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== Blind == |
== Blind == |
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''Blind'' is the concept for an intuitive and immersive puzzle platformer that gives the player only audio cues to indicate what is in the surrounding environment. ''Blind'' wouldn't be developed for the blind, but would be developed such that a blind person could get from start to finish as well as someone with sight. As such, the game could be developed with visuals, but none would be necessary for the completion of the game. The game would have a set of five to ten core sounds that vary in terms of pitch and volume to indicate size and proximity of imminent pitfalls, overhead platforms, and other environmental objects/hazards. Additional sounds could indicate player-specific information, such as heart beats indicating remaining life based on their rate. The challenge in development would be engineering differentiable audio cues that make an environment requiring no more trial and error than a game of the same nature, but with visual cues, would. |
''Blind'' is the concept for an intuitive and immersive puzzle platformer that gives the player only audio cues to indicate what is in the surrounding environment. ''Blind'' wouldn't be developed for the blind, but would be developed such that a blind person could get from start to finish as well as someone with sight. As such, the game could be developed with visuals, but none would be necessary for the completion of the game. The game would have a set of five to ten core sounds that vary in terms of pitch and volume to indicate size and proximity of imminent pitfalls, overhead platforms, and other environmental objects/hazards. Additional sounds could indicate player-specific information, such as heart beats indicating remaining life based on their rate. The challenge in development would be engineering differentiable audio cues that make an environment requiring no more trial and error than a game of the same nature, but with visual cues, would. |
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