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|[[File:Soupsaga.png|200px]] |
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+ | !Mega Man Battle Network |
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− | ! |
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+ | |Real Time Grid-Based |
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⚫ | |||
+ | |MMBN has unique battles in semi-real time. In "battles", you move Megaman.exe around 9 panels in real-time, striking at enemies and dodging their attacks. During each "custom turn", you select special chips to use that heal you, deal damage, steal enemy panels, and more. You can "jack" in and explore the cyberspace of practically every electronic device in the game, leading to a great deal of exploration. Your main goal is to take down cyber-terrorists in a world run by computers. |
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⚫ | |||
+ | |[[File:Mmbn1_gameplay.png|200px]] |
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⚫ | |||
⚫ | |||
+ | !Mega Man Battle Network 2 |
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+ | |Real Time Grid-Based |
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+ | |Battle Network 2 is considered by fans to be one of the best Battle Network games. It more or less capitalizes on everything that made the first game so good. The plot is also improved. It features more hectic situations (including a plane jacking for instance). Megaman can now change into a few different elemental forms. The number of chips has increased from the first game. The bosses are also a little bit better and more difficult. |
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+ | |[[File:Mmbn2sc.png|200px]] |
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⚫ | |||
+ | !Mega Man Battle Network 3 |
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+ | |Real Time Grid-Based |
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+ | |Fuck yes you are the best BN ever. Introduces the Navicust feature, where you "program" Megaman to upgrade him. Brings Style Changes back from MMBN2, and revives WWW yet again. There are numerous bosses, and the chips in Blue version are crazy compared to White (Folderback returns all your used chips, INCLUDING FOLDERBACK, back into rotation, and fills the custom gauge), But overall either one's a wholly satisfying experience. |
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+ | |[[File:Megaman3white-c.png|200px]] |
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+ | !Mega Man Battle Network 6 |
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+ | |Real Time Grid-Based |
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+ | |If you liked 1, 2, and 3, definitely pick up a version of 6. The gameplay is refined to its best. Styles now become the "SoulCross" (Megaman fuses with one of 5 version-specific pals (5 per version, not 5 versions)), "Full Synchro" lets you potentially deal double damage with your nest chip, and "Beast Out"+"Beast Cross", lets you fuse with your version's "netbeast" to power up even more. Either version is great, so don't worry about which to pick. The series ends here, but had a spiritual successor/century-later sequel in Mega Man Star Force, though the 3rd is the best of those, especially if you are coming right from the BN series. |
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+ | |[[File:Megaman_Battle_Network_6_Cybeast_Gregar.png|200px]] |
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+ | |- |
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+ | !Monster Rancher Advance 2 |
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+ | |Monster Collecting |
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+ | |Monster Rancher Advance 2 is a pretty basic Monster Rancher game. Instead of unlocking monsters through discs, you enter in words to generate them. Then you train them and enter tournaments. Combination monsters (example: a suezo bred with a tiger) are now just simple recolors. It's a little disappointing, but the gameplay is still series standard. |
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+ | |[[File:Monster_Rancher_Advance_Jul2_16_54_11.png|200px]] |
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+ | |- |
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+ | !Pokémon Ruby & Sapphire |
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+ | |Turn-Based/Monster Collecting |
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+ | |Come on, you knew these games would be on here. The third generation of Pokémon has its fans and detractors. You cannot trade critters from earlier games, but here is where Abilities and Contests were introduced (among other things), along with over 130 new monsters. These days it's hard to justify playing it, what with each generation mostly improving upon the last, and Emerald being literally the same game with improvements, but it may make for a nice walk down memory lane. |
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+ | |[[File:Pkmnrssc.jpg|200px]] |
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+ | |- |
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+ | !Pokémon Emerald |
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+ | |Turn-Based/Monster Collecting |
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+ | |The obligatory third game that improves upon the first two and includes new content, Emerald is the way to go if you want to experience the third generation of Pokémon. It brought back sprite animations, which hadn't been seen since Crystal. Not to mention it was a major chore to get 2nd gen pokemon in R/S (you needed a GCN and Pokemon Colossuem and conectors and all that junk!) but here you can get a free Johto starter (after catching all the Hoenn pokemon) plus the Safari zone lets you catch the useful pokemon from gen 2! |
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+ | |[[File:Tower2.png|200px]] |
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+ | |- |
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+ | !Pokémon FireRed & LeafGreen |
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+ | |Turn-Based/Monster Collecting |
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+ | |Remakes of the original Pokémon Red and Blue, including updated graphics and all the new features that later generations introduced. You can catch second and third generation Pokémon as well, and trade with Ruby and Sapphire. After traversing Kanto you will access the all-new Sevii Islands, which link the games to HeartGold/SoulSilver plot-wise and have lots of stuff to do. A great way to reminisce about the originals, and a couple of great Pokémon titles. |
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+ | |[[File:Frlg.png|200px]] |
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+ | |- |
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+ | !Pokémon Mystery Dungeon: Red Rescue Team |
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+ | |Dungeon Crawler/Roguelike |
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+ | |A roguelike-styled RPG featuring Pokemon elements and mechanics. Through a personality quiz, you end up becoming a Pokemon and questing through randomly-generated dungeons to find treasure, save others, and solve a mystery deeper than just idle exploration. Blue Rescue Team on DS is just an alternate version to this. Sequels are on DS, and all follow the same general mechanics, but have different character options. One of the most touching stories you'll get from a pokemon game! |
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+ | |[[File:03-pokemon-red-rescue-team-gba.jpg|200px]] |
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+ | |- |
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+ | !Rebelstar: Tactical Command |
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+ | |Strategy RPG |
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+ | |A sort of spin-off of X-Com. Features surprisingly accurate rates on your damage and accuracy percentage rates. Utilizes stealth and cover quite well. If you've played X-Com before, it might feel streamlined or a step down, but even if you haven't it, it's an impressive game nonetheless. Also, you play as humans, not the aliens on the cover, at least in the main story mode. Skirmish mode is free-game for any side of (extra-)terrestrial life. |
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+ | |[[File:Rebelstarsc.png|200px]] |
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+ | |- |
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+ | !Riviera: The Promised Land |
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+ | |Turn-Based/Dating Sim |
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+ | |Upgraded port of the Wonderswan game. An interesting turn-based RPG where the main character is followed by a crew of girls. Lots of exploring, decision-making, and dating-sim elements. You're pretty much guaranteed not to see or get everything in one playthrough. Features very unique battles, which take a bit of time to get used to, but can be very fun. Also, dem well done dubbed voices. Ported to PSP with more voicework and remixed music. |
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+ | |[[File:1-bottlehunt1.png|200px]] |
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+ | |- |
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+ | !Robopon 2 |
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+ | |Turn-Based/Monster Part Collecting |
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+ | |Actually picks up where the GBC game left off. Somewhat similar to Pokemon, but features several differences, mainly since you improve your robot with parts, software, and RAM. There are also 4-on-4 battles, a pretty expansive main quest, and an SNES inspired HUD. Not too shabby if you want different kind of collectan game to give a whirl. |
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+ | |[[File:Robot23.png|200px]] |
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+ | |- |
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+ | !Shining Force: Resurrection of the Dark Dragon |
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+ | |Strategy RPG |
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+ | |Revamped version of Shining Force: The Legacy of Great Intention. Story elements are added and lots of characterization, too, especially when chatting with those who often battle. Extra content includes new characters, a few new spells, rewards for completing certain goals in battle, along with cards which allow a certain new character to utilize different powers. All in addition to updated graphics, better music (with a few new songs), and an already solid gameplay system. |
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+ | |[[File:92447-shining-force-resurrection-of-the-dark-dragon-game-boy-advance.png|200px]] |
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+ | |- |
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+ | !Shining Soul II |
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+ | |Strategy RPG |
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+ | |A dungeon crawler action-RPG that's similar to Diablo in some aspects. You choose 1 class to play as from 8, each with their own strengths and weaknesses. Leveling up allows you to customize which stats you want increased along with class specialties, such as weapon mastery, elemental resistances, and so forth. There's also some side-quests to take on, along with an arena, both of which offer various rewards. There is also multiplayer for up to 4 people, which is where some classes play best. Shining Soul II blows I away, so don't think you're missing anything by missing 1 (they're unrelated anyways). |
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+ | |[[File:68309-shining-soul-ii-game-boy-advance-screenshot-the-towns-look.png|200px]] |
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+ | |- |
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+ | !Summon Night: Swordcraft Story |
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+ | |Action RPG |
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+ | |A cute action-RPG based on item and weapon crafting. Good stat-customization, charming dialogue, lots of weapons and weapon types (including swords, axes, even drills), and a fun 2D-based battle system (similar to Tales, but faster and focused on attack-weapon variety). Boss fights are fairly fun and challenging, and if you're crafty, you can steal boss-weapon recipes! On top of all that, you have one of 4 spell-wielding helpers from the game's start, one being a loli fairy lesbian and another being an demon who lusts after your mom. No joke. A bit inferior to 2, but it has some neat stuff to make it worth playing both, like this game's post-game 50-floor dungeon. |
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+ | |[[File:Skss.jpg|200px]] |
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+ | |- |
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+ | !Summon Night: Swordcraft Story 2 |
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+ | |Action RPG |
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+ | |Plays similarly to 1, except for a few differences in battle, which make items more essential (such as whetstones keeping weapons durable). Exploration now goes through a variety of locations versus the few from 1. Weapons can now also be used out of battle, to clear out obstacles and gather materials. The cast and world are all new and more fleshed out. There's also more side-quests, more weapons, more weapons skills and magic, and more of the expected funny dialogues. There's also some new spoiler-filled additions which are cool (they tie into gameplay too!). Sadly, boss weapons' recipes are gone, but there's still a hefty post game like the first. EXeLD for life. |
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+ | |[[File:Summon-night-swordcraft-story2.jpg|200px]] |
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+ | |- |
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+ | !Super Robot Taisen: Original Generation |
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+ | |Strategy RPG |
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+ | |A strategy RPG with giant robots. If that doesn't sound good, something's wrong with you. Shit-tons of characters, some of which are awesome, some of which will piss you the hell off, but being able to train your favorite pilots to epic levels and upgrade their mechs is the main point. A long, winding plot that gets kind of ridiculous at times, you may not enjoy the story as much if you don't get the constant mecha anime tropes being recycled and played up. |
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+ | |[[File:177120-super-robot-taisen-orig.png|200px]] |
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+ | |- |
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+ | !Super Robot Taisen: Original Generation 2 |
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+ | |Strategy RPG |
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+ | |Continuation of the first game, improved with more giant robots, more characters, more music, more mechanics and an even more insane plot. A must-play if you really dig super robot anime. The nice thing is that once you know how to play these OG games, now you can play the other games even in japanese. OG1 and OG2 are also compiled into Original Generations for the PS2, with improved everything. |
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+ | |[[File:Robot-taisen-original-generation-2.png|200px]] |
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+ | |- |
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+ | !Sword of Mana |
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+ | |Action RPG |
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+ | |Remake of the first Seiken Densetsu(Final Fantasy Adventure on NA) on the Game Boy original. You can choose a male or female MC with different perspectives of the same (and great) story.The superb graphics,reminiscent from Legend of Mana on PSX,great fast and fluid combat system,decent and atmospheric feeling make this a great entry on the franchise,but the lack of multiplayer is kinda boring,but doesn't ruin the game. |
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+ | |[[File:Sword_of_Mana_gameplay.jpg|200px]] |
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+ | |- |
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+ | !Tactics Ogre: The Knight of Lodis |
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+ | |Strategy RPG |
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+ | |Features much of what you'd expect from the Ogre series in mythos, artwork, and gameplay. Not as fleshed out as its PS1 older brother, but still has a surprisingly huge amount of depth and also playtime because SOME ENEMIES LOVE TO THINK FOREVER. Regardless, you'll get at least 60 hours or so on your FIRST playthrough. Extra playthroughs have extra secrets and endings, specifically one that reveals someone to be THE GODDAMN Lans Tartare. If you played FFTA and want something similar and somewhat harder, prepare to get your face punched by this. Protip: consider using a walkthrough on one of your runs, as maps love to place hidden (and helpful!) goodies in certain tiles. |
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+ | |[[File:Tactics-ogre-the-knight-of-lodis-umode7_03.png|200px]] |
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+ | |- |
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+ | !Yggdra Union: We’ll Never Fight Alone |
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+ | |Strategy RPG |
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+ | |A very hard SRPG that features a strange mixture with cards, a rock-paper-scissors-type of system and an interesting battle method. It can get very frustrating near the last quarter of the game if your characters are poorly prepared. The character design and music are cool, and there's lots of thinking to do and strategies to make, along with very-easy-to-miss quests, items and secrets. Also available on PSP with an easier difficulty for casuals, a redone soundtrack, English and Japanese voice overs, and a couple of new characters (including a recruitable scythe user). |
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+ | |[[File:Yggradaui.jpg|200px]] |
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+ | |- |
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+ | !Zone of the Enders: The Fist of Mars |
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+ | |Strategy RPG |
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+ | |A side-game in Kojima's lighting action-mecha Z.O.E. series, The Fist of Mars combines the combat of the Super Robot Wars series with some of the action of the Goemon series' IMPACT battles (read: first-person, in-cockpit mecha combat). |
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+ | |[[File:253062-zone-of-the-enders-the-fist-of-mars-game-boy-advance-screenshot.png|200px]] |
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Revision as of 03:53, 14 July 2020
The JRPG
Despite falling out of fashion in recent years the JRPG is still going strong and will never truly die. No matter how many ATB's or moe lolis developers add.
JRPGs cover a wide variety of systems and everything from the classic turn-based to medieval strategy, so something here is bound to tickle your fancy.
Consoles
NES
Title | Style | Description | Screenshot |
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Destiny of an Emperor | Tactics/Strategy | Based on a graphic novel of the Romance of the Three Kingdoms. Mixes Dragon Quest and Dynasty Warriors. Journey across the vast land of China, go through towns, caves, and tunnels, and fight enemy warlords in open areas, forts, and castles. You can also recruit over 100 generals to your side, through show of force and/or bribery. There's quite a bit to see, do, and even miss out on. Has a japan-only sequel below, however it does have a full translation patch. Both are badass and worth playing. | |
Dragon Warrior IV/Dragon Quest IV | Traditional Turn-Based | This one's pretty nice. You don't have to play any other DQ game before this. Has pretty nice pacing, and the chapter system is a means to help you learn the ropes while still giving a bit of challenge before the fifth and final chapter, which is longer than all past chapters combined. The twist there is that you only take control of the Hero character, and your other allies act on their own accord based on tactics you give them. The AI is surprisingly decent with the right tactics, though it does make some dumb mistakes from time to time. There's a revamp on the DS that's just as good as this, if not better, but this one is still worth playing due to its curious quirks. If you want to learn a bit more about the series and its games, just click the title on the left to go to a semi-incomplete page that some jackass made. |
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Final Fantasy | Traditional Turn-Based | The classic JRPG by Square. Make a party of 4 characters from 6 different jobs. Mix and match these six choices, even choosing more than one of the same job. If that wasn't enough, at a certain story point, ALL of your 4 allies promote to better classes. This has a rather epic storyline that to this day, still requires a long window of time to beat. FF1 got remade and ported to a number of systems, said remakes added, fixed, and altered several things to be more in line with later FF games. The GBA and PSP versions are the easiest. The GBA version may not look or sound as pretty as the PSP version, but the action flows faster and also comes with Final Fantasy II's remake. This was the game that made Square into a household name long before Final Fantasy VII. | |
The Magic of Scheherazade | Action-RPG/Adventure/Turn-Based | A diamond in the rough. Incredibly ambitious and, for the most part, actually follows through on it. Mixes action battles and exploration along with turn-based event battles. The ideas and puzzles are fairly well-executed, but it does have a few odd design choices, such as having "lives" and passwords. Still, you should give it a shot. Many would call it Culture Brain's masterpiece, and it's definitely not a bad game in its own right. There's quite a few resources and fan-pages for this, should you bump into trouble. Like this one |
SNES
Sega Genesis
Title | Style | Description | Screenshot |
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King Colossus | Action RPG | A game in the vein of Startropics, Ys, and Zelda, with elements of each (platforming, multiple weapons, and hidden passages). Starts a bit slow, but picks up fast. The action's a little stiff, but still enjoyable. The bosses start small, but some TAKE UP MORE THAN THE SCREEN CAN SHOW. The story has some neat twists that'll keep you playing and the action only gets better.
Japan-only, use the translation patch. |
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Langrisser II | Tactics RPG | a.k.a. "Langrisser Hikari" Sequel to Warsong. Story and dialog are a bit better and the massive ass fields full of foes are just as impressive. Although Der Langrisser is preferable, this version is still great, and has some of the best non-CD-based music of the series (especially compared to the SNES version's music, which is just bad).
Japan-only, use the translation patch. |
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Phantasy Star II | Traditional Turn-Based | The first 16-bit Phantasy Star. A number of things have been removed or added since the original, but for the most part, everything has been improved. Although a bit old, it is an RPG with some strongly emotional scenes, which makes up for the difficulty. For a very early title, this game has some pretty impressive visuals. | |
Phantasy Star III: Generations of Doom | Traditional Turn-Based | The "black sheep" of the Phantasy Star series. Several things here work unlike any other entry. One interesting aspect is that at end of the first two "generations" of heroes, you'll choose who to marry. This affects your child's stats and abilities, alters what adventures they go on, and adds replayability as well. Sadly, previous generations do NOT help their kids (due to plot restrictions), but your two robot pals are always ready to help any generation combo. | |
Phantasy Star IV: The End of the Millennium | Traditional Turn-Based | The most refined of the classic PS series, adding in-party talks, macros, spell/skill combos, faster-moving everything, and more. You don't need to play the past games to enjoy this, though it may dull the impact of some connections if you don't at least read up on them first. This team would later make Skies of Arcadia on Dreamcast, which is also great. Beware level 99 without a patch or cheat device to fix the bug. |
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Shining Force | Turn-Based Tactics | Arguably, Sega's answer to Fire Emblem. Both have units with different stats, classes, abilities, and promotions. However, Shining Force has out-of-battle exploration of towns and battlefields to stock up and meet new allies, instead of everything done mid-battle. This has harder odds at times, but is more forgiving as there's no perma-death. The Shining series has great music, decent visuals, and a unique flair that's been spun-off into other games and genres under the its name. | |
Shining Force II | Turn-Based Tactics | This is even longer than the first! Exploration has a stronger role with some more freedom. Some classes have alternate promotion options as well. The soundtrack variety is not as strong as the first, and some of the more chatty characters are a little annoying, but the gameplay is much improved, including the difficulty. Not to mention the visuals are vastly superior to the previous games and are some of the best on the whole system. | |
Shining in the Darkness | Turn-Based Dungeon Crawler | Dungeon crawler that started 'Shining' franchise. Visuals really aren't the series best, though they display the well-known whimsical fantasy in character and monster designs. Not so hard for a crawler, but the mazes are somehow complicated, challenging, and have a number of secrets to find. Has some really cool music as well, though the normal battle theme can get annoying. | |
Warsong | Tactics RPG | The first in the Langrisser series. Great tactics game, with deep gameplay, epic battles, and lots of unit-types. Mechanics are based around commanders and their armies, like a fusion of Fire Emblem and Famicon Wars. Commanders are stronger and level up, but your grunts are generic fodder, meant for protection (they get slight buffs when near their commanders) and taking out other grunts. It's kinda basic in story and dialog, but great in terms of strategy and colossal battlefields filled with troops. Hidden gem as the series wasn't otherwise released in US and Europe. |
Sega Saturn
Sega Dreamcast
Sony Playstation
Nintendo 64
Playstation 2
Gamecube
Xbox
Playstation 3
Wii
Xbox 360
Playstation 4
Handhelds
Gameboy
Gameboy Color
Gameboy Advance
Nintendo DS
Title | Style | Description | Screenshot |
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Nintendo 3DS
Playstation Portable
Title | Style | Description | Screenshot |
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Spectral Souls:
Resurrection of the Ethereal Empires |
Tactical RPG | Known as Shinki Gensou: SSII Unlimited Side in Japan,Spectral Souls immerses you in agreat battle between good and evil. During this role-playing game, you can switch between characters from three
opposing kingdoms. |
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Trails in the Sky | Strategic RPG | The game is the sixth entry in the "Legend of Heroes" series by Falcom, which is like the complete opposite to their other famous series "Ys" focusing on story, strategy, customization, sidequests and all you love in RPG games. Plagued by delays, but massive in scope and worth the wait. We have a detailed page on Trails in the Sky for more info. |
Playstation Vita
Title | Style | Description | Screenshot |
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