The PlayStation Vita (simply known as the PS Vita) is a handheld game console and the successor to the PlayStation Portable (PSP). It was released in Japan on December 17, 2011, with releases in North America, Europe, and other worldwide regions starting on February 22, 2012.
The Playstation Vita has currently three models:
-PCH-1000, original model of the handheld, known for its OLED screen with the optional (but abandoned) 3G.
-PCH-2000, released in October 2013 (in February 2014 worlwide), which features a LCD (IPS panel) screen instead, a better battery life, 1GB of internal memory stockage (disabled once a memory card is inserted), and is thinner and lighter overall.
-Playstation TV, released in November 2013 (in October 2014 worldwide), allow players to play the Vita system on a television, up to 1080i resolution, also featuring an Ethernet/HDMI port and support for Dualshock 3 & 4 controllers. However, earlier Vita games (especially the ones that require touch input, such as Gravity Rush) may not be compatible with this system.
The PS Vita is incompatible with standard memory cards, such as SD cards, and instead stores data on proprietary and expensive PS Vita memory cards, which are available in sizes of 4 GB, 8 GB, 16 GB, 32 GB and, only in Japan, 64GB (default price of a 4GB memory stick is 20$, around 90$ for 64GB depending of currency). The best way to minimize the cost of the memory stick is to prioritize the purchase of games in retails and physical carts if possible. However, digital titles have the advantage to be cheaper than retails if you can make up for the price of the memory stick.
Retails are region-free but digital content/DLCs are region-locked through a PSN account. It should be noted that only one account can be used per memory card.
Knowing the japanese language is more than recommended too if you want to obtain the best experience of the handheld, as the support is now limited to 3rd-party developers (XSeed and Marvelous, Sega, NIS, Acquire, 5pb, Gust, Koei Tecmo, Compile Heart, ATLUS, Bandai Namco, Kadokawa Games and Spike Chunsoft), localization is uncommon and can be badly done thanks to politically-correct/randumb translations and censorship (NISA and Idea Factory are the main culprits), and also because of the digital-only releases in the West.
|150px||@field (JP)||Golf/Puzzle||Some kind of hybrid between golf and Kirby Tilt 'n' Tumble. Try to get your ball to get coins so you can play dress up with your kawaii ass golfer. You can move the ball with the motion sensor (tilt the Vita in directions) and stages have gimmicks like speed-up panels and ramps (which can even launch your ball mid-air to land at different areas) and also obstacles like moving panels and floors that fall apart. There's also an edit mode to make your own courses (not sure if you can share). Here's a trailer to help clarify.
JP-only, but feel free to import, since it ain't too hard to figure out the menus.
|150px||Army Corps of Hell||Action/Strategy||Remember Pikmin? Well, now add Death Metal and demons and voila! You have Army Corps of Hell. If you've played Pikmin before, it should feel familiar; If you've played Overlord, this is pretty much a portable alternative to it. If not, then you essentially rely on lots of little critters to do your dirty work for you. Utilizes the touch screen well and in a fun way. Its weakness is that a decent chunk of the stages feel kinda "same-y" with little variety, as opposed to the what has been seen in Pikmin (i.e. different stage elements and atmospheres along with level design).||200px|
|Atelier Totori Plus||RPG||Updated port of the PS3 game. and includes the PS3 DLC along with new costumes, recipes, bosses, illustrations, and Orthogalaxen from Rorona. Also has some new camera tweaks, optional(?) touchscreen for menus, and fast-forward for events you've already seen. No cross-game stuff, sadly. If you've never played it, it's "arguably" the most well-rounded of the Arland Trilogy of Atelier games, though opinions are a bit split on that. Negatives include the occasional lag (which is thankfully not too bad, but still noticable) and load times can be a little long.
EU/USA got only a digital release.
|Blazblue Continuum Shift Extend||Fighting||Great fighting game with ridiculously big story mode that will last for hours if you are interested in that stuff. Vita's d-pad is built great for fighters and allows fluid motions for moves so it plays like a charm. Extend version adds Relius as a playable character and story modes for the various DLC characters among other things. Great online mode is also a plus.|
|Danganronpa: Trigger Happy Havoc||Adventure||A murder-mystery which is like a mix of Ace Attorney and Saw, though played for black comedy. A evil teddy bear trapped students inside their school, and the only way for them to escape is to kill each other and escape conviction.
It's a remake of the original PSP title which didn't came out in the west, though this one did. Also has a sequel, Danganronpa 2: Goodbye Despair, and a spinoff, Danganronpa Another Episode: Ultra Despair Girls, which got western releases for the Vita as well.
|Dead or Alive 5 Plus||Jiggle simu- SERIOUS fightan game||Pretty well made port of the original. Thankfully, it has new features, too, such as advanced training modes/details, a (gimmicky, but amusing) touch-based first person mode for fighting, and "touch-screen interaction" with characters. Also, you can change music per arena instead of just pre-set songs. Uses both ad-hoc and online for multiplayer. You can pretty much jump into this, even if you haven't played past games. Has cross-play, cross-goods, and cross-save. However, the latter two sometimes have some problems being ironed out.|
|Disgaea 3: Absence of Detention||RPG/Strategy||An updated port of Disgaea 3 on the PS3. Features all the DLC from PS3 and few new bonuses like two new characters, some characters and features from Disgaea 4, and other gameplay tweaks. A great pick for people who never played Disgaea 3, but those who have don't have much reason to buy this.
If you're not in the know, Disgaea games are known for their off-beat humor, isometric tactics RPG gameplay, and extremely deep stat-building systems that can potentially involve lots of time min/max-ing your gear, characters, and so forth. The last part only becomes a necessity in post-game challenges, so thankfully you won't need to grind your ass off before then.
|DJMAX Technika Tune||Rhythm||Portable adaption of the arcade game series. A rhythm game based on a touchscreen where you touch buttons when a timeline passes over it. Confirmed to have a mode that makes use of both the front and back touchpads and DLC songs from older DJMAX titles. Contains TECHNIKA 3 songs and uses the interface from TECHNIKA 2, also has Facebook integration but nobody gives a shit about that. OST and M/V modes are confirmed to make a return. Gameplay Trailer offscreen gameplay Had a baller collector's edition that sold out nearly instantly. Good luck finding it.|
|Dokuro||Platformer/Puzzle||A puzzle-platformer with a chalk-based storybook aesthetic and aspects reminiscent of a side-scrolling Ico. You are a skeleton who must guide a princess to safety, while avoiding traps, foes, and other hazards. You must protect your own hide but also hers, since either character's death means redoing the current stage. The difficulty soon gets rather devious with many clever and fiendish puzzles. While some puzzles revolve around using obstacles, there's a few items you get to keep for future use, such as a potion that lets you become a sword-wielding hero for a while and different types of magic chalk (use with the touchscreen for different effects related to puzzles)
It's a well thought out game and it takes some real thinking to beat. Even the bosses are interesting to fight as well. The story is also quite adorable.
For NA/EU, it's only on PSN but japanese retail is cheap to import and contains english and other european languages.
|Dragon's Crown||Beat 'em up/RPG||A sword-and-sorcery beat 'em up homage with elements of Golden Axe, D&D Arcade, and more; except, expanded into an RPG. As such, in addition to the standard stages to play, is incentive to revisit them thanks to several quests which reward you with loot and further improve your powers. Each of the 6 classes has numerous skills and passive abilities to learn, letting you customize how you want to play and what role you'll serve in a party. You'll definitely want to party on, since after the initial 9 stages, you unlock 9 more, each with new bosses to conquer.
After beating the game once, you get to the REAL meat: The Labyrinth of Chaos! It's a randomized dungeon containing mixed up elements from all stages, like fishmen out of water in the middle of the sky raining fire in an underground cave. Further on, bosses spawn as common foes, except harder with new attacks and patterns, AND other common enemies and stage hazards smash on you simultaneously. Normal stages can't even compare!
As for the Vita version, slowdowns happen a bit more than PS3 (though the PS3 does also have them), and ad-hoc multiplayer is unlocked at the same time as online (first 9 stages cleared) vs the get-go of PS3. However, cooking and runes are much easier to manage and you will want to be good at those.
For more info/help, consider checking out the archives of past generals and pastebins.
Note: As of the most recent patch, you can go online with both Vita and PS3 players!
|Dream Club Zero Portable (JP)||Sim/Idol Dating||So far only available in Japan and Korea, and will probably stay that way. Waifu simulator that circles around hostesses from a certain club. Dress, flirt, get drunk, molest, feed tasty vittles, and take shots with cutesy animu wimminz. Thankfully everyone is legal, so it's A-OK, and not perverted (yes it is) or wrong at all. Also, there's like rhythm singan and dancan or something. Catered to otaku and probably only for them. Pretty decent production values surprisingly. Also, you can get friend-zone'd if you mess up. No joke. More info on Wikipedia and the fan-made JP wiki and guide.|
|Dynasty Warriors Next||Beat 'em Up/Strategy||Solid spinoff of the slash-and-bash Warriors series, based off of DW7. Looks, plays, and sounds almost like it, but is more like a DW Empires entry. The touch screen sequences are a bit forced, but you'll soon learn how to blaze through them (even duels are eventually not much trouble) and reap their bonuses. There's also edit characters to customize and use in Conquest (storyless variant of Campaign, letting you mix-and-match officers) and Coalition (local co-op challenge mode). In addition to the main game, there are also mini-games with in-game bonuses (like a Hex Mark Saddle) and a photo mode (for the scrapbooker in you). DLC is costumes with some different stats and skills.
Much more info HERE.
|Final Fantasy X HD Remaster||RPG||FFX set the series' current standards for breathtakingly cinematic presentation, unique fantasy worlds, and romantic, sweeping stories with philosophical undertones. The game is fully-voiced and still a delight to look at, though the writing and voice-acting are a different story. Turn-based combat and rigid, class-based characters make a comeback, along with many callbacks to earlier titles. The game is very on-rails, with little optional exploration, but lots of side-content. As per usual, the ending is a point of contention. Worth a try.
Based on the International release which adds additional exclusive content.
Physical version in North America and Europe is a bundle with X-2, but only X has a physical copy, X-2 comes as a free digital download voucher with X.
Physical cartridges with X and X-2 separately are available in Asia in English.
HD Remaster with X-2 also on PS3 and PS4.
|Final Fantasy X-2 HD Remaster||RPG||Surprisingly, a direct sequel to FFX which revolves around Yuna's life after the events of the previous game. With Rikku the thief and new character Payne in tow, the three set out to become bounty hunters, errand runners, and pop idols, among other things. The combat system is very unique, as it allows the three to change classes ("Dresspheres," complete with unique outfits) in the middle of battle, a feature that some love and some hate. The story is ridiculous even for FF standards, so don't give it too much thought. A bizarre and unncessary, but fun romp.
Based on the International release which includes exclusive content, such as dresspheres, an additional playable storyline and battle arena mode.
Physical version in North America and Europe is a bundle with X, but only X has a physical copy, X-2 comes as a free digital download voucher with X.
Physical cartridges with X and X-2 separately are available in Asia in English.
HD Remaster with X also on PS3 and PS4.
|Gravity Rush||Action-Adventure/Sandbox||Delivering a superb experience in every possible aspect, from music to the core gameplay, this is a quality game with a good dash of originality and style. Use gravity powers to float, manipulate objects, run-and-jump on walls, speed from plane to plane, etc. like you're Spider-Man but 50 times better. Fairly long game with a simple, but effective combat system, much boosted by the gravity factor (using Gravity Kick is awesome). Also, has some comic-styled cutscenes, and a non-sensical language for something of a semi-cinematic experience. Has optional DLC costumes and side-quests. Its heavily saturated/stylized graphics can be a bit much for some. Also, vertigo.|
|Gundam Seed: Battle Destiny||Mecha/Shooter||If you like blowing shit up as a giant robot and fighting other giant robots, this will be a nice fit for your Vita. JP-only, sadly, so ya gotta import. Otherwise, take a look at this trailer and decide if you want to nab it or not. For extra info and translation help, check out http://www.gamefaqs.com/vita/643156-kidou-senshi-gundam-seed-battle-destiny/faqs/64380 and http://gundam.wikia.com/wiki/Mobile_Suit_Gundam_SEED_Battle_Destiny|
|Hatsune Miku Project Diva
Another installment in the Project Diva series. Vocaloid otaku-attracting rhythm game featuring Hatsune Miku that's actually quite challenging. Was shown in a booth at E3 surprisingly enough so it may get out of Japan (and it did). Some have questioned the star-swiping, but you'll probably get it for Miku anyways (Luka master race is so above this shit). Has its own Vita as well, but don't expect to pay less than top dollar for that.
Physical copy not availble in North America and Europe.
|Hot Shots Golf: World Invitational||Sports||Hot Shots is a pretty fucking good golf series. If you never thought you'd hear golf in that context, then you ought to pick up this game. It's surprisingly quick, easy, and accurate. Touch screen stuff is optional. Great time killer with pretty addicting gameplay. Also, prepare to spend hours and hours playing to be able to buy virtual shit to customize your players. A.k.a Everybody's Golf (or the language equivalent) in everywhere not America.|
|Hyperdimension Neptunia Re;Birth1||Turn based RPG||A remake of the original Hyperdimension Neptunia, thankfully without most of the suck. The premise is basically a take on console wars and the game industry but with cute anime girls, and it's every bit as ridiculous and enjoyable as it sounds thanks to a surprisingly decent localization and fun character interactions. Gameplay wise its a turn based/sort of tactical RPG with flashy and fast paced battles. The game also has a synthesis system to create more items, weapons, costumes, and to add more dungeons and bosses in the game. If you're interested in trying out the series, this is the best place to start.
Interestingly enough it also got ported over to PC, in a barebones but functional port.
|Killzone: Mercenary||FPS||Often called "best Vita FPS game, Killzone game, and portable FPS -done right-". The campaign, though 9 stages, is lengthy and full of activites/situations other than running thru a level shooting. Extra replayability comes via different strategies for goals (i.e. hacking extra info, alternate target-kill methods, etc.). Multiplayer is the main draw. While only 4v4 in teams and 8-man royale, it flows together well. Arenas have a good balance between hiding spots and non=excessive size, and stage elements can be well-utilized. A variety of primary and secondary guns, armors, grenades, and VAN-Guards (RC robots with a variety of effects), allows you to custom-make loadouts for different priorities. Also, obtaining new equipment in either mode allows for use in the other, so it pays to play both.
Digital-Buyer Warning: The filesize is already big, but with the patches, it gets pretty huge. Those without 32 or 64 memcards should probably stick with physical.
|LittleBigPlanet PS Vita||Platformer/Any game type||Definitive version of LittleBigPlanet. Has a community already, and the single player is also great. Multiplayer sometimes lags but developers are fixing it with patches. It is a shame that levels from ps3's counterpart don't work here.|
|Lord of Apocalypse||Action-Adventure||So far only available in Japan. Sequel to the Lord of Arcana that improves upon flawed features. Similar to the Monster Hunter in the meaning your main objective is to hunt monsters with friends and create new weapons/armor. Game offers fast paced action and decent gameplay. Also on the PSP, so don't expect amazing graphics.|
|Lumines: Electronic Symphony||Puzzle||PSP's blockbuster puzzler is back and it's the comeback you've been waiting for. Improved everything, addicting like crack and beyond mesmerizing in every aspect, Lumines ES is a must have for any Vita owner. Notably improved from predecessors and adds some optional touchscreen perks to assist you and some new block types as well. You can find it very cheap on Amazon these days, to top it all off.|
|Metal Gear Solid HD Collection||Action/Stealth||You know what the fuck this is, now it is portable. Unfortunately, the Peace Walker isnt included in vita version, but you can always buy it from playstation store and use twin stick setups if it so pleases you.|
|Muramasa Rebirth||Platformer/Action RPG||Enhanced port of the Wii game "Muramasa: The Demon Blade". If you haven't heard of this or played it yet, then get your ass out from under that rock and pick this up now. In this version, you can now remap buttons and it has a newer and more flowery (though more accurate) translation. You can still use the "Up-button scheme" though. All four DLC chapters have been released (separatly or in one package). Sadly no retail in the EU.|
|Need For Speed: Most Wanted||Racing||Pretty much as good as the console version, except with less things on the screen at a time and less players in multiplayer. Almost flawless port outside of those factors.|
|Ninja Gaiden Sigma Plus||Action-Adventure/Hack n' Slash||Good, old Ninja Gaiden Sigma with some new stuff added for the Vita. If you never played it, this is a great opportunity to see what you've missed out on. There's still a few loading times, but they are sparse and don't ruin the enjoyment. Looks great and plays great. Lightning fast enemy killing and balls-to-the-walls boss fights. Sigma 2 also has a Plus version as well. Though 2 has notably more extra content than this, it needs to iron out some bugs first. Beware: the Vita versions run at half the framerate of the PS3 versions which may be a detractor for some.|
|One Piece Kaizoku Musou 2 (JP)||Beat 'em up/Pirate Genocide||JP version of "One Piece Pirate Warriors 2". If for some reason you prefer this over the PS3 version, here you go. Beat the shit out of other pirates, play as more characters than before, do more combos and make over-the-top reactions, just as you'd expect from a One Piece game.
Although available in Asia, the Vita version is solely in Japanese. THANKS, BAMCO.
|Persona 4: Golden||RPG/Scooby-doo Simulator||Highest rated game on the Vita right now, and best version of P4. Has a good deal more content than the original, and also, you can now pick and choose persona skills in fusion (as opposed to cancel-spamming like before). If you haven't gotten this game already, then whatever. Baby's second SMT after P3P. For a list of modifications, check this shit: here.|
|Playstation All-Stars Battle Royale||Smash Bros-like||It is what it is. The super-only kills thing isn't as funky as it sounds in theory, and can be utilized in amusing ways in practice (as you can find ways to gain or prevent lots of AP). Online multiplayer is where it really shines.
You'll find it inferior to PS3 version if you're a grafixfag, but it looks damn good despite that and still plays identically. If you buy the PS3 version, you get this for free, but the code is locked to the account of the PS3 user (so you can't just give it to someone else). Keep in mind, you DO NOT get the PS3 version free if you buy the Vita one, but the Vita version alone costs less.
/ Ragnarok Odyssey Ace (JP)
|Action-Adventure||Monster Hunter-esque game based on the popular online universe from Ragnarok Online. Very solid game featuring colorful graphics and customization system. Game is heavy action based with dashes, jumps, juggles, and dodging. Similar to Monster Hunter, your objective is to kill monsters with friends (or alone), collect materials, and upgrade equipment. Equip "cards" for various buffs, comparable to "gems" in MH; though, it is interestingly balanced with a sort of risk vs reward stat system. Consider holding out for RO:Ace which has more content and some improvements.|
|Rayman Origins||2D Platformer||Amazing port of the console version, but unfortunately lacks the multiplayer option. However, if you planned on going solo anyway, the beautiful graphics and silky smooth gameplay with many things to collect and unlock make this a great addition to the Vita's library. You can also zoom in or out to get a better view of levels. Has a ghost race mode where you go against other players' times while their level replay ghost platforms along with you. Legends is also on Vita, and getting the Invasion levels back in a patch.|
|Shinobido 2: Tales of the Ninja/Revenge of Zen||Action/Stealth||Sequel to the older game Shinobido. Similar to the Tenchu series with it's setting, stealth kills, and using gadgets. Now with flying kites and super grappling hook. Nice game with some cool features. Lots of assorted jobs to do as well, including, but not limited to: assassination, kidnapping, escort, bodyguard, thievery, and working for and against various factions as a double agent. The game also lets you decide how to finish several missions, be it as a rampaging bastard or a silent but deadly shadow. An important replay factor is that this game has branching story paths and multiple endings to find. May not be as top-tier as other games in the series, but still solid.|
|Sly Cooper: Thieves in Time||Stealth-Platformer||4th entry in the Sly series. Sneak your way across time and thief it up with Sly's ancestors. Gameplay is pretty much Sly as you'd expect him, although it's accessible enough for beginners as well, though some events and references may be lost on newcomers.
Although it's also cross-buy on the PS3, it sadly has the same retarded method as Sony Smash Bros above.
While PS3 is the superior version, this one is still good as well, both running and looking pretty smoothly.
|Sonic & All-Stars Racing Transformed||Racing/Sunshine feeling||Sequel to Sega's fantastic racer, this time with cars that can become planes and hovercrafts, but remains more balanced and more OPINION versus Mario Kart 7. While not as good as the PC version, this version is fine for those who like playing in short bursts. You might have to online with friends or /psvg/ though, since most play other versions. Had some issues at first, but has thankfully been patched (though it seems the demo hasn't).|
|Soul Sacrifice||Action-Horror/2spooky||You fight a bunch of grotesque monsters and draw upon the souls of flora and fauna to power yourself up and give you access to disturbing attacks such as shooting foes with your own solidified blood and beating the shit out of things with gigantic deformed arms. The solo story is enjoyably depressing, but gameplay hits its prime in multiplayer. The interesting lore is full of both crazy and horrifying shit.
Although compared with Monster Hunter, the similarities end at "you can fight big critters" and honestly draws more from things like Phantom Dust, while still having its own unique aspects.
Has an impressively big demo where your saved game data can be transferred later to the full game (!), so definitely give that a go.
|Tales of Hearts R||Action RPG||Like Tales of Innocence R below, it's a remake of a Nintendo DS game. One of the better Tales games, now even better since you can use 4 allies at a time, along with other new goodies. Like ToIR, it uses a 3D world, even in battles, versus the sprite-based 2D of DS. Uses the anime cutscenes instead of the CGI ones. Ironically, even though Hideo Baba(baabhabhiat) wants everyone to play this game,
|Tales of Innocence R||Action RPG||So far only available in Japan. Remake of Tales of Innocence from the Nintendo DS. A complete remake with remade visuals, combat, two new characters, and even some new story elements. Offers standard battle system for the Tales series with also standard convoluted storyline. Pretty good for those interested in Tales series, a bit of a base-breaker for Tales fans, and a potential game of intrigue for those who just want some decent RPG-an action. The DS original has an exceptional fan translation out, so if you actually want to know what the hell is going on in the story you should probably go with that route instead.|
|Touch My Katamari||Adventure/Puzzle/Ball Rollan'||While it doesn't offer groundbreaking changes from previous entries, it's still Katamari and thus damn good and funky. Improved controls flow smoothly (jump and turn only need one button each, etc.) and also has a new stretch and squish mechanic to get lots of stuff or squeeze through tight spaces. You can also use touchscreen-centric controls (not like you would).
As always, roll your magic cosmic ball to get stuff stuck to it before time runs out (or other stage-based goals). You'll often start small with stuff like toys and cookies, but soon grow enough to roll up pets, people, buildings, and even entire countries!
For beginners, this is a funtastic starting point. However, for past rollers, you may prefer Me and My Katamari on PSP, if you haven't already, which has more content.
|Toukiden: The Age of Demons||GIANT DEMON SLAYING SIMULATOR||A Monster Hunter "clone", although not not in the typical sense. Instead, several aspects are done differently, including weapon attacks, but mostly via Mitama. In short, utilizing weapons and Mitama essentially give you roles and specialties in combat. Mitama are less like "items" and more like spells that run on limited-uses. In addition, each has passive boosts and abilities, helping you (and some even helping your main mitama, as 1-3 can be equipped) via extra spell usages, stat boosts, ailment resistances, etc. There's more depth than it lets on at first. On the other hand, there's some issues players have: one, it's pretty damn easy (which isn't too bad if you're new to MH-ish games) and two, story-based and co-op-based progress is not shared, meaning you might need to flip-flop for consistency. Learn more at the Koei Wikia.
A note to potential buyers: with Toukiden Kiwami (aka (e)Xtreme) coming out, essentially it's getting a Soul Sacrifice Delta ordeal (3 all new weapon varieties, new non-pallete swap demon breeds, etc.). If you can find this original version on the cheap, it's arguably still worth it, but spending full price at this point is not fully advised. Save data from the original can be transfered to Kiwami, so consider that as well.
|Ultimate Marvel Vs. Capcom 3||2D Fighter||Babby's first fighter on the go! One of the most astonishing ports in terms of visuals and carrying content over. The only noteworthy weakness is that backgrounds are more static than in console versions. Great online play and Vita's d-pad allow for some serious handheld fighting dose. Best of all, Heroes and Heralds mode allows a good deal of customization for your fighters. With said fighters, you take on other players locally or online with their customized fighters and duke it out. Raw fightan skill is still a big factor in H&H mode, but the customizations you use are also important as well. Just another potential interest to appeal for you.|
|Uncharted : Golden Abyss||Platformer/Action-Adventure||Looks great and plays just like your standard Uncharted game, but now with touch screen interaction with things. Still it's a great game with pretty decent showcase of what Vita is capable of. Be aware there is no multiplayer but a lot stuff to collect during single player mode. If you haven't played Uncharted before, you might read up a summary before jumping into this. Uncharted: Fight for Fortune is basically the mini-game spinoff, but you can get some nice bonuses in it if you've done a lot in this.|
|Virtua Tennis 4: World Tour Edition||Sports||Great tennis game with that nice balance of "arcade/simulator". Not so realistic, but also not too goofy, which means the gameplay is perfectly adjusted for both sides of sports players. Shitloads of stuff to unlock and view. Nice time killer and great addition to this classic series.|
|Wipeout 2048||Futuristic Racing||Awesome racing game set in the (not-so) DISTANT FUTURE. Game looks great on the Vita with extremely vibrant colors and pumping soundtrack. A lot stuff to unlock and smooth online play. It had problems with looooong loading times but that was fixed with a patch. There's cross-platform play with PS3, but only in certain stages. Still, you can regularly multiplayer with other Vita players just as easily as previous games let you with their respective systems.|
|Ys: Memories of Celceta||Action-RPG||Although part of a series, this entry is stand-alone in execution, so beginners can start here, too.
Falcom's own remake of Ys IV, remixing/changing aspects of past versions. Gameplay is like Ys Seven (fast-paced hack n' slashing with careful guards/dodges to counter/avoid enemy assaults). Story is a Pulp Fiction-ish ordeal, as you share in Adol's confusions and rediscoveries as he solves a grand mystery by kicking some demon ass. Rockin' soundtrack, fast action, and extensive exploration await. Negatives include the graphics being a bit bloomy, story is a bit cliche at times, and foes being a bit damage-spongy on highest difficulties.
If you can, try to buy the special box set. It has lots of nice extras, including a handy mini-strategy guide.
|Zero Escape: Virtue's Last Reward||Visual Novel / escape the room puzzle||The sequel to the awesomeness that was 999 on the DS. Amazing story and characters wrapped up with plenty of well designed puzzles that will suck away your time until the end. Also exists on 3DS but that version has a horrible bug where your saves can get corrupted if you save in the middle of a puzzle room (although there are reports that this happens in the Vita version too so beware). Also this game looks a whole lot better on the Vita anyway in exchange for bad touchscreen response.
Note: Even though it's recommended to play 999 before this in order to understand the story better, it's not necessary if you only have Vita instead of DS or 3DS.