A direct throwback to first-person, dungeon-crawlers of yore, The Dark Spire will challenge you (and then some) with its combat, traps, puzzles, and never-ending floors. It has great art and music, and has an optional old-school mode that turns the walls to wireframes, artwork to 8-bit-like sprites, and the sound to bleeps and bloops. Very polished.
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Dragon Ball Origins
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Action RPG
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Had enough of Dragon Ball Z? Then play this awesome game where you go through the first two arcs of Dragon Ball (up to the first Budokai arc). You control both Goku and Bulma at the same time, being able to use either the controls or the stylus.
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Dragon Ball Origins 2
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Action RPG
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Improved sequel to the above, in this one you control only Goku, but in some stages you can control other characters such as Krillin, Android 8 and even Arale! This one takes you through the whole Red Ribbon arc as well as the Fortuneteller Baba arc.
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Dragon Ball Z: Attack of the Saiyans
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Turn-Based
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Developed by Monolith Soft. Take out them damn dirty apes before they take over your planet. A solid RPG that has great music, visuals, and a semi-active battle system (for blocking). Game is done in 2-D where you explore different areas and overcome obstacles by blowing them up. There is little to no stylus use.
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Dragon Quest IV: Chapters of the Chosen
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Traditional Turn-Based
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A remake of the NES title that improves the improvements and the extra chapter that the PlayStation version received. Also has a new script, but for some reason party chat was removed. You control different characters in different chapters, and they all band together in the last (which is longer than all the others combined.).
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Dragon Quest V: Hand of the Heavenly Bride
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Traditional Turn-Based
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Distant sequel to DQ4. Easily beats the SNES version. Widely considered the best DQ. Has the PS2 version upgrades, plus several new ones, and a new translation with party chat being restored. You get to use monsters in your party. They can use gear in addition to skills and magic. The excellent story will make you cry bitch tears, as you take part in the main character's trials from birth, early childhood, teen years, marriage, fatherhood, and beyond as he travels the world for the sake of his family.
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Dragon Quest VI: Realms of Revelation
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Traditional Turn-Based
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Conclusion to the DQIV-V-VI generational trilogy. A well-made JRPG with a story centered on alternating between different worlds. Once you beat the first major boss (roughly 8 or so hours in), you'll unlock one of the most expansive class systems in the series, second only to 7's. You can also recruit different Slime allies who can be found in certain towns. They even change classes, and are great allies due to their elemental resistances. There's also a new (addicting) mini-game of Slime ice-curling.
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Dragon Quest IX: Sentinels of the Starry Skies
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Traditional Turn-Based
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Take the role of a lost angel trying to regain your wings. Your party is completely customizable, even equipment changes your appearance. Features a DQ3-like job system of and the skill system and alchemy pot of DQ8. The main quest is a bit short compared to past games, but is expanded slightly upon in post-game quests. Most additional hours come from fighting bonus bosses in randomized Grottos.
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Dragon Quest Monsters: Joker
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Monster Collecting/Turn-Based
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Solid gameplay, very good 3D, the online features have been disabled. Monsters' skill sets are customized similar to Dragon Quest 8's, which grants bonuses, magic, and abilities respective to the types of skill sets you level up. Monsters can also be equipped with gear. A pretty good intro to DQM (though Joker 2 is better), despite not quite matching the depth of the GBC games. Joker 2 kicks the shit out of this, but this is still kinda fun to mess around with. The two titles aren't compatible with each other, but J2 has nearly twice as much content anyways.
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Dragon Quest Monsters: Joker 2
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Monster Collecting/Turn-Based
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Take Joker 1 and overhaul the fuck out of it. Non-Professional version, but still great. 300+ monsters to recruit and/or synthesize with skills from the game's huge skill tree list (240+ trees!). You can even scout a few monsters from your DQ9 and DQ6DS carts through tag mode! You can also tag other players and recruit copies of their monsters for yourself! Multiplayer no longer "AI copy"-only outside of a small few modes.
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Etrian Odyssey
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Turn-Based Dungeon Crawler
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Brutal first person RPG inspired by old classics like Wizardry and the original Bard's Tale. Offers tons of character customization. Unfortunately, certain classes are almost necessary to get past the early levels. Be prepared for FOE FOE FOE! The sequels improve on this, but it is still solid.
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Etrian Odyssey II: Heroes of Lagaard
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Turn-Based Dungeon Crawler
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The sequel offers a few minor improvements and rebalanced classes. You probably aren't playing for the story though, because you live for the challenge! You do get a a few bonuses here and there in EO2 for having a game-clear password from the first one, though (these are easily found online). Oh, and more of FOE.
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Etrian Odyssey III: The Drowned City
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Turn-Based Dungeon Crawler
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Like the first two, but now you explore the seas and an underwater city, and all classes are completely new. The difficulty is more balanced and forgiving this time around and there's a new systems of item forging, customizing weapons, and you can even use dual classes in this game. If you are new to these kind of games, start with this one (though going back to 1 and 2 will be kind of tough). Protip: Get a prince(ss) and put skill points into the passive healing abilities. And your favorite pal, FOE, makes a comeback.
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Final Fantasy Crystal Chronicles: Ring of Fates
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Action RPG
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The first of the Crystal Chronicles for the DS. It's may not be as favorable as EoT, but it has some favorable things that EoT doesn't. The story is much more interesting than EoT and you play the game with up to 4 characters at your command each with unique abilities, which makes this the puzzle solver of the duo. Has multiplayer, but you might as well play EoT for that.
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Final Fantasy Crystal Chronicles: Echoes of Time
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Action RPG
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The last DS title in the Crystal Chronicles spin-off series. Blows RoF out of the water in every aspect except story (this one is just a mindbender). The DS and Wii versions are the same (as in literally the same game with the exact same graphics), though the DS one is played online more than the Wii one on /v/.
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Final Fantasy III
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Traditional Turn-Based
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A fully 3D remake of Final Fantasy III, which was previously never officially released outside of Japan. Unlike the NES version, the orphans have a bit of individual background this time, and there's bonus content; however, most you have to unlock by sending messages back and forward via friend codes. As usual, there are many classes to choose from and to level up, but choose wisely. If you haven't played it yet, now is the time to do so.
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Final Fantasy IV
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Traditional Turn-Based
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A fully 3D remake of the SNES game. Includes decent voice-acted cut scenes and a new ability system designed to offer a modicum of customization in the least-customizable FF game to date. Also of note is the increased difficulty over previous ports of the game. Arguably, the best version of FF4 currently available.
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Final Fantasy Tactics A2: Grimoire of the Rift
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Tactics/Strategy RPG
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The sequel to the GBA game, BUT laws can no longer make missions non-winnable, and jail has been removed. The worst part of breaking the law is being unable to revive allies until the end of battle. Enemies are above the law (as now Judges are tied to the clan itself), but your team gains "priveleges" such as boosted attack or speed, as long as you stay within the law. Side-quests are much more varied and really carry the weight of the game through their stories, which are badass. More classes, more races, more abilities. Shitload of content to keep you busy. Make sure not to stick to the main quest, its story is garbage. Game is slow as balls too; only for those with patience or playing in small bursts.
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Final Fantasy: The 4 Heroes of Light
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Traditional Turn-Based
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Made by the same people who gave you III and IV remakes on the DS. A classic fantasy-RPG reminiscent of the FF 1 and 3 but with its own twists. A couple of things to note is the "Charge" command in place of magic points and that you can switch jobs using the crown system. The Bravely series spun off from this game.
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Fire Emblem: Shadow Dragon
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Strategy RPG
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A remake of the original Fire Emblem. You know, the one with Marth. Features online play and the usual Fire Emblem jazz. If you've played any Fire Emblem game before, you know exactly what to expect. Quite dull in terms of presentation, but is fine strategically. One new addition is that you can change the characters' classes, which might sound like a deviation from tradition, but it works well. A small few units are only recruitable if you lose some of yours, but you'll only tend to see them in the brilliantly strategic and twisted 5 star difficulty mode. Nintendo fixed this in the sequel and let you recruit everyone in one run. ALL 77. Too bad it isn't out overseas despite SD selling well.
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Front Mission
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Strategy RPG
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An enhanced port of Front Mission 1st (PS1 remake of the original SNES Front Mission). Being based off of that, you can play the USN scenario aside from the original OCU one, which further explains the events of the 2nd Huffman Conflict. As an enhanced port, it has lots of extras, including 10 secret missions, characters from other FM games, and even more wanzer parts.
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Glory of Heracles
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Traditional Turn-Based
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The fifth game, but the first of the Greek-themed RPG series to make it overseas, and an excellent entry. Takes elements from previous GoH games and adds new ones. It features OPTIONAL touch-screen power boosts to your skills and magic (akin to Mario RPG). An intriguing adventure done by an ace team of old-schoolers from Data East. Recommended to buy as it's worth every Drachma and goes fairly cheap, too. A bit easy, but features some post-game content to extend play-time.
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Golden Sun: Dark Dawn
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Turn-Based
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A sequel to the GBA classics, this time with 3D graphics and alot more animation and fluidity. Thankfully, they've managed to keep the artstyle and gameplay consistent with the GBA games. Still has giant walls of text and the difficulty is very low, but if you liked the GBA games and are looking for a nice little RPG, give this a try. Considered not as great as the GBA games and says fucks you with PONRs.
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Hero's Saga Laevatein Tactics
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Strategy RPG
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A strategy game with a fun battle system. Also all the characters are Spanish for some reason, amigo.
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Infinite Space
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Strategy RPG
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An early game from action masters Platinum. Build and customize ships, battle space pirates and take over the galaxy. Deeper systems than a lot of DS strategy games. Tons of sidequests and missable shit. Your character is The Generic Young Hero but at least he gets a Garlock-makeover halfway through the story. Battles are slow paced but still manage to be fun. Note: Don't buy fake flowers for sickly lolis unless you want them to grow up as evil dominatrices who will try to kill you.
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Izuna 1 & 2
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Dungeon Crawler/Roguelike
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Like other roguelikes, dungeons are randomly generated. Except these have sets separate from each other, with bosses at the end of them, making for a more casual-styled approach. That said, it's still brutal with traps and ambushes. Thankfully though, you can explore with two characters at a time, and when both die, they only lose gear, not their levels or stats. Because of the quick-burst style gameplay, it is a bit easy. If you want a MUCH harder game, consider Shiren the Wanderer.
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Kingdom Hearts 358/2 Days
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Action RPG
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A sidegame of the KH series. Focuses largely on Organization XIII, the villains from KH2 and Chain of Memories. Unsurprisingly, there are massive gay undertones in the main story. Takes a very few concepts from Chain of Memories, but plays like the traditional KH formula, except stages are broken up into missions and there are many different enemies and bosses. There's a bonus mode that lets you play missions as other XIII members which is very cool and characters (even Donald, Goofy, and Mickey) and you can even multiplayer locally. Hope you like sea salt ice cream.
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Knights in the Nightmare
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Tactics RPG
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The fourth in the "Dept. heaven' saga (along with Riviera and Yggdra Union, while the third has not been made). You control the wisp with the stylus to activate the spirits of your dead soldiers in a very strange mix of bullet hell, chess and SRPG. The story is told through flashbacks as you progress through the game. After beating the game you unlock new game +, where it presents a "what if?" situation with a new protagonist. The last half of the game drags on between intense boss battles, but is still an excellent game if you can get into it. Also features tons of characters and an hour long tutorial (optional).
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Luminous Arc series
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Strategy RPG
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The first one has a great story but downgraded graphics and gameplay. The second one boasts some nice improvements over the original that make it worth playing. Luminous Arc 3 is in Japanland only, though a translation is in progress. Overall pretty easy, but great for anime fans. These games have lots of fanservice and take about 200 hours to reach 100%. Lots of breasts, oh god what the fuck breasts everywhere ma'am what are you doing.
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Magical Starsign
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Turn-Based
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A bunch of kid wizards travel in space to find their professor. Cool planet system where if a home planet of a type of magic is in a certain alignment, it will receive a bonus or penalty. Also, you can tap to boost spells or defend a la Paper Mario.
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Mario & Luigi: Partners in Time
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Turn-Based
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The least loved of the M&L series. In large part due to having awful Baby Mario and Luigi companions ruining everything a la Yoshi's Island. Still fun to play and has decent writing.
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Mario & Luigi: Bowser's Inside Story
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Turn-Based
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This third entry of the M&L series is arguably the best of the series. If you hated Partners in Time for its obnoxious babies, lack of Fawful, irritating controls, complete linearity, or just not being as good as Superstar Saga, then you will love this game. Goes relatively cheap at some places, and is worth buying.
Got a remake on the 3DS with extra content just like Superstar Saga. Strangely, Partners in Time's still a DS exclusive. Go figure why they remade 1 and 3 only.
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Mega Man Star Force series
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Real Time Grid-Based
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The spiritual successor to Battle Network. While it's definitely not as good as Battle Network, it's still worth a play if you liked them. 1 & 2 are pretty decent games. 3 happens to be fucking amazing for bringing back lots of discarded content, such as Program Advances and a remixed hybrid version of 3's Style Change and NaviSoul (the best version from 6, which kicked ass), and is arguably as good as BN 2 and 3.
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Monster Rancher DS
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Monster Collecting
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The same monster-raising, stat-building, tournament-fighting that Monster Rancher fans have come to expect. Instead of using CDs and DVDs to generate monsters, you can either draw on the touchscreen, record sound on the microphone, or read a GBA cartridge to make monsters. You can preserve a monster when it gets too old, and fuse monsters to make new ones, but the game punishes save-scumming by making your monster practically worthless for fusing.
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Mystery Dungeon: Shiren the Wanderer
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Dungeon Crawler/Roguelike
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This game is packed with content, such as puzzles, tons of weapons and items, and cool spell scrolls. Each area is randomly generated, making for a fresh experience each play-through. It's a roguelike, so it's brutal (i.e. lose stats and items after death, start at beginning) but not as brutal as some (you can pass on items through storage or be rescued via Wi-Fi). If you like this, try the Wii sequel, solely titled Shiren the Wanderer. Shiren 2, 4 and 5 are also on DS, in Japanese. The Pokémon Mystery Dungeon games play almost identical, but with a Pokémon paintjob.
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Nostalgia
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Turn-Based
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Rather good retro-styled RPG in full 3D with excellent visuals, a rather unusual steampunk setting and lots of things to do besides and after the main storyline. The gameplay is rather easy (with surprisingly difficult battles popping out here and there), but does not boil down to mashing the attack button throughout the game. Also, those airship battles are breathtaking (for the first 50 times or so).
Kinda similar to Skies of Arcadia (DC/Gamecube) both in gameplay and art-wise).
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Phantasy Star Zero
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Action RPG
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Phantasy Star Online's awesome little brother. Character creation has huge customization opportunities. The main story is okay, and even changes a bit depending on the type of character you create. Each one has implied tentacle molestation though.
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Pokémon Platinum
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Turn-Based/Monster Collecting
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Gotta catch 'em all, just like the three previous generations. The updated version of Diamond and Pearl, it includes a greater variety of Pokémon native to Sinnoh, graphical updates and a deeper storyline, as well as revamped gyms and battles brought up from 'snail' speed to 'turtle' speed. Includes tons of stuff to do over Wi-Fi once the game is finished. Diamond and Pearl are really only worth playing these days for historical/sentimental value (if such things can really be applied to Pokémon games).
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Pokémon Heart Gold and Soul Silver
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Turn-Based/Monster Collecting
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Pokémon as you know it, but with nostalgia-goggles cranked up to the max. You can have any Pokémon (yes, even Wailord) waddle around behind you. Remake of what people will argue is the best iteration in the series, while remaining very similar to Platinum. Much longer than most Pokémon games, as you can continue on to Red and Blue's Kanto region after you finish the main Johto campaign.
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Pokémon Black and White 1&2
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Turn-Based/Monster Collecting
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The fifth generation of Pokémon, taking place in the Unova region (sort of based on New York City and the surrounding area). A lot more plot-based than past installments. There's 156 new critters to find, and all 649 Pokémon have smoothly animated sprites in battle, which change when their HP is low or they have a status effect. The speed of the battles has been cranked up, so if you turn attack animations off then they'll be over in a flash, making level- and EV-grinding much less tedious. TMs have infinite uses now, so you needn't worry about who to give them to. It should also be noted that until you finish the main story, all of the Pokémon you'll see are new. Yup, no more Geodudes and Zubats. However, many of the new Pokémon feel like new counterparts of critters from the original games (Timburr is basically Machop with a log; there's also a bat and a rock). Apart from this, Black and White feels more fresh than past games - if you've lost interest in Pokémon due to the repetitive nature of the series, these two might rekindle your interest because once you go Black you never go back.
The sequels are basically what "Pokémon Grey" would have been, but instead of being a normal special edition they're full blown sequels, set two years after Black & White 1. New story, new protagonist, new characters and more. Unova feels similar to how Kanto felt in Gold & Silver - it really feels like time has past since the previous titles, plus the route you take through the region is a bit different. Features a "Pokémon World Tournamant", which lets you battle Gym Leaders and other characters from previous games, including Red himself. Unlike Black & White, you can find Pokémon from previous generations during the main story. Yup, that means more Zubats.
One new quality of life change is how quickly you're thrown into the game - you get your starting Pokémon, Pokédex, Pokéballs and Running Shoes incredibly quickly compared to previous titles, and you can skip most of the tutorials.
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Pokémon Conquest
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Strategy RPG
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Pokémon meets Nobunaga strategy RPG. You, with your trusty Eevee, travel throughout the region befriending Pokémon and battling Warriors and Warlords to conquer the region and unite it as one nation. Warlords can join the player's party once defeated, allowing the player access to more Pokémon. Probably one of the best Pokémon spin-offs out there.
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Pokémon Mystery Dungeon: Explorers of Sky
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Dungeon Crawler/Roguelike
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Unlike the roguelikes above, it's hard to gauge difficulty here. Everyone's a Pokémon, and like Poké-games, have elemental weaknesses, so depending on what you and your partner are can make different dungeons easier or harder. The game is kind of quest-based, so unlike Izuna and Shiren, it's not entirely linear. You only lose your items when you die, since you keep your attacks. A different approach, but one worth trying. This game is surprisingly emotional at times and has a great soundtrack. The relatively low score is due to the reviewers believing that besides more pokemon, more areas, new mechanics and added subplots it wasn't new enough for a updated pokemon game. Overall this is the best of the PMD's and among the best Pokémon spinoffs.
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Radiant Historia
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Turn-Based
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An excellent and lengthy RPG offering brought stateside by Atlus, Radiant Historia will draw inevitable comparisons to the revered Chrono Trigger because the story is centered around time travel. However, here you enter specific scenarios in which you must fight (quick, grid-based, turn-based) battles and make strategic choices to succeed. Excellent production values and accomplished character/world design. Easily one of the best games on the DS. NOT to be confused with Radiata Stories, which is a totally unrelated PS2 game.
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Rondo of Swords
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Strategy RPG
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Like a mix of Shining Force and Fire Emblem, Rondo of Swords is about prince Serdic and his allies who must reclaim his throne from enemy forces. The story is decent, but can get pretty twisted depending on your key decisions. The combat involves making a path, striking through multiple enemies, and getting boosts from allies. Battles are fuck hard, but that's why you can retreat (when allowed to) to review your tactics and even send out allies to train and get supplies.
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Sands of Destruction
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Traditional Turn-Based
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Funny and charming JRPG reminiscent of PS1 era JRPGS, especially Xenogears (in gameplay). This time you're destroying the world rather than saving it. Music and art is really good. Voice acting is good too for the most part, but the pauses between lines can get irritating. Addendum: Most of the game is spent beating up on furries.
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Shin Megami Tensei: Devil Survivor
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Strategy RPG
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SRPG with over a hundred demons to recruit into your part. Tons of character customization via skill copying and fusing demons together, but boss battles are ragequit inducing fine if you use your brain. The battle system is kind of generic and the visuals are lazy, but it shines with a lot of replayability through five different endings which depend on the choices you make during the story. If you need to grind, you suck.
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Shin Megami Tensei: Devil Survivor 2
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Strategy RPG
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Sequel to the first Devil Survivor except now aliens are invading. Plays EXACTLY like the first game except now it's BLUE. Updated demon roster, skills, and the addition of the demon condemenium makes fusing demons a little easier (No more giving up that awesome unique demon just for fusion materials). Multiple endings, hard bosses, and such return. Play this if you still haven't had your fix from the first game. Also boobs.
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Shin Megami Tensei: Strange Journey
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Turn-Based/Dungeon Crawler
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Classic Megaten gameplay is back with this marvelous entry in the SMT mainline series. When a mysterious black hole filled with demons appears in the middle of the south pole and threatens to devour the entire earth, it's up to you, your unit of elite soldiers from all over the world, and, most importantly, your own legion of demons to go in and kick ass. What sets this game apart from other RPGs is that random encounters don't have to end in violence. By negotiating with demons, you can obtain money and items and even make them join your own ranks. Your dialog choices also affect your alignment towards law and chaos, which affects battles. 300 races of demons to recruit and many hours of playtime with different endings.
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Solatorobo: Red the Hunter
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Action RPG
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Spiritual successor to Tail Concerto on the PSX. In an anime art style, ride upon thine mighty robot as you beat up other robots in a broad and diverse world. Difficulty may be a little on the easy side, but good fun, and entertaining story. Also furries.
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Suikoden Tierkreis
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Traditional Turn-Based
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A spin-off of the Suikoden series. You're able to recruit up to 108 members for your party. Artwork is really pretty, but VA is sketchy (the protagonist sounds like he had 20 energy drinks).
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Super Robot Taisen OG Saga Endless Frontier
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Turn-Based
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Monolith Soft game where you play a Space cowboy surrounded by tits. Other than the gratuitous fan service, there is a pretty good battle system. Also has KOS-MOS from Xenosaga and that's always nice. We might never get the sequel overseas since Bamco holds the rights and are huge dicks. The sequel (SRTOGS EXCEED) is out in Japan. Except for the design\name of a few characters, this game is completely unrelated to any Super Robot Taisen game, both in terms of gameplay and plot. Unless you played Original Generations, you won’t even notice the references, actually.
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The World Ends With You
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Action RPG
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An offbeat action RPG featuring dual-screen real-time combat where you must control two characters at once. The urban-based plot is refreshing and unique. Mixes up conventional RPG mainstays, thanks to stuff like: changing battle aspects at will, fashion trends affecting your attacks and clothing stats, mind-reading in mass crowds, and getting stronger by digesting various foods. The main story is short, but it features lots of content and an fairly long post-game story. It's experimental, and not "perfect", but still a must play. One of the best games on the system by far.
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Valkyrie Profile: Covenant of the Plume
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Strategy RPG
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A spin-off of the Valkyrie Profile series in the form of an SRPG with elements of the original battle system integrated in isometrically. Not as great as the originals, but still fun. It also has an original storyline where you aren't necessarily the good guy. Your actions can change the next chapter, the final boss and the ending. Story can be pretty depressing. Also the English in the game is early modern, which may be awesome or campy depending on your taste.
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