Title
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Style
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Description
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Screenshot
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Alundra
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Action RPG
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A Zelda-esque overhead action-adventure with light RPG elements where you play as a boy who can explore people's dreams. It's visually pleasant, there's lots of secrets to uncover, and the well-told story has some refreshingly somber tones. However this game is much more puzzle-intensive than your average Zelda, and some can get frustratingly hard. Expect some silly out-of-place dialogue courtesy of Working Designs.
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Arc the Lad Collection
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Strategy/Tactics RPG
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A fantasy RPG trilogy localized by Working Designs, with a monster arena/casino side-game thrown in. The first game is a basic but satisfying adventure with grid-based, SRPG-style combat. The second game follows the first directly (but has you play as the first game's antagonist), refines the combat, is much more expansive, has an excellent story, and is the best overall. The third game is an unnecessary and uninspired regression to the first that the team originally didn't want to do, but is still "okay."
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Azure Dreams
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Roguelike/Monster Collecting
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Explore a tower of randomly-generated floors and slay monsters in roguelike-style combat, where death means the loss of items and progress. Outside of the tower you can hatch and raise companion monsters, help build up your town, and indulge in a limited dating sim feature. The sprite work is kind of ugly, but it has that PS1 RPG charm.
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Breath of Fire III
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Traditional Turn-Based
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A traditional, turn-based JRPG set in a fantasy world populated by anthropomorphic beings. Features limited character customization, and side-activities such as fishing and raising a fairy village. Beautiful sprite work and fluid combat transitions. Very long, even for a JRPG. Regularly considered the best entry in the series.
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Breath of Fire IV
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Traditional Turn-Based
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Similar in most ways to its predecessor, but with a more Far East-inspired setting. Features a less focused story, but a more memorable villain. Activities like fishing and the fairy village return, while combat is more fast-paced and streamlined. Once again, beautiful sprite work and animations.
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Brigandine: The Legend of Forsena
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Strategy RPG
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A highly replayable SRPG; pick one of six nations and take over the continent with your knights and monsters. Each nation has its own ruler and story, and the AI is competent.
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Chrono Cross
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Turn-Based
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An experimental JRPG with only loose connections to Chrono Trigger. Features over forty obtainable party members, a grinding-free level-up system, and a philosophically-inclined story. Very easy. Sublime ambient soundtrack and gorgeous, pre-rendered stages with dreamlike art direction. A controversial and ambitious game.
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Digimon World
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Monster Collecting
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Essentially, this amounts to Tamagotchi with a lot of exploration. The "Digimon World" is a huge land with tons of secrets. The goal of the game is to recruit Digimon to revive File City. Although a bit unforgivingly difficult at first, once you start recruiting some Digimon, the game is extremely addicting.
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Digimon World 2
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Dungeon Crawler/Monster Collecting
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Digimon World 2 is a good sequel though very different. It's a dungeon crawling RPG where you can recruit different digimon to fight for you(up to three per battle). What's interesting is that there's a cap for each digimon and to raise that cap you have to start fusing them ending up with a different party all the time.
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Digimon World 3
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Monster Collecting
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Digimon World 3 is a run-of-the-mill RPG. Not bad, but load times do hurt it. The EU version is better since you can keep playing after the ending. Features a rather limited cast of playable Digimon compared to the first two and borrow quite a few elements from the portable Pokemon games, like "Gym" battles.
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Dragon Seeds
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Monster Collecting
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In a world flooded by global warming, scientists discover dragon-like creatures long frozen in the now-thawed Antarctica, which are cloned and spliced, resulting in many races of beasts used in battles for profit and sport. A monster-raising sim with more customization than usual, and an engrossing time sink.
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Dragon Warrior VII
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Traditional Turn-Based
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A famously huge game at its time of release, even for the Dragon Quest series. DWVII didn't make any massive changes to the tried-and-true formula of the franchise, though it features an especially lovable cast of characters and a remarkably put-together story, even if it's muddled by all the padding. The game has you constantly traveling between the past and present, which can lead to a lot of boring back-and-forth, but most back-tracking can be avoided through shortcuts. Though it has a really slow first couple hours and generally requires patience (especially for the Dharma Temple), it's worth sticking with if you have the time. Series newcomers may struggle with it.
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Eternal Eyes
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Strategy RPG
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A very basic SRPG in the style of Final Fantasy Tactics where you fuse magical gems to an army of puppets to shape their skillset; you can also combine them to form stronger units, but this system is very unreliable and sometimes results in weaker ones. While the presentation is lacking and the story is boring (often with 5-6 battles between any story scenes), controls are tight and combat is solid at its core (with an overall low level of challenge), sure to satisfy anyone desperate for more of that rare FFT-style action on the console.
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Final Fantasy VII
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Active Time Battle
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One of the most popular video games of all time. A turn-based JRPG with an innovative, fantasy steampunk setting and an emotional story. Its unique art direction, memorable character designs, and excellent soundtrack have made it a classic of the genre. Features limited character customization and lots of side-content, including two optional party members and several optional bosses.
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Final Fantasy VIII
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Active Time Battle
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SquareSoft was under a lot of pressure to follow up FFVII, and what resulted was a strange game with a grandiloquent central romance, crazy (and beautiful) sci-fantasy settings, and a Draw system that still has the fandom split. It seems like Square tried to one-up FFVII in every way and came up with a game that is very inconsistent, but interesting. Has its diehard fans and haters. Worth at least a try for series fans. Gameplay aside, the music is some of the best in the entire FF series.
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Final Fantasy IX
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Active Time Battle
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With the changing aesthetics and themes of FFVII and VIII, this game was a return to the lighthearted fantasy of the NES/SNES titles, with more cartoony characters and lots of callbacks to FFI-VI. A solid game with a shiny coat of nostalgia.
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Final Fantasy Anthology
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Active Time Battle
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A collection of Final Fantasy V and VI with some new features and cutscenes. Was the first time V released in the USA with an authentic translation. Has some sucky load times for battles.
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Final Fantasy Tactics
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Tactics/Strategy RPG
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A grid-based SRPG set in Ivalice and penned by Yasumi Matsuno. The job system is addictive and fun, but somewhat nullified by the broken characters you recruit later on. The story revolves around political unrest and clashing ideologies, but later devolves into DEMONS! fare. It is still an engrossing SRPG.
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Front Mission 3
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Strategy RPG
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Square's Front Mission series usually stays in Japan on account of being about international politics and giant robots, but this game was very competently localized. Play through two different scenarios (each one over 30 hours long) witnessing a confict from different sides, where characters do the best they can in a morally ambiguous setting. Combat is grid-based and turn-based, where you use skills and strategy to destroy enemy robots' body parts, and can even eject your pilots to hijack your opponents' machines. Robot customization is a deep and essential part of progressing. If you can get past the ugly, muddled combat visuals and stiff animations, you'll find an engrossing game.
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Grandia
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Active Time Battle
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Fantasy JRPG with a thrilling combat system that combines real-time action with pausing for commands, and emphasizes timing. The story is heavily character-driven and imbued with a sense of warmth that is similar to the LUNAR games (they share the same developer). Very easy, and lacking in optional content.
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Kartia: The Word of Fate
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Strategy RPG
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An obscure SRPG with character designs by Final Fantasy's Yoshitaka Amano. Entirely linear, you play through two separate stories with different protagonists which eventually intertwine. Summoning and upgrading your troops all revolves around Kartia, magical cards. Very tense and melodramatic plot.
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Kagero: Deception II
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Tactics/Tower Defense
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The unique Deception series revolves around setting up deadly traps in your castle to kill uninvited guests in the most points-racking way possible. This time traps can interact with each other for combos, and there are multiple endings.
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King's Field
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Action RPG/Dungeon Crawler
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Actually King's Field II in Japan, the first game was never localized (but has been fan-translated). King's Field is the grandaddy of Demon's/Dark Souls, and has the same claustrophobic, dreadful atmosphere and sadistic difficulty. You are dropped on a cursed island with no backstory and have complete freedom to progress, which is made by finding keys, secret doors and new weaponry. The aged graphics and rudimentary, first-person interface haven't dampered its charms, but it's not for everyone.
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The Legend of Dragoon
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Traditional Turn-Based
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Billed as the competition of Final Fantasy VII upon release due to its long story and state-of-the-art graphics, Legend of Dragoon is really a fairly conventional fantasy RPG. The story has a bit of an eighties cartoon vibe (the characters wear dragon-themed power suits), and the graphics still hold up today, with some neat art direction and cool settings. However, the story is very long and dragged-out, and the battle system, which uses timed hits similar to Paper Mario, can get really tedious. It has a cult following, still hoping for a sequel.
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Legend of Legaia
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Traditional Turn-Based
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The world has been covered in evil mist, and it's up to you to go from town to town figuring out ways to push it back and ultimately, destroy the Mist Generators in each region. A beautiful 3D RPG with lots of great extras, and a wonderful fighter-like combat system, which allows each playable character to perform several special moves right from the moment you recruit them (Think Sabin from FF6, but without knowing the commands right off the bat). As you level up, the amount of moves you can perform per turn increases and more powerful\complex combos can be executed. Also features a "Magic" system that involves copying the abilities of regular critters and using them in your favor.
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Legend of Mana
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Action RPG
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Atmosphere: the Game. Another way of describing it is Side Quests the game, almost all quests feel like side quests, but actually contribute to the main story while usually leading you to the ending, all without you knowing it. The harder modes are absolutely beyond brutal.
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LUNAR: The Silver Star Story Complete
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Traditional Turn-Based
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Classic JRPG adventure with a lovable cast and vibrant setting. Excellent score and highly entertaining writing, well-localized for its time (though the team took some liberties). Developed by Game Arts, also behind the Grandia series, which has much of the same "kids on an adventure" vibe. Traditional, turn-based combat system with some limited tactics. Not a hardcore RPG, but one for fans of heartwarming stories.
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LUNAR 2: Eternal Blue Complete
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Traditional Turn-Based
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Distant sequel to LUNAR, with a new core cast but similar story beats and writing. Turn-based combat also returns without major changes, though the game as a whole is harder. The tone is also more serious, though with lots of room for humor.
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Monster Rancher 2
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Monster Collecting
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A monster raising game with a fun battle system, Monster Rancher 2 improved upon every aspect of the original. You can create new monsters by inserting any CDs. If you play it on PS3, you can even use DVDs and Blu-Ray discs!
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Ogre Battle: The March of the Black Queen
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Strategy RPG
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An enhanced port of the SNES tactical classic. Part of a long, incomplete fantasy saga. Great combat and story. Made by Quest, which would later develop Tactics Ogre and FFT.
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Parasite Eve
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Active Time Battle/Survival Horror
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An RPG with elements of Resident Evil-style survival horror. The combat system is similar to Vagrant Story in its combination of free movement with pausing for commands. Set in contemporary New York with a twisted, sci-fi story and grotesque monster designs. Short and entirely linear, but features a lengthy New Game+ dungeon. Excellent electronic soundtrack and art direction.
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Parasite Eve 2
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Survival Horror/Action RPG
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Closer to the Resident Evil formula, with more static camera angles and big, grotesque boss fights. Continues the story directly and features some Aya fanservice as well as quite a bit of replay value, and is in general underrated.
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Persona 2: Eternal Punishment
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Turn Based/Monster Collecting
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Unlike the first chapter of Persona 2, this one did come out in the US. It directly follows the story of Innocent Sin and plays almost exactly like it, spell cards and fusion spells included. However, it also introduces a full new cast.
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Rhapsody: A Musical Adventure
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Strategy RPG
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Cute fantasy RPG with an anime-inspired fairy tale setting and a comical, non-serious story. Features turn-based combat on a grid, where multiple units can be moved and commanded. An extremely easy game with virtually no optional content and somewhat boring gameplay, but fun dialogue and entertaining musical numbers.
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SaGa Frontier
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Traditional Turn-Based
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Guide one of seven people through seven different quests and countless worlds in a quest...well, to do a lot of things, really. Highly customizable characters and a fast-paced battle system; suffers from high difficulty and the developers running out of time/money at the end.
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SaGa Frontier 2
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Traditional Turn-Based
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This one is a bit different from the other SaGa games, as it uses a scenario system, where each scenario advances the story a bit. Aside from that it is still classic SaGa. You have two main characters, with their stories running in parallel and eventually crossing over, spanning over various decades. Some scenarios merely advance the story, while others feature a barebones duel battle which mixes regular battles with some strategy elements.
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Saiyuki: Journey West
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Strategy RPG
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Based on the nineties anime Saiyuki, which is in turn based on the classic Chinese epic Journey to the West. You play as the human priest/ess (you can pick) Sanzo, who travels along with his/her motley crew of were-buddies. Similar to FFT in presentation and combat, though the learning curve is very uneven. The Auto-battle is awesome though, and makes any grinding you need to do (if any) a breeze.
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Star Ocean: The Second Story
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Action RPG
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Sci-fi/fantasy RPG with an action-based, three dimensional battle system. Highly customizable skill system, massive item creation system, and so bad it's hilarious voice acting.
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Suikoden
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Turn Based/Human Collecting
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Turn-based fantasy JRPG with 108 obtainable characters (not all can be used in battle). Improve your headquarters by adding new features and functions. Though low on visual appeal or innovation (it could easily be a SNES game), it's a brisk and fun JRPG with virtually no grinding and a consistent challenge level.
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Suikoden II
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Turn Based/Human Collecting
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The sequel to Suikoden. Play as a solider who ends up leading an entire army against his old allies. Criminally under-rated; is one of the best RPGs on the system. Is considered by most to be the best in the series, and has one of the greatest villains of video gaming, the legendary Luca Blight.
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Tactics Ogre
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Strategy RPG
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This is actually a sequel to Ogre Battle 64 and the later GBA prequel, Knight of Lodis. Plays like Final Fantasy Tactics (which is unsurprising since they were made by many of the same people), but more challenging with balanced strategy (Although there are some exploits that might make the game too easy later on, and they aren't exactly hard to notice). Release date confusion had this called an FFT ripoff, which is ironically not the case. Do not overlook this game if you are a fan of the Ogre series or SRPGs in general.
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Tales of Destiny
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Action RPG
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The first Tales game to be localized. The Tales series is known for fairly generic anime fantasy games, but with a memorable cast of characters, and a fully active battle system. Tales of Destiny has an especially likable main cast, which helps carry the story. But the combat, which is fully active and takes place on a 2D plane, can feel very clunky and slow. The graphics also look rather basic. The game allows local co-op multi-player, but it only works in battle. Overall, you should play this if you're more into RPGs for the characters than anything.
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Tales of Destiny II
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Action RPG
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Most Tales games take place in their own self-contained universe, and this game has no continuity with Tales of Destiny; it's called Tales of Eternia in Japan. (Ironically, an actual Tales of Destiny 2 was released later for the PS2.) In comparison to Destiny this game has a rather boring cast of flat anime stereotypes, and the story certainly hasn't improved. However, the combat system is a lot faster, more fluid, and fun overall, plus the graphics have significantly improved (especially in-battle). Unlike the previous game, you should get this if you're into RPGs for the gameplay.
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Thousand Arms
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Turn Based/Dating Sim
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A parodic, referential RPG where you date girls to power up your sword. Subtle. The combat and graphics are somewhat barebones, but the humor and ecchi elements manage to carry the game for the most part. One of the few RPGs where flirting with chicks serves some significantly pragmatic purposes.
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Threads of Fate
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Action RPG
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A one-off SquareSoft game where you play as either a boy or girl protagonist. Though both have minor story and gameplay differences (the boy can shape-shift while the girl uses magic), progression is basically the same, and playing as the girl is recommended because her dialogue is hilarious, while the boy has a cardboard-cutout personality. Structured kind of like a Zelda title, with an interconnected overworld and underground dungeons full of puzzles. Though it has some frustrating platform segments and somewhat tedious combat, the neat, crisp graphics and entertaining story (if you picked the girl) make it worth a try for sure.
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Vagrant Story
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Action RPG/Weapon Customization
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Another jewel by Matsuno, an action game with a moody Gothic-pop atmosphere and Shakespeare references left and right. Boasts an excellent story and a ridiculously in-depth weapon customization system. Takes place in the same universe as Final Fantasy XII and Tactics
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Valkyrie Profile
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Turn-Based/Platforming
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An Tri-Ace title based on Norse mythology; as a valkyrie, you must recruit valiant souls to fight for the side of good as the Ragnarök approaches. Combat and exploration are involving, as they mix platformer and traditional RPG elements together, and the story is sparse, albeit very appealing. Every recruited character has their own backstory. There are multiple endings: Differently from most games, this title relies on a rather large number of factors to determine which one you'll get; After your first playthrough, a rerun using a guide is recommended, since the A Ending, often regarded as the best, requires a set of specific, non-intuitive measures. A very innovative and bold game which gives a lot of freedom to the player and stray away from the comfort zone set by some of its contemporaries.
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Vandal Hearts
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Strategy RPG
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Similar in gameplay to Final Fantasy Tactics, you control several characters who move across grid-based maps and engage enemies by turns. Vandal Hearts has a bit of a dark fantasy style going on, and though the story is unimpressive, it's well-thought out. The meat of the game is really fun, because the polygonal maps are full of detail and varied terrain, with lots of things to interact with, varied mission objectives, and hidden items. It has a fair level of difficulty, and though the class system is somewhat broken, it's overall one of the best SRPGs of its generation, with decent replay value to boot.
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Vandal Hearts II
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Strategy RPG
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A high quality strategy game. Isn't real-time, but after selecting your actions, they are executed at the same time as the enemies'. This can lead to a lot of chasin' bitches around the map for no reason. Characters are incredibly bland, especially in comparison to the first game.
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Vanguard Bandits
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Strategy RPG
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A fantasy medieval SRPG, except everyone climbs into giant robots to fight! Includes a big, mostly likeable cast and story varying from a total trainwreck to rock-solid depending on which route you're playing. Combat is fun, as individual duels between mechs get very tense. It's not very polished, but what's there is quite entertaining. Also, for a game with barely any voice acting, it has an exceptional American dub.
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Wild Arms
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Turn-Based
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The planet Filgaia is under attack by demons. Are you a bad enough dude to save Filgaia? Incredible music, various firearms, learnable sword skills, a neat magic system, and an interesting Wild West setting make this one worth playing. The graphics are kind of weak, but still have many cool visual effects.
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Wild Arms 2
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Turn-Based
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A non-linear sequel to Wild Arms with a notably darker tone and the same excellent style of music. You play as a dude with a bigass bayonet who later fuses with some seemingly evil guy. As a result, he can transform for major asskicking. The translation isn't great, but it's acceptable.
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Xenogears
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Traditional Turn-Based
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A traditional JRPG with a hugely ambitious sci-fi/mecha plot that touches on analytic philosophy and Jungian psychology. Turn-based combat and a lengthy story. Its super-slow pacing, occasional frustrating platforming, and general lack of gameplay on disc two have limited its appeal, but it has a strong cult following. Just be aware that it's a bumpy ride.
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