The games in this page do not exist. They're the games /v/ always get hyped about, dreaming them to be real. These are the most loved concepts, the brotips about existing games that can be built into the gods of games.
Game developers looking for new ideas out there: this page is your fucking gold mine. Give /v/ something in return for the the inevitable mountain of cash you'll gain for taking on one of these by actually releasing them instead of just giving up on them.
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These games are almost too awesome to exist. Are you awesome enough to make these games and actually release them? If so, please, go for it! Don't make us beg.
This category is for games that do not feature characters from copyrighted sources. For example, a fighting game in which Alucard fights Turok would not go here because both characters belong to existing copyright holders. World generating games that do not feature characters with copyrights can go here (ex: Dwarf Fortress style game).
When the game starts, you're alone in a bunker. The world outside was brought to a complete standstill when the air started dissipating. No one could have imagined a quieter apocalypse. People simply fell where they stood or sat at the time. Those who survived were the people who had planned ahead, who had planned for the impossible. Their reward was solitude on a lifeless, airless planet. You have entire cities open to exploration and treasure hunting. Only... you have to watch your air gauge. If you forget it, you might end up fucked unless you can somehow find air. You move around empty schoolyards, apartment buildings, and skyscrapers. The lack of air preserved the billions of bodies worldwide relatively longer than they otherwise would have been, and now the empty planet is a mausoleum of dried up human husks littering streets and buildings. Your only contact with other people would be someone who you talk to frequently over what's left of the internet or some old radio-type thing. You've known them for years, but have never met them in person. They're your only company in an otherwise dead world, and they're holed up somewhere else, exactly like you. One day, they stop signing in/going on the air and you decide to find out what happened to them. You only have a faint idea where their bunker is and you know you wouldn't have enough air to get there in one stretch. That's where the game really begins. Do you make an effort to find them or what happened to them, or do you go on with your life, salvaging, exploring, and listening to your own breathing as you make your way through the still graveyard of humanity?
This is the original thread (the description is longer). Even if this started pretty much as a creepypasta (There's even a page on the Creepypasta Wiki) nothing like this is around by far.
Alien Abductee the game made well
Hope you have time to hear this... you're an alien abductee. The game plays similarly to Heavy Rain. A lot of your actions can change how the game progresses. One could be institutionalized if they come out screaming about aliens every morning, One could be effectively monitored heavily by the ET presence by way of implant and surgical augmentation if they resist too much. or One could covertly sneak evidence back with them to Earth after the Abduction. You know, general little things like that. Think of the game as Heavy Rain Horror Addition. The player will have to make decisions not to take sleep aides, or report these things to Doctors or psychiatrists. The player can and will be able to seek out others who have experienced the phenomena; however, prying too deeply will have consequences with Government officials and or the Aliens themselves. The player will play through some abduction scenarios, which will be batshit crazy and disturbing. Some will be completely button prompts, some exploration (waking up unattended on the surgical table), some challenge based (Aliens testing your motor functions), and some puzzle based (escape attempts). The mental health of the character will be on a constant downturn due to insomnia and constant abductions. So, there will be some points in the game whether or not you question if the character is actually experiencing something physical or something psychological.
It would be the next Battlefield title, but set during the American Revolutionary War. It would use an updated Frostbite engine from BF3. One of the weapons would be a musket that you have to manually load every shot with a ram rod and gunpowder. Vehicles would include horses and wagons. Medics might have to amputate limbs for lack of proper medicine back then. Is a mix between Battlefield and Red Dead Redetemption.
There was actually a mod for Battlefield called like that, but development stopped short on its tracks. Mod for Mount and Blade: Warband takes place during The Napoleonic Wars. Musket, Horses, and Canons galore!
On June 30th of 2019, a little game called Battle Grounds III was released on Steam as an early access title. While it isn't Battlefield per say nor does it use DICE's Frostbite engine (the graphics look like this game came from the mid-2000's), reception seems positive, so it's probably worth a look.
Biological game (Pathogen?)
Another awesome idea: a biological RTS, set inside a human body. Play as either the immunity, who has to fight off all the pathogens and keep the person alive, or the disease, who can introduce pathogens into the body, and use them to infect organs, damage tissues and so forth, with the overall goal of killing the person. Travellan through blood vessels, using medicines as the immunity, growing a swarm of viruses in a remote part of the body as the disease while you're distracting the guy playing as immunity with a bacterial infection elsewhere. Oh, and the game would be called Pathogen.
Let's see... human biology and videogames... Trauma Center? Nah, not the same thing.The basic microorganism conflict concept is shared by flOw. There's also Warcraft 3 map like this called Virus Infection and Plague Inc., but that again it's not about moving inside of a body. There is a voxel game called Cell: Emergence which is pretty much exactly this, but one it is indie-ish, for lack of better words.
Blind is the concept for an intuitive and immersive puzzle platformer that gives the player only audio cues to indicate what is in the surrounding environment. Blind wouldn't be developed for the blind, but would be developed such that a blind person could get from start to finish as well as someone with sight. As such, the game could be developed with visuals, but none would be necessary for the completion of the game. The game would have a set of five to ten core sounds that vary in terms of pitch and volume to indicate size and proximity of imminent pitfalls, overhead platforms, and other environmental objects/hazards. Additional sounds could indicate player-specific information, such as heart beats indicating remaining life based on their rate. The challenge in development would be engineering differentiable audio cues that make an environment requiring no more trial and error than a game of the same nature, but with visual cues, would.
Blind is intended to be a platforming game, but here are a couple games developed under the same principle.
Crab Nicholson Extreme Sleepover Text Adventure
YOU ARE IN THE BEDROOM. YOU SEE CRAB NICHOLSON. HE HAS NO MITTENS. HIS CLAWS ARE MENACING. EXITS ARE BATHROOM, KITCHEN, LIVING ROOM, AND CRAB NICHOLSON'S ULTIMATE LAIR OF AWESOMENESS.
First of all, original post archived. A team started working on it, but dropped the development due to laziness by the end of 2010 (there are a few 2011 posts anyway, so maybe there's still hope) with the demo of the build 0.005, made with game maker. Six months later, a new team took the project that the previous team left, this time not made with game maker. There are rumors that is still in development, but there's actually no website or anything to follow the project (except for an old thread on developer's forum but is 404).
Cute but dark game with stuffed animal
This is one of the oldest /v/ idea, and too bad no one ever thought of working on it. Let's just quote the idea from the thread: You are the stuffed animal of a preteen girl suffering from many stereotypical teen issues (friends, boyfriends, growing up, going out, etc.) but also some not so normal issues, such as abusive parents, grabby teachers, bullies intent on killing her, etc. She comes home each night, sometimes in tears- she has just been punched in the face by her father, sometimes overjoyed- the boy she likes asked her out, and she confides the entire day to you. You can only move/act while she is out at school. Your aim is to better her life. You can, perhaps, kill her father. But it might end her up in a group home. You can pass messages to the boy she likes. But it might end up with him thinking she's creepy. You can beat up the bullies tormenting her. But it might just make her abuse worse. Game has multiple endings, game ends when the girl is either A) Dead, B) Graduated, C) When she's done so well with her life that she decides having a stuffed animal is child's play. You also have to sabotage parts of her life just to keep her dependent on you.
Chibi-Robo! has something like it, but it's just in terms of a few themes and it doesn't really deliver much of the forementioned premise. Naughty Bear is a game where you play as a teddy bear and kill other bears in gruesome ways. It was a good concept, but a shitty game.
Ghost Creator: scary game
Think of a game where you play as a ghost and your mission Is to CREATE a Silent Hill/Whatever environment to people who enter your house/Graveyard/whatever you chose to settle In. Oh, you want zombies? Here, have your fucking zombies, enjoy seeing them kill your peasants In a bloody way. What? Pyramid head? YOU MADE IT IN THE CUSTOM MONSTER CREATOR! Oh shit, nigga, you're a spiritual ghost who can be seen? Just be the damn leader of your town and lead them to SUICIDE themselves! And most Importantly? See them run, cry, yell, talking, FUCK in your bed when you least expect It and kill them or enjoy the god damn view.
Ghost Master is an awesome, underrated game that pretty much it plays like that, but without that much player customization in terms of creatures 'n shit.
Dinosaur Alien Laser Shooter
We all know that everything gets better with dinosaurs, aliens and lasers. And there are tons of games with aliens, plenty of games with lasers and numerous games with dinosaurs, but not a single one with all three at once. No one knows why. But we do know one thing. We want such a game. Bonus points if it plays like Mechwarrior or Star Wars Battlefront.
The Turok saga is the closest game you can ever find. Also there is Dino D-day, but its crap. Oh yeah, there is also a little PC title called Nanosaur, you are a raptor that has traveled back in time to kill dinosaurs with lasers and collect dinosaur eggs.
Dwarf Fortress 3D
When Minecraft was first released, it was planned to be a 3D interface for Dwarf Fortress. During development, the developers looked at the insane realism of Dwarf Fortress, said "Screw that", and thus Minecraft turned out to be nothing at all like Dwarf Fortress. Now, it is a simple survival/sandbox game and with the addition of achievements, so its pretty clear that Minecraft will never be what /v/ really wanted: a complex 3D rendition of DF or a game very similar to it.
Minecraft with mods. The Builders Mod came close, with your ability to give orders to builder mobs, and some mob vs mob fighting, Millénaire is more passive, with trading goods between mobs and new crafts. As an alternative, there's FortressCraft. It started as a minecraft classic clone, but that's supposed to be just the Chapter 1 of the game and to became, actually, a 3D DF (this is actually a test of minions). Oh, and don't forget this sweet application to turn DF worlds in Minecraft, or this one to see them in 3D. Check those two new project too. And check Stonesense too, it may not be 3D, but is really great to see.
Murder simulation game
Here is the quote from the sick guy who posted it on /v/: Preferably, I would want an over all lack of guns, they can still be in the game, but I don't want something stupid like a game where you use a sniper rifle to kill off certain people, just things like perhaps a hand gun or a rifle in rare cases. I'd like to be able to hunt people down on the street, corner them and chop them to pieces with different types of blades, and I'd also like to engage in breaking and entering, then stealthily moving throughout a stranger's house to murder his family. Preferably with realistic scenarios and different ways to kill such as asphyxiation, stabbing, chopping, shooting, poisoning, beating, etc. I don't really want some shitty first person shooter in which you can just violently kill police officers, I want to kill defenseless people, and I'd also appreciate if the game had good visuals and sound so I could get into it.
Does it sound like a good idea for a game to you? Then you are fucking sick and you should ask help to a therapist. Naughty Bear kinda have the basic idea, but it's supposed to be funny. Maybe Fallout 3 or Oblivion would be ok for stalking and killing people. If you are into guro, you will like this one (if you are not, stay the fuck away from it, it's disturbing). Also, CrimsonKing is working on a roguelike originally based on Dexter that is pretty much this. Also, Lucius (and its sequel) may be of interest to those looking for a game where you kill innocent people, but it's not that great. You play as the Devil's son, and start brutally murdering everyone in the mansion that you live in, without any of them knowing it's you doing the killing (think The Omen: The Game). Of course, if you want to ignore the "stalking" part and go for maximum, uncensored violence there's the first Postal, 2015-Even-More-Edgy-and-Indie-Postal (Hatred) and the two Manhunt games.
There's also Yandere Simulator , of course, which intends to fills this concept basically, but with a heavy dash of weeaboo thrown in, so your interest may waver. If you are interested, the Dev uploads a test build you can try out every month.
Ship simulator/Economy game
Be a pirate or merchant on the high seas! Manage a crew, upgrade your ship, avoid the navy/pirates, plunder ships and hunt for buried treasures! Strong emphasis on wind flow and sea conditions. Manipulate wind flow for speedy traveling and brave deadly storms with huge waves that can capsize your ship effortlessly. Third-person with an eagle's nest view to further immerse the player. You'd also be able to walk about the ship, play mini-games with the crew, let your navigators steer you to port or simply take in the sights of a sunset or especially tumultuous storm. Soundtrack by alestorm.
Avast! 'course yer the pirate captn' of a ship! Merchandry is fer pussies and landlubbers! Mangle yerself a crew, and take on the fearsome oceans! Plunder, drink rum, pillage and then drink some more rum! Presuade your mateys to give ye their treasure map and set course to deserted isles! Be wary tough! No ordinarry scallywag will be able to master the wast oceans that lies before you! Ye'll have to consider thee course of the waves, the direction of the wind, how much booty you've got. And when yer done with sailing the seven seas ye can tie up to a port and purchase wenches and rum!
While it's more Star Trek than Pirates of the Caribbean, and a generally 2D experience, FTL (Faster Than Light) has you command and micromanage an entire ship to battle other ships with pirates and rebels on them, obtaining plunder from their destruction. Sid Meier's Pirates is very close to what you're looking for. Anno 1404 is also similar, but too focused on building, not being a captain. Also, don't forget the Port Royale series and Patrician. Oh, and that ship part in Monkey Island 3! No, wait... that's nothing like that. But it was funny as hell. Pirates of the Caribbean (Sea Dogs 2 with a different name) is pretty much this minus the mini-games. Hell, you can even take your officers on land to back you up. Startrek Online is somewhat this, if you can get past futuristic setting. Uncharted Waters and its sequel New Horizons fit this concept quite closely, although they are both from the SNES era. Also check out Uncharted Waters Online. You could look towards Germany and try a game of Hanse - Die Expedition.
Vampire (Crossover) Fighting Game
Vampires fighting vampire hunters without that sparkling asshole. Do we need to explain that concept?
Sometimes more is more. Here's what /v/ wants to see more of.
This category also includes all games that include licensed characters as, chances are, any developing company that would make such a game (ex: crossover) will want to somehow tie it into existing titles even if just a little. Remakes are also covered here as most remakes do include a little extra stuff added after the fact to keep continuity with past games.
Remember what Grunty said at the end of Banjo-Tooie? Well, she said that she will come back in Banjo-Threeie, the same way we already knew there would be Banjo-Tooie at the end of Banjo-Kazooie. Now, all people want is to see the bear and the bird again on a truly platform game, with a kick-ass soundtrack and funny dialogues. You know, another Banjo-Kazooie game not wrecked by Microsoft.
Certainly not Nuts and Bolts. If you have missed it, there's a sidestory of 1 & 2 on the gba, Banjo-Kazooie: Grunty's Revenge. Also, there's a spin-off on the same console, Banjo Pilot and obviously the two Xbox ports of Banjo-Kazooie and Banjo-Tooie, with some new content. We'll have to wait until Microsoft finish raping Rare to have a real Banjo Threeie. Donkey Kong 64 and Conker's Bad Fur Day don't count despite using the same engine.
A small team of ex-Rare members have begun work on a spiritual successorafter setting up this twitter account to gauge how much support they would have.
Considering its kickstarter received more than 11 times the target goal, I'd imagine that's a resounding yes. It won't be a true sequel due to copyright issues, but if this project comes to fruition we will, at the very least, have a new Rare-ish game. "Core members of the original team", composer Grant Kirkhope and artist Steven Hurst, are apparently on the team. If you like the idea, follow Playtonic Games on twitter or donate on the kickstarter (ends 6/15/15). Yooka-Laylee came out to mixed reviews.
Crash and Spyro co-op game
1 It must be with the "old Crash and Spyro style".
2 It must be developed by Naughty Dog and Insomniac.
3 It must be a platformer game.
Every Classic Game that Wasn't Originally Localized: Remade and Localized
Like this, but 50 times cooler Pic related, it's Sigurd from Fire Emblem 4 beating the shit out of everyone. Now, this is a really big umbrella that covers a whole lot of games, but it's the idea that counts. For example: FE4 has colossal maps, with TONS of enemies and lots of content. Of course, as is, it's stuck on the Japanese SNES. A number of games DO get remade for newer systems though. The odds of them being localized is a different story... But hey, if you're gonna dream, dream big.
Playing translation patches of the originals or learning the language they are in. Those are pretty much the only two options unless y'know, you remake the game yourself.
GTA Gotham City
After a full character customization, you start as a criminal (considering this is Batman, with a cool background story) doing little crimes, avoiding that Batman kick your ass. You raise through the ranks, work with other Batman villains, kit your villainous self with a colourful suit and a secret lair. Eventually you are a mastermind pulling off insane heists whilst taunting Batman. And everything ends with an awesome climax battle with Batman where you have to kill him. Now, no one wants to see Batman die. It would be more cool if, with a plot twist, you just became the new Batman. Read this idea twice and tell me you would not buy the shit out of this game.
Someone is working on a wikipedia-style article here.
In Gotham City Impostors you can customize your character and play on the Joker Team or the Batman Team. Sadly, the game is a dead multiplayer FPS which is poorly balanced and optimized for dlc (a $200 "free" game).
Half-Life 2: Episode 3
There was an attempt, but as of 08/04/2017 we are still waiting for news. At this point people are saying it is a lost cause.
It's over. As of 08/24/2017 Marc Laidlaw, Half Life's lead writer, leaked the story outline of Half Life 3 on his webpage. (with an edited version on pastebin) Since he's no longer part of Valve, Half Life 3 is now officially dead.
As of 02/2/2019, a group of dedicated fans are working to create a game based on Laidlaw's story outline called Project Borealis.
Legend of Zelda: Universe
People are probably gonna think i'm stupid for this, but the next Zelda for Wii-u , not Wind waker, The next Original. I want it to be called something along the lines of, but not as blunt "The Legend of Zelda : Universe" A generic idea for the Wii-u, yes but hear me out. It takes place as the latest Zelda game (So at the bottom of the timeline) in any of the timelines, doesn't matter, but it's called universe because it's the game where the world "Corrects" Itself and brings all timelines back into one. It would have a Demons souls kind of multiplayer, where Links of different universes can send hints to each other, and the game is based around switching between the dimensions of the timeline to correct everything until The timelines are able to reconnect. Perhaps the game could be about like the goddesses directly tasking link with this, and giving him an item that allows him to jump between timelines.
wake up timmy is time for school
I dunno, man, I'd play it. And aside from the ludicrous addition of a Demon Souls multiplayer I could see it being a thing. (no zelda title should ever be multiplayer unless its made exclusively for coordinated teamwork puzzles like four swords. Otherwise people could carry you through a bossfight while you stood in the back and hid. Or tell you all the answers to a puzzle.) Zelda titles already have a major theme of swapping between multiple worlds or versions of worlds. Would be really cool if it changed music tone and artstyle between timelines. Probably won't be as autistic about "fixing" the timeline as little timmy here wants it to be though. In fact I could easily see it ignoring that concept entirely, or if the split timeline going critical is the Inciting Incident, I can see it ending up causing more questions and loose ends than it solves.
So the first order of business here is, do we want the same Link doing things "Channel Chasers" style, or swapping between multiple Links that you unlock as the story progresses, each with their own inventory and special tools and abilities like Ocarina of Time or KH:DDD sort of did, and if the latter, does it possibly culminate in a situation where we become ALL the Link at once, or have one main Link and the rest all jump in to help deliver the final blow?
Mega Man Legends 3
Fuck you, Capcom. Seriously, fuck you.
- With Keiji Inafune parting ways with Capcom, the best you can hope for is a shitty "Mega Man Battle Network Collection" on the 3DS.(Which would be nice too.)
- I found that Kid Icarus: Uprising was very similar to what I want from Mega Man Legends 3. Note that I didn't use the past tense of the word "want." --Cleveland Rock (talk) 21:44, February 7, 2013 (UTC)
- Infaking (w/ Comcept) is planning on making his own interpretation of Megaman Legends with RED ASH , though unfortunately he handled the initial announcement and Kickstarter very poorly, so it may not be well received.
- Japanese fans are trying to make their own version of Legends 3 (Dash 3 in Japanese, hurrdurr). It looks promising, but like many large-scale fan projects, take everything with a grain of salt and be pessimistic as to ever it will ever release, either due to lazyness or C&D's.
- Western fans have been working on their own Megaman Legends fan project for years now, known as Tuttle's Legendary Travels . Updates have slowed to a crawl (though it has not been canceled), but what is shown is somewhat promising, assuming you are more of a fan of the setting overall rather than Megaman himself.
- Pastel, one of the project leads on the Mother 4 fan-game and the much maligned (for being abandoned) Cave Story inspired Life+ has been working on his own game that is heavily inspired by Megaman Legends.
Keep the dream alive!
A gritty, dark Megaman reboot. It would be open world, set in the ruins of futuristic city where Dr. Wily has complete control. You play as a redone version of Classic Megaman. He'd be a realistic Android, ala Adam from Dude Sex. Dr. Wily would send realistically redesigned Robot Masters to start killing off the people of the city, they'd be found in certain parts of the city. You would have to defeat them to gain new weapons and other upgrades. The city would be about the size of one of the islands from Grand Theft Auto 4, and the gameplay would be a mix of Ratchet and Clank, Uncharted, and Arkham City. The soundtrack would be remixed 8-bit songs and The Protomen. Oh and it's made by Insomniac with help from Keiji Inafune, and a small team of guys who worked on past Megaman games. No Day-one On Disc DLC, or any other bullshit.
A gritty FPS reboot called "Maverick Hunter" was in developement in 2009 by veterans of Retro Studios (development house of Metroid Prime). They had the demo in around 6 months (you can search the demo footage online) but then Capcom canceled it, shortly followed by Inafune's departure. His Kickstarter project - Mighty No. 9 wasn't dark or gritty, but it's a Megaman reboot all right. Made by none other than Inafune. It came out and should be called Mighty No. 2. You could also listen to The Protomen to get an idea of a dark, gritty Mega Man universe, and would ultimately be an acceptable translation to a more serious Mega Man (DON'T TURN YOUR BACK ON THE CITY)
Where's my Pong remake with improved graphic and new new characters? An orchestral soundtrack, the instruction booklet with over 90 pages full of artworks, better controls and the official player's guide if you pre-order the game: that would kick ass.
Fact: there's a pong version for almost every console ever, google it. Also, Shufflepuck Cafe.
Just think about it: a large pokeworld to explore, training your team and fighting other players and gym leader. Every single pokémon from every single generation is here, plus a lot of quests to do and an evil team to defeat. Now, depending on which people are you, maybe you're thinking "that sounds awesome" or "that's just retarded". Well, go fuck yourself haters: this is the Games Vidya can only dream about page and it's not like all the people who think pokémon is enjoyable are on /vp/.
Obliviously the simple idea of Nintendo and GameFreak developing a MMORPG is pretty crazy. Well, fans have already made a pokémon mmorpg, Pokémon World. There's also another one in development, Pokémon Universe. There is also a pokemon game that is a mod of Tibia (huehuehuehue), PAdventures.
Princess Disney Fighting Game
Oh yeah, you would like to play a fighting game with the Disney Princess. Possibly not made by Disney itself for the little girls, or there would be too much LOVE and HEARTS and PINK everywhere. also like Super Smash Bros Brawl, it could have guest third party characters, Anastasia and um.. Anastasia?... (What about Coraline, or Princess Fiona, or the girls from Miyazaki films???)
The only way to play something like it is with M.U.G.E.N. and the Disney Princess sprites, but there are none on the internet. This can be interesting, though... An official Disney sponsored game is out of the question however as they have reported that they do not like the idea of their characters fighting each other (which was why Kingdom Hearts characters couldn't be in Dissidia).
SEGA's Franchises: Sequels
We miss a lot of great DREAMCAST and Sega games. Here's a few examples we want to see: Ristar 2, After Burner 2, Daytona USA 3, Alex Kidd update, SHENMUE 3, Billy Hatcher, etc.
We actually have quite a few they finally made (see Games They Actually Made for list). As for the others, you can only wait.
Based off of the multi-Academy Award and Golden Globe film, 'Schindler's List'. An action packed sandbox game where only one man is brave enough to fight the nazi empire from within. With hilarious one-liners such as "You're on my list you nazi motherfucker" and scenes such as where Schindler stands under the gates of Auschwitz , lights up a cigar with his flamethrower and goes "Work's over, it's time to go home" and the Auschwitz signs falls down from it's hinges and rock music starts to play.
Use throwable stars of david that can decapitate limbs while Schindler says stuff like "I'm an All-Star player baby" or "Looks like he got... Star Struck" when he headshots someone with it. Instead of hand grenades you get a dreidel with saw blades that spins around randomly and chops off people's legs. "Dreidel dreidel dreidel, I made you out of steel and old woodcutting machinery, he he he." Also, a menorah with burning candles that you can slap enemies around with, including a finishing move where Schindler first kicks his enemy in the groin so he goes down on his knees and then punches the menorah into their skull so that two of the candles penetrate through their eyes, while he says stuff like "Light's out, and it's not even Hanukkah yet!" or "Step into the light dickcheese!" Think Jewish Duke Nukem.
Shadow Hearts 4
Unfortunately, the company that produced the Shadow Hearts games have long been disbanded. So unless someone buys the rights and seeks out the original creators, we are out of luck. But if there are games that combine Lovecraftian horror, offbeat humor and historical in-jokes, we would like to hear it.
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army. Not necessarily Lovecraftian but features demons that can be recruited to fight other demons. Considering both Raidou Kuzunoha games take place in pre-World War II Japan, it is naturally filled with historical in-jokes.
Shin Megami Tensei Crossover Fighter
Play as a protagonist, player character or NPC and start beating the shit out of other SMT characters. Play as Louis Cyphre and fight Brotagonist, or watch Raidou Kuzunoha fuck up Serph. Each character has their own story mode and their own exclusive boss fight. Also includes a special Jack Mode where you play as Jack Frost and defeat other characters to gain their powers as new costumes (Raiho, Black Frost, Demonee-ho, etc.)
HOLY FUCK. Persona 4 fightan gaem with some P3 characters (Aegis, Mitsuru and Akihiko confirmed). Will be a joint project with Arc System, you know there's no way they're going to screw this one up (don't think we forgot what you did, Cave). Sadly no other characters from other SMT titles will appear. Sorry fans of the main series. Sauce: http://www.gamesradar.com/persona-5-persona-4-remake-vita-and-persona-4-2d-fighting-game/
S.T.A.L.K.E.R. MMORPG and/or S.T.A.L.K.E.R. 2
If there's a game that should be MMORPG, is S.T.A.L.K.E.R.
With the cancelling of S.T.A.L.K.E.R. 2, the dev team has announced that they are working on a game called Survarium, which supposedly will contain many of the ideas planned for S.T.A.L.K.E.R. 2. It's in Beta Testing but is currently just a run-of-the-mill arena shooter. The devs promise an open world eventually.
GSC, the studio that made S.T.A.L.K.E.R., has reopened its doors and started a new project. Rumor has it that it will be S.T.A.L.K.E.R. 2. We can only hope and pray. It's happening!!
Star Wars Battlefront 3
Star Wars Battlefront is an awesome series of Star Wars-themed online battles that premiered on Windows, PS2 and Xbox. Think of them as "Star Wars meets Battlefield" and you've got the picture. After two successful games, almost every single person who played the game REALLY WANTED another one, and they all jizzed in their pants every time they heard a rumor, always hoping for this game.
Ignore the one made in 2015. It's a joke when compared to Battlefront II. See the graphic for details on that. Thanks but not thanks for the watered-down multiplayer only game, EA. The sequel is even worse with the Grunkle Stan level of greed. BUY MORE LOOTBOXES! Now, where's the real sequel that doesn't suck?
Well... there's actually a website that contains all the rumors and fanbases about this long-dreamed sequel. But for now you're stuck with the first two games, that, by the way, have a strong mod community to extend the gameplay.
The World Ends With You 2
This might sounds like another cheap "we want a sequel baaaw", but The World Ends With You is actually an awesome game for the Nintendo DS that got two hard achiviements: be loved by people who aren't into jrpgs and be loved by /v/. And that's quite an accomplishment. A sequel to the original story is always rumored, but so far all we have gotten is a HD-remix of original game for iPad/iPhone. Such disappointment.
There are a lot of rumors about a sequel coming on the 3DS, but for now nothing is confirmed. Go play this game if you haven't already. HOLY FUCK. Kingdom Hearts 3D will be having characters from TWEWY. Go check out the trailer if you haven't already.
^ This turned out to be less important then we had hoped. Maybe they were just gauging popularity? But hey, at least there's some hope; The game is getting a Nintendo Switch port with an additional scenario.
Without a doubt, one of the best console FPS series ever made. The amazing combination of fast paced, competitive gameplay, tongue in cheek humour and amazingly fun game modes/weapons/maps resulted in the best game(s) of the previous generation. A graphical update, continuation on the storyline and no CoD-like multiplayer is all we dream about.
It was postponed for years because TimeSplitters: Future Perfect didn't do well. In 2015 Crytek said if there is enough interest they will make one like if at least 300K people sign this official petition.
But in the mean time, all three current Timesplitters games are by no means dated and obsolete. Must-plays for the PS2, right up there with SOTC. An HD Collection would be welcomed, too.
Crytek gave the green light to TimeSplitters: Rewind, a free PC remake of all arcade and challenge content. The team is collaborating with core FRD members and is planning to remake the campaigns after the initial release, with a potential fourth campaign later on. Stay tuned and hype it up for encouragement.
And not a new fucking World of Warcraft either.
We mean the actual RTS Warcraft that spawned the shitty grindfest MMO. The far superior and much more fun game that you really need to play if you haven't already.
Arguably Starcraft II is the closest you'll get to a current gen Blizzard RTS, and they'll be on this new franchise for 2 more episodes before returning to Warcraft. In the meantime, you'll have to do with Warcraft: A New Dawn.
Games They Actually Made!
On occasion we get very, very lucky and one of the ideas on this list ends up being made into an actual, playable, released to the public game. This brief list salutes the few, the ballsy, the awesome people who make these games real.
Battle Royale: The game
Vidya would suck 100 cocks for this game to make it real. Imagine a game (probably online, unless you really make some next-gen AI here) where you end up on a island, you have a random weapon (it can be a fork to a shotgun) and you have to survive and kill every other person on the island. You can team up, share your food, avoid danger areas and carefully planning every move in this realistic survival simulator.
What we had in mind
The closest you get is Day Z, which nails down a few of the realistic survival traits mentioned. There's also The Ship, which is supposed to put you in a And There Were None kind of situation, but it plays more of less like a wacky game of garry's mod- there is in fact this Garry's Mod mod that sounds like it. But no BR... well, have some good time with the awesome manga,good book and not-so-good movie of Battle Royale and the equally terrible Condemned.
What we Got
PlayerUnkown's Batttlegrounds: A MMO in which up to one hundred players parachute onto an island and scavenge for weapons and equipment to kill others while avoiding getting killed themselves. The available safe area of the game's world decreases in size over a match, directing surviving players into tighter areas and forcing encounters. The last player or team standing wins the round. In short, it's basically exactly what we asked for. There's also Fortnight if you're a pleeb/12 years old.
Cast Away: The Game
How hard can it be to model a tropical island, put the player on it and give him numerous mechanics to make his survival experience worthwhile, for example complex attributes about his health and diet and a system that lets him craft weapons and traps to hunt and lets him build a shelter freely from individual logs and branches? (Sounds familiar...) Very hard apparently, because not even Crysis, the game that showed how beautiful and physically accurate tropical islands can be, received any kind of survival mod.
What we had in mind
Minecraft's survival mode fills all of the checks, though it developed into this sort of game completely by accident. Just get a seed for a secluded tropical island, add some animals that are harder to hunt, install a high definition skin and water mod, and you're done. The tradeoff is that everything is blocky and pixellated, though people tend to get used to it.
There are Stranded and Stranded 2 but they're both not very complex, and pretty old and low budget so they're bad looking by modern standards and get boring quickly. And then there are casual "stranded on an island" themed games, like Sims Castaway, Lost: Via Domus and the Lost In Blue series (did you know is actually a sequel of Survival Kids for gbc?) but they have nothing to do with survival and are all absolutely terrible (yo lost in blue is cute).
What we Got
A surprising number of options thanks to the survival craze of 2016-2019.
- Under the Ocean is a 2012 Indie Game taking this basic idea to the 2D plane, and adding your typical indie feels and somber mood. It's fun, but nowhere near as expansive as a full on game should be.
- The Forest is an Early Access game on Steam that's been in development since May 2014. It takes place on a tropical island where you survive a plane crash and are hunted by tribal mutants. A peaceful mode exists if you just want to get comfy; and a multiplayer mode is out, although it isn't well-polished yet. It isn't for everyone, but it's likely as close as we'll get to a realistic survival game in the foreseeable future.
- ARK: Survival Evolved is another Early Access game on PS4, Steam, and XboxOne. You survive a spaceship crash and land stranded in an archipelago on a planet of dinosaurs. Very difficult to stay alive, juggling bodily needs and avoiding danger. Robust multiplayer. Has an rpg leveling feature to add more crafting blueprints. Speaking of which, has steam workshop support. Very pretty (runs in Unreal 4), and its dang fun to tame and ride a dino. Highly recommend playing while listening to the Jurassic Park soundtrack.
Poker Night at the Inventory 2
Imagine Poker Night at the Inventory with the whole goddamn cast from Sam & Max, Homestar Runner, Team Fortress 2, Penny Arcade (arguably, Tycho just doesn't seem to fit in the first game), Tales of Monkey Island, and Back to the Future, and not just one, but few tables, which have up to 4 randomly selected players, and at least 3-4 conversations for EVERY FUCKING COMBINATION OF CHARACTERS.
'What we had in mind
More like the first game, of course.
Or, you know, POKER NIGHT AT THE INVETORY 2 .
What we Got
It's more poker night with a new set of characters including...
- Sam and Max
- Ash (Army of Darkness)
- Brock Samson
Playing this Poker night gives unlocks for Team Fortress 2 and Borderlands 2. Generally it's just masks and skins for your character in-game, but it's something!
The setting of the game is supposedly a mountaintop, as it is a snowy environment and whenever the player would walk too far, they would fall and die. Not much can be seen in the beginning, just snow. An endless display of falling snow. As soon as you spawn, you can look down and see a bolted door. Opening it takes you to the next sequence of the game. As soon as you open the door, the player starts to fall into a pit of darkness. It is pitch black and all that can be hears is the sounds of the wind as you fall. After about 20 seconds of nonstop falling, you see light at the end of the tunnel. The player reaches the bottom of the pit and as soon as they touch down, a scream can be heard. The player is now in a large room with no doors or exits, just the light next to them and the tunnel above them. You can read the rest of the creepypasta here.
What we had in mind
As this is a creepypasta, there is obviously no game like this. It would be funny to see someone work on it just to match the creepypasta and create a "creepypasta-game". There are other creepypasta videogame-related that would ne cool, like The Theater (which actually recently DID get a fan-made free-for-download game here: http://ge.tt/7a0pPmZ/v/0) or the one about the Morrowind mod (fun fact: that morrowind mod DOES exist, so in this case the author probabily did the mod to create more suspence about the creepypasta). Another case of a game edited to make a creepypasta about it's "Ben Drowned". Anyway, you will probably like Nanashi no Game (insert PS3 joke here), which is a japanese ds game translated by fan that it plays almost like a real creepypasta. Also, if you want to count the SCP as creepypasta, there's SCP-087.
What we got
We wanted all this, and then, SCP - Containment Breach came out and we pretty much got it. Series of rooms you must go deeper into be able to progress? Check. Things ripped right from Creepypasta and done correctly? Check. It gets worse the further you go? Check. Despite the similarities, however, Containment Breach is actually based off one of the numerous "scientific" creepy-pastas written at The SCP Foundation, a wiki originated from /x/ that pretty much dedicates itself to creating stuff like the things that kill you through the game.
Pressure was set at the bottom of the sea in a massive underwater research lab, right before it's attacked by massive Lovecraftian sea monsters. Similar to Space Station 13, the player can choose different jobs each round, have different tools available, and must use them to escape (or repair) the ship. Compartments flood, shipmates panic, and death is almost inevitable. Disaster events and levels are randomly generated each playthrough. This is the most complete thread on the idea, and there was a whole wiki (once). Someone made an attempt in 2009 (it looked pretty good) but nothing came of it.
What we got
Finally in 2015, the creator of SCP: Containment Breach announced a game loosely based on Pressure, called Barotrauma. It is a 2D side-scrolling survival-horror set below the oceans of Europa, one of Jupiter's moons. Up to 16 players can choose roles and crew a submarine, and fight off massive sea creatures as they navigate from outpost to outpost. The ocean floor, caverns, alien ruins, etc are all procedurally generated. The alpha is free to play now, and a full version will be released by Daedalic Entertainment in Spring 2019.
The Last Guardian
The much hyped and long awaited continuation of the world started in classic games Ico and Shadow of the Colossus. This game was supposed to be a more hopeful game of friendship and exploration set against the moody backdrop we all had come to know and love. Everyone was so pumped!
Then nothing happened... for about eight years. It was development hell at it's worst! Would we ever see The Last Guardian? And, if we did, would it suck like Duke Nukem Forever?
What we had in mind
Let's pretend you have not played Ico and Shadow of the Colossus yet. So make it an artistic game with moody graphics, inventive platforming and a sad/beautiful story featuring a boy and his whatever Trico is.
What we Got
After waiting through several console generations, multiple setbacks, and countless resetted release dates The Last Guardian was finally released in 2016!
Now you can play the heartfelt story of a boy and his rather disobedient dog-goat-griffin-thing. Manly tears will be shed... as long as you can put up with how frustrating commanding a wild animal who would rather stare at rocks than help you can be. As it turns out it's a decent game despite all of the setbacks and frustrations. It isn't a bomb like Duke Nukem was. Thank goodness!
Tired of fast-action mmorpg with quests, monsters to fight everywhere and grindfest? You know what would be nice? An Animal Crossing/Harvest Moon MMORPG. Simple, yet addictive and enjoyable.
What we had in mind
Farmville (durr hurr lol). No, ok, seriously... you can have quite fun like this with a Animal Crossing for DS, Wii and 3DS in online mode. Pic is Monster Forest, that is pretty much this, except that THERE is some rpg turn-based fighting.
What we got
So, you are tired of killing monsters, griefers doing player-killing, and the endless level grind? If so, welcome to "A Tale In The Desert". Timewarp back to ancient Egypt and visit a world full of promise! Start with a tiny house and etch out your life in a wold populated by 100% real players who are trying to do the same. Will you become a farmer specializing in the finest crops, travel the sands seeking rare medicinal herbs, or befriend your fellow man and work your way up to being elected ruler? The choice is yours!
As you can guess, there are no monsters here. The biggest threats are wild animals, illness, and the rare natural disaster. Getting food and surviving by itself can be tough when you're new, so players work together to build a harmonious world. Those who break the law with violence, theft, and other unsavory tactics are brought to trial and can be fined or jailed.
Pokémon Spirit Chronicles
A Pokémon game re-imagined in true JRPG format, with soul-infused weapons/armor/accessories that gain experience and level up as battles are won. Also, it's up to you to save the world a few times over. Characters are (semi) based off of their counterparts in the Pokémon Special manga, and the story will be enjoyable and incredibly long and in-depth (and hopefully avoid/poke fun at some of the traditional JRPG clichés).
What we Had in Mind
The project spawned on /v/ back in October '08, and progress on the project continues, albeit slowly and you can see them on the blog and forum. There are a handful of games out there with equipment that levels up with you, although only one or two come to mind. The closest ties go to Pokémon, Monster Hunter (in spirit if not in gameplay), and various JRPGs (Final Fantasy and Breath of Fire among the most influential to the creators).
What we got
Apparently GameFreak surfs the Chans, because they ended up rolling out a Pokémon Meets Nobunaga's Ambition JRPG in which you team up with an Evee to take over Japan, defeating assorted warlords along the way. The game? Pokemon Conquest. It's both insane and awesome at the same time with nods to both pokemon fans and JRPG fans. It's even based off one of the biggest, most popular JRPGs of all time.
SEGA's Franchises: Sequels
Are we ever going to play these games again outside of an emulator? Thankfully, SEGA saw the light and updated, re-released or made sequels to the games we all missed.
What we Had In Mind
Moar of the stuff that makes us nostalgic.
What we got
- NiGHTS: Journey of Dreams
- Sakura Wars: So Long, My Love
- Shining Force Feather
- Streets of Rage remake (on the OpenBOR's engine)
- Space Channel 5 Special Edition. Also on PSN & Xbox Live.
- Jet Set Radio Future
- OutRun 2
- Samba de Amigo (Wii Release with updated content & DLC)
- Crazy Taxi 2, Crazy Taxi: Fare Wars
- Ecco the Dolphin is on Steam now
- Streets of Rage 4
- Shenmue 3 (in development)
Yume Nikki 3D
Simple, yet awesome: Yume Nikki in 3D, more like LSD.
What we had in mind
Haven't played the 2D version yet? Do it. There was a Yume Nikki- Half Life mod project going on on Uboa-chan, but then the site crashed and thread was lost (all we have left is this pic). No one know if the author will come back, but we do have someone else working on the same project, with also a prototype demo available.
Then there's LSD (no no, not the drug!) but a physical copy would cost $200. You can get it on PSN, that is if you could navigate a Japanese site because that's the only place you can get it for $6.
What we got
It's real. Yume Nikki 3D was developed on an old 3d engine, and is more of a spinoff than a remake, though the possibility of adding a 3D version of the original game is not ruled out.
Anyway, if you want to be an oddly 2D Madotsuki lost in an awesome 3D world, go to Itch.io and download it! There's even a DLC pack that adds an after story to the game.
Zombie - The Definitive, fucking best game EVAR
Close your eyes and think about it... it's the zombie apocalypse. In this 3D survival-realistic game you have to survive in a vast world to those horrible walking deads. Guns kill zombies quickly and effectively but are rare and every shot lures more undead to your position. Melee weapons are plentiful and can even be improvised and crafted on the move. You can also set up traps to keep the damned off your back. But don't forget about your condition. You need to scavenge every place you visit for food and supplies and fortify your shelter each night before resting to cure your tiredness. Take your loyal pet dog, explore huge regions with towns of different sizes and come back with exciting greentext stories about your adventures.
What we had in mind
A survival based horror game, possibly with stealth elements. Dripping in atmosphere and gore like a playable 1970's Romero Zombie film. Or maybe something fast paced and heart-pumping like 28 days later? Either way, no cop outs. Make it good.
Considering this page was made in 2011, it came right in time where everyone started to go for the DEFINITIVE ZOMBIE GAME concept following DayZ, and sort of died trying (har har). Here's a few that were close but not quite there:
- Dead Rising saga got the amount of zombies right but fails at realism and survival, and Dead Island has a neat crafting system but is buggy, repetitive and confined on a tropical island.
- Resident Evil Outbreak kinda had the basic multiplayer idea, but shit's too shallow. On the other hand, Dead State looks promising enough, but it's isometric and turn based (which doesn't mean it's a bad game, just that it's not THAT dreamed game). Also, Fort Zombie is something like this and Project Zomboid is probably the biggest and most detailed of this all at the moment (again, isometric).
- The Last of Us also shares some concepts.
- State of Decay almost pulls the idea off and has some nice management features with building up your base, but makes things too easy, too melee-centric, and has poor graphics and clunky controls.
What we got
It took nearly a decade of zombie games flooding the market, but we finally have some worthy of the genre.
- S.T.A.L.K.E.R. should be the Bible of this game.
- Rogue Survivor and Cataclysm might be the closest thing to this though, albeit in roguelike form.
- The Dead Linger is a new game that promise pretty much everything we're looking for, so we can just wait to see where it goes.
- Lastly, DayZ is an arma2 mod that almost entirely captures this concept, check it right the fuck out if you like the idea of this game.
Resident Evil 2 REMAKE
Just google it. Every year there are rumors for a RE2 remake, but nope, one of the greatest horror games ever and the best in the series (the old series, if you prefer) it still doesn't get a remake with improved graphic, new voice acting/cutscenes and bonus contents like the predecessor.
What we had in mind
Before 2019, the best you could find if you want to play with Leon again in the streets of Raccoon City was The Darkside Chronicoles for Wii. Fun fact: a Re2 GBA remake was originally planned, but later abandoned.
What we got
In 2015, it was announced that an RE2 remake was underway, yet for the next three years, we had not heard a word about it since then. However, at E3 2018, the remake was revealed, and what we got was a gorier reimagining of RE2 with realistic graphics and with gameplay similar to that of Resident Evils 5 and 6's, albeit not as action-y as those titles and had more emphasis on the survival horror aspect.
Also, Mr. X.