What's an MMO?
Massively-Multiplayer Online (MMO) games are usually virtual-reality junk with persistent-state worlds, with a player avatar that can accumulate inventory & attributes, exchange inventory freely with other player avatars, and the world-state can change even when the player isn't playing. (ie: Everquest, SecondLife, wikis...)
The list on this page will contain all "multiplayer online" games including sportslike games where there are matches of more than two people, and the world or avatars restart after each match. (ie: fantasy football, Quake, Acrophobia...) For these games, include which servers you can find your fellow /v/ bros for lulz, and mention what mods /v/ deems necessary for play.
The goal of this page is to describe well-known multiplayer online games, whether there is a /v/-related group actively playing there (and its name) and whether the game is actually worth the bullshit to play.
Please, only list bro groups/guilds/servers, ones that are run by Anonymous or are very heavily populated by Anonymous. Servers or groups that are dead should be kept here for record and marked with <strike>strikethrough text</strike> instead of deleted from that game's entry.
For now, list only PC-based games on this page. Console based MMO's do exist, but they should be on the pages for it's console, since console types don't talk to each other(*). If you wanna play with bros on your XBaWiistation3, you should try making a thread on /v/ first so you can meet up online.
- (*:Except Phantasy Star Online and it's many variants on both handheld, console and pc. You can find /v/ bro channels but not all the time.)
Payment plans are defined as:
- Free: Free to play, forever, no limits on content you can use/ visit/ download.
- Freemium: Free to play, forever, but there are some items/ skills/ areas you can only use if you pay money first. Sometimes the extra stuff is just vanity items, like hair colour or a snazzy-looking mount.
- One-Time: You pay some cash up-front, and it's free from then on. This doesn't include software that you buy off the shelf before you start playing, because who pays for software anymore? This is more if you have to buy to register an account.
- Subscription: You gotta pay up-front with money, every month/week/year. This includes stuff with expansion packs IF you can buy the game + packs all at once after an xpack comes out without having to pay x3 the price
- Tiered: This is Subscription + stuff only available if you pay extra cash. If you have to buy xpacks after you buy the first game to get the new content, then it's "tiered" payment. This doesn't include cosmetic effects, pets or other vanity items you buy with real cash in the game; we mean actual useful gear or access to useful areas.
For games that were awesome, but are now dead, skip ahead to #The Dead Games
Ashes of Creation
Publisher: Inteprid Studios
Experience an MMORPG where everything is permanently impacted by your actions
explore, trade, build, and let the world take form. From your imagination through your will and into everyone's reality, what you create will be the cornerstone of the next explorer’s ambition.
A tactical, turn-based RPG MMO where you control a group of hired mercenaries and travel around EARTH doing quests and whatnot. Also has a mode that plays like an SRPG, which is really fucking fun. This game is worth playing and coming back to if only for the fact that the people who play it are ridiculously nice. Like, randomly give some fucking stranger 500k in money nice. Available through Steam, you know, if you for some reason wanna chat with friends outside of the game.
Courage and Valor (Courage and Valor is deeeeead! Noir Fiction was made by members of Courage and Valor however.)
Cryptic Studios' second superhero MMORPG. No, City of Villains doesn't count, assholes, it's exactly the same as City of Heroes, only darker. As with City of Heroes, this game has an awesome character creator and tons of powers to choose from, but unlike City of Heroes, this game has a cool comic-book art style, action-styled controls, a customizable nemesis you can make, and is generally more fun. Free players can create a character with one of eight character archetypes, with like 6 more archetypes available for purchase. There's an optional subscription, that if you have, will let you make a freeform character, who can have whatever powers you want him to have. Recently received Steam integration.
Think Gotcha Force or Custom Robo, with a Megaman Legends-esque art style and big, 32 person robot battles. You can buy/level up/customize your robots completely, so now you too can create the ultimate loli battle machine! This game was a /v/ flavor of the month game not too far back, so you might be able to find some bros willing to play with you.
Insider Insight: Do not leave Ch.3 until you have gathered enough resources to build decent bots, something that will probably be accomplished by the time you're already very familiar with the gameplay mechanics.
Do not spend any Rt (Cash currency) until you can actually know what's worth buying: Rt can be bought monthly with UC (In-game currency), earned with rank ups and given by events. Unlike what some people might tell you, Rt is not necessary at all for making good builds, but it DOES gives you an edge when used correctly, something that might be hard to do in the beginning due to the huge amount of useless junk available on the shop.
When switching to Ch.1 and Ch.2, make sure to become familiar with the so-called "fagbots": Mostly moe bots which can only be obtained by gambling with Rt (Garapon). While beatable, they usually have game-breaking moves that can be a pain to deal with. Ch.3 has restrictions that prevent people from using them while in it, though. Ouka, the 120 Rt melee chick you'll see ripping newbies left and right, is almost useless against people using good\tuned parts (a.k.a Ch.1 and 2 entirely): Don't waste Rt on it.
A 3D Arcade Action/Beat-em-up MMO. Plays just like a 3D beat-em-up, with you going through a linear stage beating the shit out of groups of monsters and juggling/grabbing/generally trying to get as high a combo meter as possible. Progression feels very nice, since your usable moveset becomes quite large relatively quickly. Unfortunately, has a "Fatigue" system that prevents the time you spend, but you can earn more Fatigue by winning in PvP, which is damn fun.
Dungeons & Dragons Online
Released: 2006(FTP started in 2009)
Exactly what it sounds like, it's a 3D MMO based off of D&D, specifically, 3.5. One of the better free MMO's out there, due in part to the massive amount of content for a free game, and the fact that the combat is real-time action. Also features many, many instanced dungeons full of puzzles, and even a DM, with a narrator voice!
Dungeon Fighter Online Global
Released: Korea 2005, Japan 2006, USA 2010 (Re-release 2015)
Known as "Dungeon and Fighter" in Asia (except for Japan where it is known as "Arad Senki") An MMO take on the side-scrolling beat-em up genre (Think Double Dragon/Streets of Rage/the TMNT arcade games) now being self-published by a sect of its developers Neople after Nexon ran the NA version into the ground. You play as one of 11 Gender-locked classes that each have 4* subclasses which all play vastly differently from each other. The game uses a daily resetting Fatigue point system which essentially limits how much PvE content you can do per character per day (approximately 1.5-2 hours of uninterrupted gameplay). Optional cash-shop sells quality of life items like bank expansions as well as statted avatar items which are the only way to change your character's cosmetic appearance but can also be purchase from other players for in-game gold. The Neople re-release brought with it content that never made it to Nexon DFO including an 85 level cap and new classes like Knight/Dark Knight/Creator/Female Slayer/and Kunoichi.
Payment: Subscription, but you can renew with in-game currency
Publisher: CCP (via Atari and Valve)
Groups: Broski Enterprises (Elite Space Guild), and message "Dirk Action"
Features Ultima Online style gameplay where several factors go into how your character 'levels up' and what happens when you die. First, there are skills which are trained in real time, meaning, while you're logged out, your character still gets better. Secondly, when you die, you lose everything you're carrying, including your priceless ship and some of that free skill points (depending on how much you spent on a backup clone). Thirdly, this game is not for soloing, although you can run missions for in-game currency and item drops, and even pilot a battleship in your first month (if you want), you'll get really bored doing this - PVP fleet combat is much more enjoyable, you will only solo mission for grinding money to upgrade or replace your ship. An interesting feature of the game is its extensive player-driven history, and there's no shards/realms -- every player is in the same shared fuckhuge galaxy. You'll loathe this or love it.
Final Fantasy XI
Publisher: Square-Enix (via Ubisoft in Australia)
Released: 2002 (Playstation2) 2003 (PC) 2006 (Xbox360)
Website: (USA) or Twitter
Groups: FFXIBros on Odin
SE's first MMO and the 11th entry in the popular Final Fantasy series. Contains all the classic FF elements like black mages, dragoons, moogles, chocobos and so on and puts them into the best and most elaborate world of the entire franchise (eat your heart out, Ivalice) AND features a very good story with a large and memorable cast of characters. Still looks pretty decent for a game that came out 2002 for the PS2 and it's still getting frequent content updates. This game is known for generating large amounts of nostalgia for every former player as soon as they hear its name. Note that this game uses international servers, so the auto-translator in the chat is important. Most people speak English, though. Note that in an effort to make the game more accessible in order to prepare for its eventual successor, the Abyssea battle add-ons have been criticized by the players for removing the charm of what made the game great. The level cap can now be reached in two days with Grounds of Valor and Abyssea parties, and most of the older players have left. Play now if you want to quickly see all the content you didn't get to see before and wait patiently for Final Fantasy XIV's 2.0 overhaul patch.
Has an expansion pack that was announced at Vanafest 2012, due out in 2013 and will not support lolPS2. Seekers of Adoulin will add two new jobs: Geomancer and Rune Fencer. There will also be new lands to explore and constructable outposts.
Final Fantasy XIV
Released: 2010 (PC) TBA (Playstation3)
Groups: Chocobros on Sargatanas
Square Enix's second MMO, known for what was probably the worst launch in history. Instead of being a dead game, though, Square Enix listened to their fans and let go of most of the development team, bringing in many of the FFXI team that had made FFXI such a great game, as well as Naoki Yoshida. The current team is planning on aggressive overhaul of the game planned for November 2012, dubbed version 2.0, and have set a roadmap for overhauling patches up until then with player polls to see what new content players want. Current changes that have been added are chocobos, chocobo customization, the original classes as unlockable jobs with full artifact armor and lore, goobbue mounts, dungeons and raids, auto-attack for every class's weakest attack, removal of physical levels, and an overhaul of all crafting recipes. Known changes for 2.0 include a completely redone world to get rid of all cricitized copy/paste environments via cataclysmic events, male miqo'te, female roegadyn, completely redone UI, and a completely redone engine. Player polls in the past have also hinted at unique never-before-seen classes, pet classes, and even Viera being possibilities depending on player feedback. Note that while this was free-to-play for a little over a year, the subscription fee is now in place at a discounted $8.99 a month, to make sure the development team has the funds it needs to completely overhaul the game.
Publisher: Gala Lab (Korea) Gala-Net (USA)
3D grindfest. There are quests, most of them uncompleted or get x items from y's and you receive exp. spending money on the game enables you to get better gear, which affects you a lot. Total of 8 final classes. There is pvp although unbalanced as fuck. All you do is grind, you might pay $'s for a ticket to enter an area to grind faster. Prepare to see tons of kids begging for buffs from an Assist(class). You can also “fly” which comes down to mount that isn't taped to the ground. Grind.
Publisher: some polish, living in France?
Released: 2011, in endless beta phase
Fallout 2, only with less quests and online. Very, very steep difficulty curve, but fuck me if it isn't fun. Warning: You will be killed. A lot. Mainly by ruskies.
A cel-shaded hack-n-slash MMO set in a modern/futuristic Korean city. The main gameplay gimmick of this game is that your weapon and skills come from Nanobots, a weird floating cyclops thing that follows you around. You can level up and evolve your Nanobot for more special moves/combos, as well as combine or craft new Nanobots to use. The grind can be rough, but the style and enemy-juggling action combos make this MMO worth checking out. GhostX Ultimate is going into Open Beta. Little to no details are known about it, but it may obsolete GhostX.
Publisher: Hi-Rez Studios
Released: February 1, 2010
A pretty cool MMOTPS with great graphics (using Unreal Engine 3), awesome gameplay and PvE/PvP (PvE is restricted to a single, albeit large, desert area and a few missions taking place in instanced locations, which gets repetitive pretty fast. Most of the fun is at PvP, when you can actually manage to get in a match, that is). Pretty cool, yet slightly generic story, and a good enough fanbase which calls for tons of fun to be had leveling up and getting new shit like weapons.
You get a FUCKING JETPACK throughout the game, which is actually really useful, although the animation when flying\gliding is rough and sometimes make it seem like you're lagging. Good amount of grindan. Usually pretty fast-paced. Good character customization, too, although the UI is a tad derpy. Runs on Unreal Engine 3. Don't listen to gamespot's review, they make it sound like they've never played the game to begin with. (which isn't surprising, seeing as they do that with most of their reviews.)
Released: 2014 (Android, iOS), 2016 (web browser)
The game plays as a role-playing video game with turn-based battles. The game also contains summons and a class system that alters the main character's move-set and growth. Characters gain levels and abilities by accruing experience; by collecting a certain materials, some character may earn an extra star (which called "FLB" or full limit break) summons and weapons equipped also confer characters with bonuses on attack power and HP. The characters themselves are gained either via quests (the main story quests or special event quests) or by using in-game currency to receive random crystal fragments, which may contain special weapons that add specific characters to the party. Characters, summons, and weapons are ranked (from best to worst) as SSR, SR, R, or N; each is also of type wind, water, fire, earth, light, or darkness. It is recommended to use a superior element on battle (for example using water against fire) as some dungeon giving a penalty to the non-superior element. Voice actors provide voices for all of the characters in battle, and for much of the main and event story lines.
Payment: One-time (GW), F2P (GW2)
Released: April 28, 2005
A pretty old game, but still has an active community and good graphics for its age. Guild Wars 2 is the sequel to this game, and there are items that can be unlocked in GW2 by completing GW1 objectives. See here for more on that. It is being updated with content to explain what happens between GW1 and GW2. Costs about $35 in total to get all four games.
Guild Wars 2 is free to play now, however its expansion pack is rl-money only.
Released: 2004 Korea, 2008 USA, 2010 Europe
Website: http://mabinogi.nexon.net/ (NA/EU/Oceania)
Not your dad's Korean grindfest. The usual Korean grind is offset by a rebirthing system. Unique rock-paper-scissors combat system where every combat skill has a counter. Classless system - meaning the skills you choose to invest into define you. I.E. If you want to a magic user and an archer you can, if you want to be a melee and an alchemist you can; but the more skills you invest into means the more you'll have to level up in order to gain more skill points to invest, so it's not a good idea to spread yourself out too thin and invest into every skill.
Released: 2003 Korea, 2005 USA, 2007 Europe
2D sidescroller, Community infested with weaboos, Game itself is a humongous grindfest.
Quests involve getting items, Killing stuff or delivery. The time it takes to gain a level is insane after reaching a decent level. Since killing stuff is the most important in this game, it's very damage oriented. If you fuck up your stat build your damage will suffer and you ruined your character. At the time of writing maplestory has 6 base classes, and a around 18 (semi)unique classes. Although the balance between them isn't that great. It isn't really an issue because there is no pvp (but coming "soon") in Maplestory. The fun aspects are great amounts of content , variety in classes and the party quests.
If you have some friends to play this with it's gold. If you don't it will get boring after you reach a point where the fun party quests are unpopulated, because there a faster ways to get exp in other party quests. It's already time consuming to progress in the game, it generally seems that gaining exp fast but boring appeals the crowd more then playing the fun parts. This is probably why private MapleStory servers are popular.
Game economic is stable, and has a lot of money sinks. Inflation is not a problem. You have a huge advantage as a high level character and money becomes less a problem. You'll have to cope with being poor until you can farm the popular items, which takes about 800 hours of game time. Alternatively, you can pay2win since the game allows you to directly buy ingame currency along with double exp cards if you choose to. If you decide you do not want to spend any money on the game, you will have a very difficult time making any substantial amount of ingame currency since there are no consistent methods of doing so. Nearly all progress relies on random lucky drops from mobs or party quests.
Summary: 2d sidescrolling grindfest. Fun with friends, time consuming. Nexon keeps releasing patches every six months that "fixes class balance for real this time, we promise!" but long-time players still feel that burning sensation in their sphincter with each patch.
Publisher: SKi Media (Korea), Rock Hippo (USA)
Released: 2009 (Taiwan, Thailand), god only knows (USA, Japan, Korea)
Website: http://www.haveol.com.tw/ (Taiwan) http://www.microvolts.com/ (USA)
Originally called H.A.V.E. Online. Still not "out" yet, running as "open beta." A fun combination of Team Fortress 2 and Unreal Tournament 2004 in third person. You play as a bunch of toys (Kawaii uguu animegirl Naomi, fatass Knox , demon animegirl Pandora and a weird robot looking guy named C.H.I.P.) brought to life for some reason, with only one goal: beat the everloving fuck out of the other toys. Currently, the avalabile gamemodes are free-for-all, team deathmatch, item match (just team deathmatch where every kill drops a random powerup), capture the battery, close combat (melee only) and elimination (players don't respawn until the end of the round). You start off with a set of crappy weapons and a lot of money. You recieve some trial weapons by completing the tutorial at the beginning, but you can purchase better weapons and apparel in the in-game store using an in-game currency for a limited amount of time. The more time, the more money spent, Battlefield Heroes style, and you earn money by playing (though not a lot). You can join the open beta at http://www.microvolts.com/
Publisher: Perfect World Entertainment
Cryptic's take on the D&D world as an alternative to DDO. Don't expect a lot more open world than Turbine's version, do expect a real-time combat gameplay, a completely different ruleset from traditional D&D and shit tons of user-generated content even when the game is still in Open Beta. It comes down to your preferences.
Publisher: Sony Online Entertainment
The only true persistent world FPS (aside from the original Planetside), this is where you find the largest-scale battles in any online shooter (read: it's a hardware killer). Unlike the original PS, this one has up-to-date shooter mechanics. Responsive teamwork is essential, so try to get a mic and get in a platoon (or at least a squad) whenever possible. Game is also free to play, default equipments are passable and the game hands out free points to you when you are offline. Best bang for the buck for your shooter need if you can't afford $60 annually to buy the same FPS.
Protip: The game doesn't have any tutorial. What it does have is a VR Training mode - the closest thing it has to an actual tutorial. Newbies should spend some time there to get a feel of the game, try out equipments to plan your upgrade path then get into the real shit.
Ragnarök Online is a korean grindfest. You play a 2D character sprite in a 3D environment. The long way to level 99 is built on a job system that lets you chose your path when you hit job level 40. For example you can either become an assassin or a rogue if you play as a thief. Don't worry: You won't lose your skills and stats - unless you decide to get rebirthed at level 99. In that case you start right at level 1 but have the opportunity to change to even more powerful jobs. The MMORPG was originally meant to be a game for chatting and therefore you customize your character with hats (the only way to change your appearance besides coloring your clothes plus they give stats) and see a lot of emoticons. Be aware of the anime style though. And never sell cards dropped by monsters to an NPC. They are rare as fuck and some of them are worth a shitload. There are also PvP and boss fights (MVPs).
Realm of the Mad God
Payment: Freemium,(max level, all classes, all dungeons free)
Developer: Wild Shadow Studios
(Flash-based) Fantasy-themed arena shooter from an indie publisher. Very 8-bit retro feel with creative-commons sprites and music, on top of very simple and rock-solid design. There is permadeath, but it's no fuss rolling a new character, and you can store items in your bank for your next character, and you keep your 'fame points' for buying some of the premium items and unlocking new classes. Also, ALL ABOARD THE GRINDTRAIN.
Ruins of the Lost Kingdom Online
Payment: Freemium. 7 DLCs to date (+1 Offline DLC which makes it 8).
Released: 2008 Japan
Website: http://www.tomoshibi.net/guide/rolo (Japanese)
Groups: none listed
Called 'Rolo' for short. Fairly good Graphics for a ~300mb Game. Super fucking shiny and badass-looking skills/spells. No-Target Combat System. Tonns of combo posibilities (unlike fucking Dragon Nest or shit like that), REAL combos. Jumping & Air Combos included! Fairly tight controls. Bosses are hard as fuck. Prepare to die alot when you start playing. Luckily for you, training mode is included, practice bosses and combos there. Shitloads of Weapons and Weapon Types (11 Weapon Types + 11 Magic Elements). Each weapon/ring(magic weapon) has it's own skills/magic attacks. Skills are (almost) unique to each weapon/magic. Weapons have only a few shared skills (like 2 or 3 out of fucking 30 skills are same for 2 Weapon Types). Skills/Magics behave differently in air. Item Crafting, Upgrade and Refinery System included. Crest System included, stick new skills on your weapons! 50 different playable characters (with different stats and perks). 32 different classes with different class skills. All Class Skills are Active Skills (no passive shit). Memoria System allows you to use class skills of different classes. Room-based gameplay (like PSO).
Shittonns of customization, tight controls + combat system and challenging bosses will ensure you won't regret playing this. (If no one Joins your Room, check your Ports, your Firewall Settings might block people from doing so.)
Only in Japanese language, but who the fuck cares, all you ever need to read are the items and boss names. Obviously mostly only played by Asians. We got English people here: (http://rolonline.wikidot.com ). You can find some reference stuff (like how to download and what to click where) here: (http://rotlko.wikia.com).
Publisher: Alaplaya (Europe), Pmang (Korea)
Released: 2006 Korea, 2008 Europe, 2010 USA
Website: http://s4.en.alaplaya.net/ (USA)
Groups: the "S4Chan Trolls"
A ridiculously fun, stylized Third-Person Shooter which plays similarly to a mix between GunZ: The Duel and Jet Set Radio. Has tons of weapons, skills, and character clothing, as well as a large selection of playable maps, and several gameplay modes, including Team Deathmatch, Touchdown(A Football-esque mode where you have to take the ball to the opponent's goal without dying), Reaper(One randomly selected player is the Reaper, and the rest of the players have to either survive a certain amount of time, or kill the Reaper), Arcade(Think Horde mode), etc. Go download it now!
Shin Megami Tensei: IMAGINE
Publisher: Atlus (Japan), Aeria (USA, defunct)
Released: 2007 Japan, 2009 USA
Website: http://www.megatenonline.com/ (Japan)
Fatlus, the MMO. Play with other fat, pathetic virgins in a pretty decent MMO. US version shut down about a year ago. But if you know moon runes, and if you are within this game's target audience, you probably do, you can still play the jap version. Uses a skill system similar to Morrowind (Grind each skill by doing shit). Also brings along other staples of the Shin Megami Tensei series, such as recruiting demons to fight at your side, fusing said demons together to make even stronger demons, and the good 'ol SMT weakness system. Shares the Attack/Counter/Dodge battle system that Mabinogi has, as well as randomized instance dungeons similar to Mabinogi as well.
Prepare for a long-ass tutorial.
Space Station 13 - SS13
Servers: this space unfortunately left blank.
Kinda like Mafia/Werewolf, only everyone has a job to do on the station, and you don't have to be the bad guy to do things like start a fire in the life support system or throw someone into a locker and wield it shut. There's a handful of scenarios, from assasination conspiracy, saboteurs with a mission to destroy the station, shapeshifter alien trying to eat everyone, to repelling boarding parties... or multiple bad things at once! Or none, just people killing each other from being suspicious. It's a played on a space station with enough crunchy simulation stuff you can get some serious LULZ going.
Payment: Freemium, cash shop currency purchasable from other players with in-game currency
Publisher: Three Rings
Groups: guild "No Fun Allowed"
From the people that made Puzzle Pirates (aka casual games, the MMO-ing), comes an action-based MMO. Go dungeon delving with up to three other people, swing swords or switch to handguns in a clockwork world. It'll remind you of Zelda, or if you're an old fart, Gauntlet. Crafting is dead simple, as are status effects & resistances.
Game time is meted out with 'energy' units, which you can buy or sell for game currency or purchase with real money, or wait for a small storage tank to recharge every 22 hours. NOPE THIS ALL GOT CHANGED, YOU CAN PLAY AS LONG AS YOU WANT. Energy is now used to buy shit in the "Supply Depot". Depot contents are divided into cosmetic shit, shit that you need to progress but drops moderately often if you don't turn down the difficulty like a pussy, and equipment that is there to rob small children who can't do the math and realize that crafting costs less. This is like a kid's "My First MMO Game," but very slick production values and really great music. Investment in cash shop is necessary to progress later in game isn't all that necessary to progress, but expect to board the grindtrain if you don't buy energy packs at some point.
Sword2 / Granado Espada
Publisher: Gamersfirst (USA)
Was called "Sword of the New World" before 2010. Something of a cross between an MMO and an RTS. Instead of controlling one character, you control three at a time. Character customization is severely limited. The appeal is mostly graphical eyecandy, really. Also, great soundtrack.
Released: 2010 (USA), 2011 (EU)
Website: (USA), (EU)
Groups: No Fun Allowed (East)
The best fucking MMO you will never need to pay for. Amazing combat, amazing graphics, Source Engine, which means fuckawesome physics, you actually need a team to be effective, and you need to utilize the environment to make your life not hell. Bosses require more thought than "auto attack and pop off skills", auxiliary items actually mean something, and you can get caught in traps and ambushes, although not made by the AI, just pre-determined. Standard MMO fare otherwise, with instance-based dungeons, crafting of equips, loot, grinding, and leveling skills. Still in its infancy, but look out for this game. Go to the official forums and check the threads there for keys. There are several dedicated to begging and receiving them.
The game does get repetitive after a while, since there is no open world and you often have to play the same dungeons over and over.
NOW ON STEAM
Eurofags/Oceaniafags/other non-US fags, you can play with Proxifier and a good proxy, but for the love of fuck, DO NOT HOST OR JOIN OTHER BOATS.
- P.P.S. Eurofag here, we already have our own server.
- P.P.P.S URAAAGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Publisher: Ankama (world), Square-Enix (NA)
Released: 2011 in "open beta" for Europe
Groups: OffDaRailz (Server: Nox (America) Nation: Amakna), Vidya (Server: Nox (America) Nation: Brakmar)
This is a French sandbox MMO that's probably more widely known for its popular cartoon adaption and the sequel to Dofus, which is stupid popular in France. It's sort of unique as there are almost no NPCs to be found after the tutorial: everything is managed by the players. It's up to you if you want to be an adventurer, monster hunter, farmer, crafter, criminal scum or even governor of your nation! There is a limited amount of living beings (including plants and monsters) in the world, so players have to take care to keep a balance between overpopulation and extinction of all species. Luckily many people hoard stacks of seeds and monster essences to prevent that from happening. You might think this game plays like an MMO version of Harvest Moon and you'd be half-right. The battle system is turned-based and isometric like Tactics Ogre, Disgaea and such, while rewarding taking your turns quickly with bonuses. The European beta is open. NA full release on 2/29/2012.
World of Warcraft
Payment: Subscription. All expansions (but the latest one) are now included with the main game.
Released: 2004 USA, 2005 Europe, 2009 China
Website: http://us.battle.net/wow/ US http://eu.battle.net/wow/en/ Europe
Groups: no guilds listed.
The most popular MMO in existence. You might dislike it or you might lose your soul to it. Has both pretty good PVE and PVP and a shitload of content. The game's been made more accessible as time went on, but it still has a decent amount of content for the hardcore. Recently upgraded to 7.0 with the Legion expansion. Buying the new expansion includes an optional character boost to level 100, handy for lazy people who want to skip a lot of the content.
Yohoho Puzzle Pirates
Payment: Freemium or Subscription. Player choice (by server).
Publisher: Three Rings Design
Casual games, the MMO. Despite the simple graphics, this game is fairly complex and very popular with adults. It also runs in Java so any platform, Windows, Linux, or mac can run it.
Your little Playmobil pirate can get a job to earn money on land, end up gambling in a pub, or doing crafting work by playing tetris or sudoku-type games. Teamwork and the real money comes in when you and some friends crew a ship, each doing a puzzle game to help the captain during the ship combat metagame. Various on-ship duties include Bilging (moves respawn faster), Sailing (ship moves faster), Carpentry (prevents the ship from sinking) and Rigging (multiplies all of the above, easy to mess up). The moderators, named for various gods, are ever present to bring free to enter contests, silliness, and the feel of a living world to this game. They are infamous for causing assorted havoc with the players, but this is a good thing as it keeps things mixed up and amuses everyone (mods included). Check the very active forums for the latest activities and mischief.
Paying for this game (read: buying and spending doubloons either with real or in-game money) allows you to captain a boat and go to more exotic locations like Atlantis and the Cursed Isles. It also unlocks better clothes and weapons. Choose your server based on how you intend to play the game. If you intend on only taking advantage of a couple paid features (ex: "I just want to run my shop!"), go on a Doubloon server. If you know you're going to want to do it all, do a subscription server or else it's going to get expensive.
The game is actually played easily without paying at all. You need to prepare to spend some time on developing your crew, buying some dubs, buying deeds, mantaining shops, buying some more dubs, joining flags and doing diplomacy with monarchy figures and, essentialy, become a corp figure just like in EVE Online. The other way is TO PLAY POKER LIKE BADASS MOTHERFUCKER. No, really, there's so much money involved in poker in YPP, that many players, which are playing at high stakes tables, jokingly call poker "YPP money laundering".
The Dead Games
These are the multiplayer online games that were cool, once upon a time. Maybe someone will hack them and ressurrect them; it's happened before.
APB: All Points Bulletin
Publisher: Realtime Worlds
Record holder for fastest MMO death. Shut down a little over eight weeks after release due to only selling about 1,400 copies after spending 100 million dollars on development. Was unique for being a PvP-only MMO third person shooter with free roaming and gained some popularity on /v/ because of the massive trolling potential from the ability to ruin other people's missions by destroying their vechiles and parking cars over objectives while they can do literally nothing to stop you.
In addition to the amazing trolling posibilities, due to the game's horrible failure when it came to sales, it took a full four weeks for layoffs to start happening. First to go was the support staff, meaning no bans for any behavior. You could literally troll the game to death.
The game suffered from many problems that caused it's extremely fast demise, including glaring game imbalances, no anti-hack protection, a retarded real-life currency trading post, a single employee from the entire company being allowed to post on the forums and rewarding top players with unique, more powerful weapons making it nearly impossible to place in the top 10 without having already placed in the top 10.
Currently being brought back by GamersFirst as a F2P title called APB: Reloaded after Realtime Worlds was liquidated, but since GamersFirst is actually competent it's likely many of the bugs that allowed griefing and trolling will be removed and the game will return to being shit.
Dynasty Warriors Online
Publisher: Koei Tecmo (JP), Aeria Games (USA and EUR)
Released: Japan 2006, USA 2010
Finished: January 2014
Website: http://dynastywarriors.aeriagames.com/ (USA)
Basically the same Dynasty Warriors Chinese-slashing gameplay you've come to know and love, only now it's a free-to-play MMO game! No level grinding to be seen, but this is replaced by weapon and mission grinding. Really fun if you want a more actiony MMO. Can be played with a gamepad.
Edit: Taken offline, as I recall, due to lack of players. Not sure about any other servers. Was fun while it lasted.
The Matrix Online
Publisher: Sega/WB Games
It was the matrix, as an MMO. A large selection of branching in game purchased or created classes, a part by part based story with many community events and interesting players. Had 3 servers by the end including a pure pvp server (basically sit by the phone booths to either escape or spawnkill players.) Died due to dwindling subscription base.
Publisher: Frogster Online
Finished: Jan 2014
Diablo: The MMO. Flagship, a development company formed from former Blizzard employees, decided that they wanted to make Diablo in free MMO format, and after that didn't work for them, Hanbitsoft acquired all the assets and continued working on it. Has four playable races with three classes to choose from. Appreciated by fans of Diablo, Torchlight, Dungeon Seige, or Titan Quest.
A Touhou-esque SHMUP MMO. I shit you not. This game has a few playable classes, all of which play differently from one another, and have branching skill/class trees. Also has a crafting and marketplace system for those weapons and armor that you just can't seem to find. One of the few free MMOs that is even fun to play completely solo, just for how tough it gets.
A Maplestory-clone with some extra features. Leveling is faster, Getting gold is less important. All classes can “dash” by double tapping directional buttons. All characters can double jump. It's maps are more plat-former gameplay. The biggest addition is that there is pvp. Which results in better balanced classes. Although some classes have an easier early game. Cons are that there are only 8 final classes, the lack of content because of easy leveling and the game still feels like it's in beta.
Shut down at the end of 2010 due to "constant unresolved issues with the developers."