/v/'s Recommended Games Wiki
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m (Geez this gonna take fuckin froever)
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Note: This is a rough starting point not super-sorted yet, and a work currently in-progress. Still, one step forward is better than none.
 
Note: This is a rough starting point not super-sorted yet, and a work currently in-progress. Still, one step forward is better than none.
   
Note: No Metacritic here, if possible. This is for reviews by you, and not collected scores.
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Additional Note: No Metacritic here, if possible. This is for reviews by you, and not collected scores.
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Even more Note: The wikia generator wouldn't allow "/v/" in the site title, so, apologies for that.
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One last Note: These are presented as they were originally written and posted for the most part (spelling [http://vsrecommendedgames.wikia.com/wiki/File:Errol-flynn-7.jpg errols], bad grammurrrr, and all). We have no idea who posted what for the most part, so re-editing is kinda iffy, unless, of course, you add a re/v/iew not found at http://pastebin.com/PiecQ1UH. Still, there's not enough need to care who posted what, but if you really want to edit a re/v/iew you did found at the pastebin, feel free to go ahead and do so (We're going by a trust system, so don't be a dick and mess with shit not yours.).
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This isn't even my final Note: You can sort the games by clicking on those sorting buttons. Mostly only useful for A-Z sorting. Or Z-A.
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The bonus Note with 12 million HP: All unnecessary notes will be deleted in the future.
   
 
=The Re/v/iews!=
 
=The Re/v/iews!=
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|Bare-bones and basic as a RPG could ever be. It's enjoyable for the most part. Lizard Man spell is OP as fuck, though so it really breaks the game. Not much else to say, Akalabeth was really just an experimental game by LB.
 
|Bare-bones and basic as a RPG could ever be. It's enjoyable for the most part. Lizard Man spell is OP as fuck, though so it really breaks the game. Not much else to say, Akalabeth was really just an experimental game by LB.
 
|Very minimal, nothing to say bad or good about. It's just there.
 
|Very minimal, nothing to say bad or good about. It's just there.
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|(not mentioned in original re/v/iew)
|
 
 
|If repetitive MIDI's are your thing then it's great. The original Akalabeth for Apple II had no audio however.
 
|If repetitive MIDI's are your thing then it's great. The original Akalabeth for Apple II had no audio however.
 
|Very simple, it hardly exists. There is a total of 4 quests in this game and they're all "go kill x". Once you've done the quests you become a knight after killing Balrog.
 
|Very simple, it hardly exists. There is a total of 4 quests in this game and they're all "go kill x". Once you've done the quests you become a knight after killing Balrog.
 
|Kill things, the realm is in dire need of a knight because we only allow people to become knights if they can kill balrog's and demon's with your fists. There's seriously no story worth mentioning.<br/>FOOD is a bitch in Akalabeth and gremlin's are more powerful than Balrog's and it pisses me off.
|
 
Kill things, the realm is in dire need of a knight because we only allow people to become knights if they can kill balrog's and demon's with your fists. There's seriously no story worth mentioning.
 
 
FOOD is a bitch in Akalabeth and gremlin's are more powerful than Balrog's and it pisses me off.
 
 
|-
 
|-
 
|'''Alone in the Dark '''
 
|'''Alone in the Dark '''
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|Reviewers complain about the challenging, somewhat arbitrary, difficulty, but this game is for hardcore/masochist players. The game feels awkward due to shitty coding, otherwise rewarding moments will be ruined thanks to numerous bugs.
 
|Reviewers complain about the challenging, somewhat arbitrary, difficulty, but this game is for hardcore/masochist players. The game feels awkward due to shitty coding, otherwise rewarding moments will be ruined thanks to numerous bugs.
 
|Edward wakes up to a gun in his face without prior knowledge of who he is. If you're into AITD this chapter feels too oversimplified, otherwise it's a B+ blockbuster mystery.
 
|Edward wakes up to a gun in his face without prior knowledge of who he is. If you're into AITD this chapter feels too oversimplified, otherwise it's a B+ blockbuster mystery.
 
|-
  +
|'''Sid Meier's Alpha Centauri.'''
  +
|I have to say, my first playthough, it was amazing. I always liked 4X games, and this was not disappointing. Basically, in the Cid Meier style, Earth becomes a shitstorm of fighting and sadness, and some people decide to leave for Alpha Centauri. They split up into factions, and begin. Gameplay focuses on finding victory, which can be achieved in several ways, from killing your opponents, to reaching enlightenment. Each faction has a strength and a weakness or two, and you have to use these to your advantages. Units are made of parts, so I can configure my units in different ways, so that they are cost effective, or more suited to do a specific task. Much more complex then Civilization.
  +
|I have to say, the user interface is better then most modern games. Everything is there, and you can see a basic version, or an advanced version. Keep in mind, this game was made in 1999.
  +
|This game aged very well, the cutscenes are creative, and of what is considered an "OK" modern quality. The UI graphics are nice and crisp, but the units and terrain, not so much.
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|Limited 1999 sounds. Nothing special here.
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|Good, multiple difficulties. However, there is one method of winning that makes anything too easy.
  +
|As stated above, the faction leaders seperated from the start. Now, the interesting thing is that you make your own story. Perhaps the story is that you received alien enlightenment (Tech victory) or you took over the Planet (Domination victory).<br/>On the downside, it just didn't feel the same as how it did on the first time of gameplay. It felt boring, knowing all the steps. It's glory point was how everything felt new, even if it is 13 years old.
 
|-
  +
|'''Amnesia: The Dark Descent'''
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|Amnesia is a horror survival game. The twist to it is none of the monsters can be killed, forcing to to run and hide adding a whole new level of fear. While exploring around you'll come across many different puzzles forcing you to think.
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|Simple, what else is there to say . A dot in the center of the screen allows you to control what to pick up and whatnot. As for the menu it is also as simple as it gets. It displays all items on a single grid along with other impotent information.
  +
|While the game is located in a dark castle the visuals are not to bad. The atmosphere is well fitting for horror and the level of detail is perfect.
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|With sounds coming from around each corner, things smashing in the distance, and screams for help the audio fits the horror perfectly.
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|It's a simple survival game, get from point A to B and so on. There is backtracking, but nothing too bad.
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|A simple story that is easy to follow. As you explore the castle you receive flash backs of what happened to lead to the current time. Along with flashbacks you also find notes and clues. Overall the story is nothing special, but does its job.
  +
|-
  +
|'''Age of Empires III'''
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|the resource gathering is unblanaced, it takes too much time to get your base up and running, peasants can gather resources without having to return to any storage building, hard counters, some buildings can attack which prevents rushes, buildings have too much HP unbalanced factions. The campaign is length is ok , its a bit easy and most of the scenarios are boring. There are little bugs and units respond correctly
  +
|The layout is OK but you can't see unit details and you can't see the advanced commands.
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|For an RTs is pretty good although too much brown and gray.
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|6/10
  +
|by the 4th mission you get everything except the last age. all the scenarios are the same, get the same anti infantry then anty cavalry and cannons for buildings.
  +
|they are just random maps mashed together.
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|-
  +
|'''Atelier Meruru'''
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|Battle system is simplistic, but the crafting system is the most intricate that I've ever come across in a game. Exploring the land, building your kingdom, crafting items, doing quests, everything comes together to create a great timesink where you'll always have a goal to work towards. The game is set up in a very nonliner way as well, essentially just throwing you into the world and letting you build it and explore it as you see fit.
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|The synthesis interface can be intimidating when you first start out because it throws so much information at you, but you'll catch on quick.
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|I've seen better cel-shading, but the visuals in this game aren't bad by any means.
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|Nothing special, aside from a few great boss tracks.
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|Build a kingdom in 5 years by choosing what to develop and where to go. Multiple endings depending on what you develop and what characters you interact with.
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|There's no central conflict, meaning some people may dislike what may appear to be a lack of focus. Other than that, exposition is light hearted and fun. You'll need to interact with a lot of the party members and do a lot of development in order to get the most out of the story.
  +
|-
  +
|'''Bastion'''
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|Meant to be played on a gamepad<br/>Allows for precise actions, rewarding a skilled player<br/>Weapons/Tonics allow players to choose their playstyle<br/>100% flow, rarely any breaks to kill the mood
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|Simple menus with direct links<br/>In-game menus look and feel like gameplay interactions (ie challenge board/tonic shelves)<br/>Little to no on screen popups
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|Sketchbook art style with vibrant colors<br/>Distinct looks for different areas<br/>Everything fits the old timey/steam engine era technology theme<br/>Pleasing to the eye
  +
|Amazing sound track, game would've been much worse without it<br/>Narration keeps you playing without cutscenes/dialogue its a black guy
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|Wide range of weapons/tonics/shrines/missions to be unlocked<br/>Challenge missions<br/>New game+
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|Different and engaging story, easy to grow attached<br/>Tough endgame decisions, left me thinking if i did the right thing<br/>Gets a little repetitive/lacks mission to mission objectives
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|-
  +
|'''Batman: Arkham Asylum'''
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|The game play is kind of a mix between fighting, acroBATics, stealth, and puzzles. There are LOTS of secret places, intricate level designs for sneaking around enemies. Pretty fun gameplay, hoping City will be in the next steam sale
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|Eh, standard, nothing too special. There's a lot of Riddler Challenges that make some of the menus lengthy and annoying to navigate, but that being said, really provides a lot of knowledge on the villains from all the comic books.
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|Actually pretty good, one of my favorite details they put into the game is watching Batmans suit slowly degenerate as he is pushed through hell, and his cape swooshing is probably what they spent half of their game development time on.
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|Listening to the Joker is pretty fun usually, but when you're in an area with 11 armed guards and you're trying not to be detected while picking them all off, he repeats some things... A lot.
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|You acquire different gadgets and upgrades as you progress, which is standard, but I did not like having to backtrack through every building in the game after I beat it because some of the items are only reachable with gadgets you get late in the game.
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|Really good, definitely a strong point for the game. Especially if you pay attention to the details. Although it's very linear, it's a good enough game that I just don't give a fuck.
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|-
  +
|'''Batman Arkham City'''
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|Everything has been improved upon from the first game. Literally everything. Combat flows better than any game ever and the animations make this modern-day beat-em-up one of the most impressive displays in video game history. Catwoman sequences are very very refreshing and I actually ended up liking her playstyle more to be honest.
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|Played it on PC. The UI was great and I never felt like it held me back. Actually I wish I could turn the HUD completely off but it never detracts from gameplay. Just my want to take screenshots, which leads into the next category.
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|Best visuals of any game ever. Pushes your PC to its limits, but it's very well optimized even with GFWL. Better looking than Witcher 2, Crysis, and Metro despite noone ever bringing it up for whatever reason.
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|Holy fuck. Get your dick ready because you will literally have a boner throughout the whole game. One of the best OSTs ever composed. Better than the movies. Don't even get me fucking started on the voice acting. There are no words.
  +
|Boss fights are intense. Mr. Freeze was a godsend. Stealth sequences and brawling are paced very nicely. Great use of the environment and may different ways to approach each situation. This game fits almost all playstyles. Batman's suit rips and tears more as you get into the story which makes you feel like you really are the motherfucking batman.
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|Twists and turns all around. Side missions fit in with the main story but aren't essential at all. THe game is jam packed full of content even without all the ripoff DLC. Great ending.
  +
|-
  +
|'''Battlefield 3'''
  +
|Impressive variation between infantry styles and vehicle combat<br/>Network issues and minor bugs don't exactly break the game<br/>Controls are generally smooth, limited sensitivity options cause issues<br/>Feels smooth and user has lots of control<br/>Amazing attention to detail (ie directional vehicle damage, spray patterns)
  +
|Fucking disgusting<br/>PC version designed for a 720p screen<br/>No menus, just Battlelog<br/>Load screens, death cams, loadout menus are incredibly bulky and take up a fraction of the screen (see 720p)
  +
|Stunning, not a single low res texture in sight<br/>Landscapes are gorgeous<br/>Animations are the most fluid in any game out<br/>Color filters detract from the overall wow factor
  +
|Holy shit am I in a warzone?<br/>Guns sound like guns, you feel every shot [spoiler]in your ears[/spoiler]<br/>vocals, vehicles, explosions, bullet cracks...all set the tone of the game<br/>God tier recording
  +
|Average unlock system<br/>Upgrades for every primary weapon and vehicle<br/>Full ranking system and challenges called Assignments<br/>Dog tags and skins for your weapons/character
  +
|Surprisingly interesting Tom Clancy style New York Nuke conflict<br/>Variations in missions, short campaign<br/>Co-op missions aren't terrible, but should've been single player and added to campaign
  +
|-
  +
|'''Blacklight Retribution'''
  +
|It's your typical ADS focused shooter with a few new features. Built in wallhacks is nice, but I feel like the mechs in this game aren't done right. The resuply stations on the map are great, but pople seem to camp near them. gun mechanics are decent.
  +
|Visually it's great, it matches the artstyle of the game quite nicely. Menus are confusing, unlike the ingame HUD.
  +
|Texure quality is low, bloom everywhere. On lower setting the game doesn't model your character model untill you die. The starter pistol looks like utter shit.
  +
|The ST is bad. Ingame the weapons and people sound really abysmall.
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|Lots of weapons, armor, upgrades and sidegrades to unlock. most of it will cost you either real money or lots of ingame currency.
  +
|None.
  +
|-
  +
|'''Borderlands'''(1)
  +
|No doubt where Borderlands shines. Shooting is extremely satisfying, and even driving can be fun at times, although vehicles are somewhat clunky
  +
|Definitely made for consoles. I never had an issue traversing through it, but it can get tedious to go through each menu just to access different facets of your UI.
  +
|There are very few games that look like Borderlands. That being said, it's not the greatest thing to look at, but definitely suits the style of the game, especially from the perspective of its humor and characters.
  +
|Nothing amazing; nothing terrible either. Music can be somewhat bland.
  +
|Borderlands was definitely made by people who love a game for the journey, not the end destination. Leveling up and replaying is great fun, especially with friends.
  +
|Weak. Extremely weak. However, the characters and voice acting make up for all of the shortcomings from the story.
  +
|-
  +
|'''Borderlands'''(2)
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|Amazingly fun. Guns feel great, and with all the millions of possible guns, you'll always be looking for a better one.
  +
|Built for a console, no doubt. I've only played it on the Xbox but I've heard the PC port was awful
  +
|The graphics aren't great. They're far from it. But, the art style of the game is really unique and refreshing. Take any screenshot from the game and you'll know instantly it's Borderlands.
  +
|Music is great, if you like the electronics and the wubs. It really fades in, though. You can't hear it half the time with all the bullets flying.
  +
|Pretty much every enemy scales to you, so it's never too easy. Regardless, because of random chests, the difficulty of the game is solely based on the luck of your pickups.
  +
|Terrible. Don't play Borderlands for the story, or you'll be disappointed. It's shallower than a kiddie pool. Seriously, this games a shootapalooza. The dialogue is a lot of fun, but the main story is out the ass TERRIBLE.
  +
|-
  +
|'''Brutal Legend'''(1)
  +
|At its core, the game is basically a more action-oriented Sacrifice: an RTS-type game but one in which you are an active participant in battle rather than just watching it from the sky. The battle mechanics mesh together very well, and when you're good at it, the battle gameplay is chaotic and extremely fun.<br/>While the multiplayer is pure battlan, the single player ramps up to the battles slowly by introducing the mechanics in isolated missions, within the context of an open world. These are fairly simple but a lot of the time, the mechanics don't work well outside of the battle context they were designed for. For example, the basic combat moves are great as a selection of quick, weak moves for picking off small groups of enemies in battle, offset by the more powerful but less convenient troop teamup moves (AKA double teams), but in the open world where you can't rely on troops being nearby, they feel too weak and ineffective. Movement is fine in battle, where you can fly at will, but in the rest of the game, it's easy to get stuck on small ledges and the like since there's no jump or climb function.<br/>Other than that, there are a couple of annoyances - picking out the right double team while your troops are all running around is annoying, while summoning your flag is a little more time-consuming than it really needs to be.
  +
|Very minimalistic: stuff appears when you need to know it and disappears when you don't. There's not really much to say here, the UI does its job and looks pretty good.
  +
|The game looks amazing. It's vibrant and colourful and downright beautiful. It does suffer from jaggies from being on a console, and there are a couple of visual issues - noticeable pop-in sometimes, and sucky lip-sync for dialog during gameplay - but overall it's a really nice looking game.
  +
|The game has a huge and excellent music selection, good sound effects for the most part, and great voice acting. On the audio front there's nothing to complain about really.
  +
|Honestly, this game's progression isn't particularly good. Really it feels like it's two different games: on one hand, the open world and a lot of the single player missions are simple, easy challenges that anyone can play and immediately understand. But then the stage battles are these complex, dynamic, player-driven gameplay pieces that are confusing as hell at first and really just not very fun until you know what you're doing in them. The game tries to teach the battle mechanics using one-off missions, but doesn't emphasise enough that they actually ARE vital mechanics, so they come off feeling like one-off gameplay segments rather than pieces of a larger whole. This then has the result of making the battles feel like isolated one-off missions too - leading people to get completely the wrong idea of how to play them.<br/>Ultimately I have to question who the single player is for. To people playing it for the first time, it feels very disjointed and awkward, and fails to effectively teach how to play the battles (as is supposedly the purpose of the single player); but to people who do know what they're doing in the battles, the single player is simplistic and the battles are far more fun in the multiplayer anyway. It's still fun, but for a game with a core of complex, dynamic gameplay, it doesn't offer anywhere near enough of that content in the single player for it not to feel short and incomplete.<br/>Also, the ending of the game feels very rushed. It's like it's two thirds of a three act game, with the third act cut out completely.
  +
|The lore of the world and the story are both fantastic. The exposition of the story is a bit wonky, with characters sometimes talking about stuff that hasn't been properly introduced. The characters and dialog are fucking amazing though. As well as what you'd generally consider the 'characters', the different troops are all characters too, with unique and well-defined personalities, and line after line of often-hilarious dialog for virtually every situation, from attacking an enemy to having their speed debuffed to seeing their leader die. Story and writing is definitely one of the game's strongest points.
  +
|-
  +
|'''Brutal Legend'''(2)
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|Fun and addictive to a point. Don't care if it was Babby's First RTS, all the combinations of units and counter-strategies the game had was amazing.
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|There are some points when the summon and solo menus would have trouble coming up, but overall worked well enough to where it wasn't really much of a problem, unless there's lag of course.
  +
|Double Fine environment. Crazy shit and a great art design. Good shit.
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|Best soundtrack of any game I've ever played ever.
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|Single player is too short and feels unfinished, but gets you prepped for online play, which is dead now...
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|Story: Good story, but again too short and feels unfinished. Still enjoyed it though.<br/>Worth the low price that it's been given. If you go into a game store and see it for $5 or $10 pick it up, great underrated game.
  +
|-
  +
|'''Castlevania Circle of the Moon'''
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|Kill enemies, explore Dracula's castle, level up, and collect loot and magic spells. Pretty standard for a CV game, and it's damn good.
  +
|Clunky, but it works. Ingame, the life bar is the only thing that could get in the way, but its pretty barebones. In the game menus, it's a little more convoluted, but it's still very navigable. The worst thing is that buffs to stats are shown in blue and debuffs are shown in red, or vice versa. It's unintuitive.
  +
|Fucking dark, and I don't mean the atmosphere. You either need a backlight or an emulator to play this (originally the GBA was supposed to have a brighter light). What you can see it excellent spritework that looks pretty great in action. Notably, the whip and Mars+Element combos look great.
  +
|Generally frowned upon for having only one really good original track (it plays when you enter the Catacombs... "Awakening"?). The rest of the music is either hit or miss, or is a remix of a favorite CV tune, such as Aquarius and Vampire Killer. The sound is crisp and vibrant as well.
  +
|Kill shit till you level up to make yourself stronger. Bosses don't need grinding if you know their patterns. Drops are random, so you might get cool shit as you play through. Spells are based on a 10x10 card combination system, so you have 100 options.
  +
|Enter castle, kill Dracula.
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|-
  +
|'''Chrono Cross'''
  +
|Turn-based JRPG with a few twists. The player is given countless opportunities to recruit party members over the course of the game, some being much more useful (and likable) than others. Chrono Cross sidesteps a lot of the conventions that hold back many JRPGs from greatness, random encounters being the most notable absence. Save points are given quite liberally. The battle system is unique but not radically so. If the player is mildly acquainted with the genre, it shouldn't take very long to get a decent grasp of its intricacies. Besides the game's driving feature, the ability to go back and forth between alternate versions of the world, exploration is done in a manner that holds true to form. Weapons, armor, and magic are bought at shops, you explore dungeons, etc. etc.
  +
|User Interface: It gets the job done. Allocating the right spells can be a bit of a hassle sometimes but the interface gives you tools like "Organize according to Color" and "Auto-Allocate". It won't test an adequately skilled player's patience.
  +
|The world is beautiful. There's plenty of variety but much of it adheres to a tropical theme and as such the color palette is usually bright and vibrant. Lots of blues, reds, and greens. Players who aren't seduced by the ocean's beauty might be turned off by this but I was in a perpetual state of awe the whole way through. It's the polar opposite of the brown n bloom that is so common in games these days. The character models are brought to life by the wonderful portraits and battle animations. This being a Squaresoft game, the CG scenes are all jaw-dropping.
  +
|The soundtrack is a work of art on its own. It's the glue keeping Chrono Cross together. The background music is never annoying and the soundtrack pulls through to cement the significance of certain points in the story. This is a must-play if you consider yourself a connoisseur of video game music.<br/>here's a litmus test: http://www.youtube.com/watch?v=J46RY4PU8a8
  +
|The game has a way of waking you up at just the right moment. The bosses provide wonderful challenges.
  +
|This being a JRPG, it's convoluted as hell. But do not be mistaken, this game is full of very poetic and cerebral moments. Talking to NPCs is never tiresome. I advise people who are fans of Chrono Trigger to avoid letting its memory intrude upon the game. It's only a sort-of a sequel.
  +
|-
  +
|'''Call of Duty: Modern Warfare 2'''
  +
|Straight forward war theme shooter, though you have a wide array of weapons you will often find yourself switching between four to six weapons through out the main campaign. Enemy A.I. is well composed while ally A.I. falls short of competent especially during open area fights with more than 30+ or so people on screen.
  +
|Self explanatory for the most part, not too out of the way but also not too descriptive with it explanation of the weapons and equipment you use.
  +
|Good visuals, a couple of exotic locals but nothing too unique considering it's genre or setting.
  +
|Good music which serves to enhance the already hollywood-like experience. One or two tunes will standout from this typical soundtrack. Voice work does a bang up job though lip sync is not quite matched at times.
  +
|Nothing too complex for the player, depending on the difficulty set, each mission's play through will take shorter or longer. But nothing content wise is changed with only a few slight tweaks in the urgency and enemy competency made.
  +
|"The only easy day was yesterday" THE GAME
  +
|-
  +
|'''Darius Gaiden'''
  +
|The Darius series is not for everyone. It has always been known for having a very unforgiving power-up system. When you die your power-ups get dropped a grade and in previous Darius games this grade was the difference between quite a large amount of power-ups, so unfortunately the only way to really enjoy one of these games was to beat them without dying. Gaiden makes all this much more forgiving by grading your shot and rocket power-ups in three’s, allowing you to keep your current rocket power level on death, and introducing heavy-damaging, screen-clearing smart bombs to help you avoid trickier attacks and make learning to dodge things in the game a much nicer experience. However, dying at all (especially at bosses) still manages to be a highly fun-killing experience because your shot is always downgraded to the lowest level in the previous grade, which is always agonizingly weak.
  +
|(not specified in original re/v/iew)
  +
|Darius Gaiden is a 2D eyegasm with tons of great scrolling effects, nicely drawn sprites, boss attacks with a great “wow” factor, and a few prerendered models that you would swear were early cel-shading.
  +
|Composed by Hisayoshi Ogura (OGR) of Zuntata fame, this is the game where he started branching out to highly experimental compositions. Darius Gaiden has a soothing funky techno soundtrack with extensive use of unorthodox sounds. Most people praise its unique sound but some may find certain tracks a bit annoying.
  +
|If you can get past its unforgiving nature, highly recommended to any fan of shoot ‘em ups. Just don't cheat with autofire like many others on the internet seem to love to; it completely breaks the game. Very creative attacks, high replayability due to all the different stage choices you can make in a single game, and a very satisfying game-long power-up system make Darius Gaiden a blast to play over and over again and the crowning achievement among Taito's shooters.
  +
|(not specified in original re/v/iew)
  +
|-
  +
|'''Dark Souls'''
  +
|Dungeon Crawlan/World exploran.Notorious for its punishments if you die (You lose all exp/"money" you have collected until you revist the exact place you died.Btw all monsters respawn.If you die again these exp are lost forever.)
  +
|The general UI is good but the equipment menus can be Oblivion-like messy if you too much items.
  +
|God-Tier.There are castles,swamps,snowy mountains,sewers,forests etc. Just google "Anor Londo".
  +
|The Soundtrack is also pretty good,especially during boss fights.
  +
|Hard, but fair. You have to learn the patterns of the game in order to survive.It punishes you if you don't pay attention.You can still coop levels if you aren't good enough yourself.
  +
|You won't understand most of it until you research it in the internet.Then you will see that it is actually pretty good.Check more on epicnamebro channel on youtube.<br/>Contrary to many casual games you will feel a sense of accomplishment and relief after you defeat a boss/finish a level.The final boss fight is pretty epic too.It is a really cool adventure.
  +
|-
  +
|'''Title'''
  +
|Gameplay
  +
|User Interface
  +
|Visuals
  +
|Audio
  +
|Progression
  +
|Story
  +
|-
 
|}
 
|}

Revision as of 19:47, 13 July 2012

The art of reviewing a game

Thanks to DrFino for getting this started!

This is a page for reviews by /v/ denizens. Collected by /v/ and also for (and/or by) you. Please enjoy, contribute, and please respond.

Note: This is a rough starting point not super-sorted yet, and a work currently in-progress. Still, one step forward is better than none.

Additional Note: No Metacritic here, if possible. This is for reviews by you, and not collected scores.

Even more Note: The wikia generator wouldn't allow "/v/" in the site title, so, apologies for that.

One last Note: These are presented as they were originally written and posted for the most part (spelling errols, bad grammurrrr, and all). We have no idea who posted what for the most part, so re-editing is kinda iffy, unless, of course, you add a re/v/iew not found at http://pastebin.com/PiecQ1UH. Still, there's not enough need to care who posted what, but if you really want to edit a re/v/iew you did found at the pastebin, feel free to go ahead and do so (We're going by a trust system, so don't be a dick and mess with shit not yours.).

This isn't even my final Note: You can sort the games by clicking on those sorting buttons. Mostly only useful for A-Z sorting. Or Z-A.

The bonus Note with 12 million HP: All unnecessary notes will be deleted in the future.

The Re/v/iews!

Note: for the sake of space, only the title, and main review points will be present. Genre and typical other categories seen in other tables can be found in respective systems. Or just fucking google it.

Title Gameplay User Interface Visuals Audio Progression Story
9 Hours 9 Persons 9 Doors Jumps back and forth between visual novel and point-and-click adventure parts. The adventure bits work well. Just about every item on screen can be tapped to receive a bit of dialog. Items are easy to see and are far enough away from each other such that you don't accidentally tap the wrong thing. Most puzzles have intuitive controls. Functional. Most functions are bound to both a button and a tap-able on-screen icon. Viewing files and items is simple, as is combining them. Mostly static and 2D. The environments look convincing, and the character sprites are generally detailed and well-done, albeit low resolution (blame the DS). Not much to be said. Sound effects are passable. The music is repetitive but not too annoying. No voice acting. The difficulty curve is a bit off; most puzzles are easy to solve, with very intuitive solutions, but there are a handful that are noticeably more obtuse than the rest. The game forces you to play through it multiple times, and it can get a bit tedious solving the same puzzle over and over. Phenomenal. Characters have good personality, and your conversations with them are genuinely interesting. The game weaves a traditional "whodunnit" story with paranormal oddities. It will keep you guessing the entire time. The way the different story elements pieced together at the end was mind blowing. This game had me lying awake at night and dreaming about it. Absolutely wonderful.
Ace Attorney - Trials & Tribulations (DS ver.) The gameplay is split into two parts (as per usual with the AA games) namely the Courtroom sessions where you have to cross-examine witnesses on the stand, and the Investigation sessions where you click through various scenes to uncover clues, talk with witnesses and the police and so on. Nice and clean interface, although the BIG button on the bottom screen is a bit unaesthetic. Sprites look superb, considering they're upscaled sprites from the GBA original. Other artwork used in the game(for example the poster of Mask DeMasque etc) look decent as well, although they could be better. Top notch music, aside from the usual suspects like cornered ~ pursuit, there are a bunch of new tracks, especially memorable are the themes for Victor Kudo, Godot and Furio Tigre. The progression through the game can sometimes be difficult due to player being ahead of the case, or simply because the "right" answer doesn't make sense until you give it and phoenix explains it neatly. T&T is easily the strongest of the original Trilogy. I don't want to give to much away to people who didn't play it yet.
Ace Combat 5 It's hella fun but it can be tricky for newcomers who cannot into 3D motion and aircraft handling. The fact that your missiles tracked enemies like a fat man trying to climb up a mountain was balanced by the fact that you had a lot of them. It did the job, I loved the HUD, and the interior cockpit was a nice detail. I don't know how people can play with the exterior camera though. That gives me nausea and confuses the fuck out of me. Considering that it was made in 2004, it gave contemporary PC flight sims a decent run for their money. It helps that they only had to store terrain data for relatively small areas, though. The ground vehicles are quite detailed, oddly enough. The soundtrack is amazing, as always. The sounds were all pretty awesome, as far as sound effects go. The voice acting was cheesy but decent. Not as cheesy as Ace Combat 6, but it had its good and bad moments. You start out as a little shithead know-nothing and end up being the most feared asshole in the war. Shit got real when people started calling you the Razgriz. Cheesy as hell, but that's what makes Ace Combat so great. Very involved and long, with around 31 missions (and 5 alt-missions on the side, as well as a 5-mission/20-variation mini-campaign). Even though the statute of limitations is over, I'll avoid going deeper to not spoil those bros who are still discovering this game.
Chopper's death was the most hilarious shit ever, for its cheesiness, preventability, and awful voice acting afterwards.
Akalabeth: World of Doom Bare-bones and basic as a RPG could ever be. It's enjoyable for the most part. Lizard Man spell is OP as fuck, though so it really breaks the game. Not much else to say, Akalabeth was really just an experimental game by LB. Very minimal, nothing to say bad or good about. It's just there. (not mentioned in original re/v/iew) If repetitive MIDI's are your thing then it's great. The original Akalabeth for Apple II had no audio however. Very simple, it hardly exists. There is a total of 4 quests in this game and they're all "go kill x". Once you've done the quests you become a knight after killing Balrog. Kill things, the realm is in dire need of a knight because we only allow people to become knights if they can kill balrog's and demon's with your fists. There's seriously no story worth mentioning.
FOOD is a bitch in Akalabeth and gremlin's are more powerful than Balrog's and it pisses me off.
Alone in the Dark AITD is innovative in every aspect, including gameplay, it meshes survival-horror with sandbox elements, not to mention action-adventure and even some FPS. The controls are a bitch, but it somewhat adds to the whole 'freelancer' experience. The HUD is nicely done, everything is tidily placed and pretty straightforward, looks great. The DVD-esque feature is something unique. The inventory system is literally Edward's jacket, you'll ALWAYS be short on supplies. For a 2008 game, AITD looks great, the art direction is superb but it doesn't exceed in any technical point except for the fire particles, which are amongst the best in gaming history. The animations could use some work, however. The 'flesh wounds' textures are shit, seriously The word to describe the soundtrack is 'atmospheric'. Works exceptionally well. The dialogue is cheesy and will make you cringe. Reviewers complain about the challenging, somewhat arbitrary, difficulty, but this game is for hardcore/masochist players. The game feels awkward due to shitty coding, otherwise rewarding moments will be ruined thanks to numerous bugs. Edward wakes up to a gun in his face without prior knowledge of who he is. If you're into AITD this chapter feels too oversimplified, otherwise it's a B+ blockbuster mystery.
Sid Meier's Alpha Centauri. I have to say, my first playthough, it was amazing. I always liked 4X games, and this was not disappointing. Basically, in the Cid Meier style, Earth becomes a shitstorm of fighting and sadness, and some people decide to leave for Alpha Centauri. They split up into factions, and begin. Gameplay focuses on finding victory, which can be achieved in several ways, from killing your opponents, to reaching enlightenment. Each faction has a strength and a weakness or two, and you have to use these to your advantages. Units are made of parts, so I can configure my units in different ways, so that they are cost effective, or more suited to do a specific task. Much more complex then Civilization. I have to say, the user interface is better then most modern games. Everything is there, and you can see a basic version, or an advanced version. Keep in mind, this game was made in 1999. This game aged very well, the cutscenes are creative, and of what is considered an "OK" modern quality. The UI graphics are nice and crisp, but the units and terrain, not so much. Limited 1999 sounds. Nothing special here. Good, multiple difficulties. However, there is one method of winning that makes anything too easy. As stated above, the faction leaders seperated from the start. Now, the interesting thing is that you make your own story. Perhaps the story is that you received alien enlightenment (Tech victory) or you took over the Planet (Domination victory).
On the downside, it just didn't feel the same as how it did on the first time of gameplay. It felt boring, knowing all the steps. It's glory point was how everything felt new, even if it is 13 years old.
Amnesia: The Dark Descent Amnesia is a horror survival game. The twist to it is none of the monsters can be killed, forcing to to run and hide adding a whole new level of fear. While exploring around you'll come across many different puzzles forcing you to think. Simple, what else is there to say . A dot in the center of the screen allows you to control what to pick up and whatnot. As for the menu it is also as simple as it gets. It displays all items on a single grid along with other impotent information. While the game is located in a dark castle the visuals are not to bad. The atmosphere is well fitting for horror and the level of detail is perfect. With sounds coming from around each corner, things smashing in the distance, and screams for help the audio fits the horror perfectly. It's a simple survival game, get from point A to B and so on. There is backtracking, but nothing too bad. A simple story that is easy to follow. As you explore the castle you receive flash backs of what happened to lead to the current time. Along with flashbacks you also find notes and clues. Overall the story is nothing special, but does its job.
Age of Empires III the resource gathering is unblanaced, it takes too much time to get your base up and running, peasants can gather resources without having to return to any storage building, hard counters, some buildings can attack which prevents rushes, buildings have too much HP unbalanced factions. The campaign is length is ok , its a bit easy and most of the scenarios are boring. There are little bugs and units respond correctly The layout is OK but you can't see unit details and you can't see the advanced commands. For an RTs is pretty good although too much brown and gray. 6/10 by the 4th mission you get everything except the last age. all the scenarios are the same, get the same anti infantry then anty cavalry and cannons for buildings. they are just random maps mashed together.
Atelier Meruru Battle system is simplistic, but the crafting system is the most intricate that I've ever come across in a game. Exploring the land, building your kingdom, crafting items, doing quests, everything comes together to create a great timesink where you'll always have a goal to work towards. The game is set up in a very nonliner way as well, essentially just throwing you into the world and letting you build it and explore it as you see fit. The synthesis interface can be intimidating when you first start out because it throws so much information at you, but you'll catch on quick. I've seen better cel-shading, but the visuals in this game aren't bad by any means. Nothing special, aside from a few great boss tracks. Build a kingdom in 5 years by choosing what to develop and where to go. Multiple endings depending on what you develop and what characters you interact with. There's no central conflict, meaning some people may dislike what may appear to be a lack of focus. Other than that, exposition is light hearted and fun. You'll need to interact with a lot of the party members and do a lot of development in order to get the most out of the story.
Bastion Meant to be played on a gamepad
Allows for precise actions, rewarding a skilled player
Weapons/Tonics allow players to choose their playstyle
100% flow, rarely any breaks to kill the mood
Simple menus with direct links
In-game menus look and feel like gameplay interactions (ie challenge board/tonic shelves)
Little to no on screen popups
Sketchbook art style with vibrant colors
Distinct looks for different areas
Everything fits the old timey/steam engine era technology theme
Pleasing to the eye
Amazing sound track, game would've been much worse without it
Narration keeps you playing without cutscenes/dialogue its a black guy
Wide range of weapons/tonics/shrines/missions to be unlocked
Challenge missions
New game+
Different and engaging story, easy to grow attached
Tough endgame decisions, left me thinking if i did the right thing
Gets a little repetitive/lacks mission to mission objectives
Batman: Arkham Asylum The game play is kind of a mix between fighting, acroBATics, stealth, and puzzles. There are LOTS of secret places, intricate level designs for sneaking around enemies. Pretty fun gameplay, hoping City will be in the next steam sale Eh, standard, nothing too special. There's a lot of Riddler Challenges that make some of the menus lengthy and annoying to navigate, but that being said, really provides a lot of knowledge on the villains from all the comic books. Actually pretty good, one of my favorite details they put into the game is watching Batmans suit slowly degenerate as he is pushed through hell, and his cape swooshing is probably what they spent half of their game development time on. Listening to the Joker is pretty fun usually, but when you're in an area with 11 armed guards and you're trying not to be detected while picking them all off, he repeats some things... A lot. You acquire different gadgets and upgrades as you progress, which is standard, but I did not like having to backtrack through every building in the game after I beat it because some of the items are only reachable with gadgets you get late in the game. Really good, definitely a strong point for the game. Especially if you pay attention to the details. Although it's very linear, it's a good enough game that I just don't give a fuck.
Batman Arkham City Everything has been improved upon from the first game. Literally everything. Combat flows better than any game ever and the animations make this modern-day beat-em-up one of the most impressive displays in video game history. Catwoman sequences are very very refreshing and I actually ended up liking her playstyle more to be honest. Played it on PC. The UI was great and I never felt like it held me back. Actually I wish I could turn the HUD completely off but it never detracts from gameplay. Just my want to take screenshots, which leads into the next category. Best visuals of any game ever. Pushes your PC to its limits, but it's very well optimized even with GFWL. Better looking than Witcher 2, Crysis, and Metro despite noone ever bringing it up for whatever reason. Holy fuck. Get your dick ready because you will literally have a boner throughout the whole game. One of the best OSTs ever composed. Better than the movies. Don't even get me fucking started on the voice acting. There are no words. Boss fights are intense. Mr. Freeze was a godsend. Stealth sequences and brawling are paced very nicely. Great use of the environment and may different ways to approach each situation. This game fits almost all playstyles. Batman's suit rips and tears more as you get into the story which makes you feel like you really are the motherfucking batman. Twists and turns all around. Side missions fit in with the main story but aren't essential at all. THe game is jam packed full of content even without all the ripoff DLC. Great ending.
Battlefield 3 Impressive variation between infantry styles and vehicle combat
Network issues and minor bugs don't exactly break the game
Controls are generally smooth, limited sensitivity options cause issues
Feels smooth and user has lots of control
Amazing attention to detail (ie directional vehicle damage, spray patterns)
Fucking disgusting
PC version designed for a 720p screen
No menus, just Battlelog
Load screens, death cams, loadout menus are incredibly bulky and take up a fraction of the screen (see 720p)
Stunning, not a single low res texture in sight
Landscapes are gorgeous
Animations are the most fluid in any game out
Color filters detract from the overall wow factor
Holy shit am I in a warzone?
Guns sound like guns, you feel every shot [spoiler]in your ears[/spoiler]
vocals, vehicles, explosions, bullet cracks...all set the tone of the game
God tier recording
Average unlock system
Upgrades for every primary weapon and vehicle
Full ranking system and challenges called Assignments
Dog tags and skins for your weapons/character
Surprisingly interesting Tom Clancy style New York Nuke conflict
Variations in missions, short campaign
Co-op missions aren't terrible, but should've been single player and added to campaign
Blacklight Retribution It's your typical ADS focused shooter with a few new features. Built in wallhacks is nice, but I feel like the mechs in this game aren't done right. The resuply stations on the map are great, but pople seem to camp near them. gun mechanics are decent. Visually it's great, it matches the artstyle of the game quite nicely. Menus are confusing, unlike the ingame HUD. Texure quality is low, bloom everywhere. On lower setting the game doesn't model your character model untill you die. The starter pistol looks like utter shit. The ST is bad. Ingame the weapons and people sound really abysmall. Lots of weapons, armor, upgrades and sidegrades to unlock. most of it will cost you either real money or lots of ingame currency. None.
Borderlands(1) No doubt where Borderlands shines. Shooting is extremely satisfying, and even driving can be fun at times, although vehicles are somewhat clunky Definitely made for consoles. I never had an issue traversing through it, but it can get tedious to go through each menu just to access different facets of your UI. There are very few games that look like Borderlands. That being said, it's not the greatest thing to look at, but definitely suits the style of the game, especially from the perspective of its humor and characters. Nothing amazing; nothing terrible either. Music can be somewhat bland. Borderlands was definitely made by people who love a game for the journey, not the end destination. Leveling up and replaying is great fun, especially with friends. Weak. Extremely weak. However, the characters and voice acting make up for all of the shortcomings from the story.
Borderlands(2) Amazingly fun. Guns feel great, and with all the millions of possible guns, you'll always be looking for a better one. Built for a console, no doubt. I've only played it on the Xbox but I've heard the PC port was awful The graphics aren't great. They're far from it. But, the art style of the game is really unique and refreshing. Take any screenshot from the game and you'll know instantly it's Borderlands. Music is great, if you like the electronics and the wubs. It really fades in, though. You can't hear it half the time with all the bullets flying. Pretty much every enemy scales to you, so it's never too easy. Regardless, because of random chests, the difficulty of the game is solely based on the luck of your pickups. Terrible. Don't play Borderlands for the story, or you'll be disappointed. It's shallower than a kiddie pool. Seriously, this games a shootapalooza. The dialogue is a lot of fun, but the main story is out the ass TERRIBLE.
Brutal Legend(1) At its core, the game is basically a more action-oriented Sacrifice: an RTS-type game but one in which you are an active participant in battle rather than just watching it from the sky. The battle mechanics mesh together very well, and when you're good at it, the battle gameplay is chaotic and extremely fun.
While the multiplayer is pure battlan, the single player ramps up to the battles slowly by introducing the mechanics in isolated missions, within the context of an open world. These are fairly simple but a lot of the time, the mechanics don't work well outside of the battle context they were designed for. For example, the basic combat moves are great as a selection of quick, weak moves for picking off small groups of enemies in battle, offset by the more powerful but less convenient troop teamup moves (AKA double teams), but in the open world where you can't rely on troops being nearby, they feel too weak and ineffective. Movement is fine in battle, where you can fly at will, but in the rest of the game, it's easy to get stuck on small ledges and the like since there's no jump or climb function.
Other than that, there are a couple of annoyances - picking out the right double team while your troops are all running around is annoying, while summoning your flag is a little more time-consuming than it really needs to be.
Very minimalistic: stuff appears when you need to know it and disappears when you don't. There's not really much to say here, the UI does its job and looks pretty good. The game looks amazing. It's vibrant and colourful and downright beautiful. It does suffer from jaggies from being on a console, and there are a couple of visual issues - noticeable pop-in sometimes, and sucky lip-sync for dialog during gameplay - but overall it's a really nice looking game. The game has a huge and excellent music selection, good sound effects for the most part, and great voice acting. On the audio front there's nothing to complain about really. Honestly, this game's progression isn't particularly good. Really it feels like it's two different games: on one hand, the open world and a lot of the single player missions are simple, easy challenges that anyone can play and immediately understand. But then the stage battles are these complex, dynamic, player-driven gameplay pieces that are confusing as hell at first and really just not very fun until you know what you're doing in them. The game tries to teach the battle mechanics using one-off missions, but doesn't emphasise enough that they actually ARE vital mechanics, so they come off feeling like one-off gameplay segments rather than pieces of a larger whole. This then has the result of making the battles feel like isolated one-off missions too - leading people to get completely the wrong idea of how to play them.
Ultimately I have to question who the single player is for. To people playing it for the first time, it feels very disjointed and awkward, and fails to effectively teach how to play the battles (as is supposedly the purpose of the single player); but to people who do know what they're doing in the battles, the single player is simplistic and the battles are far more fun in the multiplayer anyway. It's still fun, but for a game with a core of complex, dynamic gameplay, it doesn't offer anywhere near enough of that content in the single player for it not to feel short and incomplete.
Also, the ending of the game feels very rushed. It's like it's two thirds of a three act game, with the third act cut out completely.
The lore of the world and the story are both fantastic. The exposition of the story is a bit wonky, with characters sometimes talking about stuff that hasn't been properly introduced. The characters and dialog are fucking amazing though. As well as what you'd generally consider the 'characters', the different troops are all characters too, with unique and well-defined personalities, and line after line of often-hilarious dialog for virtually every situation, from attacking an enemy to having their speed debuffed to seeing their leader die. Story and writing is definitely one of the game's strongest points.
Brutal Legend(2) Fun and addictive to a point. Don't care if it was Babby's First RTS, all the combinations of units and counter-strategies the game had was amazing. There are some points when the summon and solo menus would have trouble coming up, but overall worked well enough to where it wasn't really much of a problem, unless there's lag of course. Double Fine environment. Crazy shit and a great art design. Good shit. Best soundtrack of any game I've ever played ever. Single player is too short and feels unfinished, but gets you prepped for online play, which is dead now... Story: Good story, but again too short and feels unfinished. Still enjoyed it though.
Worth the low price that it's been given. If you go into a game store and see it for $5 or $10 pick it up, great underrated game.
Castlevania Circle of the Moon Kill enemies, explore Dracula's castle, level up, and collect loot and magic spells. Pretty standard for a CV game, and it's damn good. Clunky, but it works. Ingame, the life bar is the only thing that could get in the way, but its pretty barebones. In the game menus, it's a little more convoluted, but it's still very navigable. The worst thing is that buffs to stats are shown in blue and debuffs are shown in red, or vice versa. It's unintuitive. Fucking dark, and I don't mean the atmosphere. You either need a backlight or an emulator to play this (originally the GBA was supposed to have a brighter light). What you can see it excellent spritework that looks pretty great in action. Notably, the whip and Mars+Element combos look great. Generally frowned upon for having only one really good original track (it plays when you enter the Catacombs... "Awakening"?). The rest of the music is either hit or miss, or is a remix of a favorite CV tune, such as Aquarius and Vampire Killer. The sound is crisp and vibrant as well. Kill shit till you level up to make yourself stronger. Bosses don't need grinding if you know their patterns. Drops are random, so you might get cool shit as you play through. Spells are based on a 10x10 card combination system, so you have 100 options. Enter castle, kill Dracula.
Chrono Cross Turn-based JRPG with a few twists. The player is given countless opportunities to recruit party members over the course of the game, some being much more useful (and likable) than others. Chrono Cross sidesteps a lot of the conventions that hold back many JRPGs from greatness, random encounters being the most notable absence. Save points are given quite liberally. The battle system is unique but not radically so. If the player is mildly acquainted with the genre, it shouldn't take very long to get a decent grasp of its intricacies. Besides the game's driving feature, the ability to go back and forth between alternate versions of the world, exploration is done in a manner that holds true to form. Weapons, armor, and magic are bought at shops, you explore dungeons, etc. etc. User Interface: It gets the job done. Allocating the right spells can be a bit of a hassle sometimes but the interface gives you tools like "Organize according to Color" and "Auto-Allocate". It won't test an adequately skilled player's patience. The world is beautiful. There's plenty of variety but much of it adheres to a tropical theme and as such the color palette is usually bright and vibrant. Lots of blues, reds, and greens. Players who aren't seduced by the ocean's beauty might be turned off by this but I was in a perpetual state of awe the whole way through. It's the polar opposite of the brown n bloom that is so common in games these days. The character models are brought to life by the wonderful portraits and battle animations. This being a Squaresoft game, the CG scenes are all jaw-dropping. The soundtrack is a work of art on its own. It's the glue keeping Chrono Cross together. The background music is never annoying and the soundtrack pulls through to cement the significance of certain points in the story. This is a must-play if you consider yourself a connoisseur of video game music.
here's a litmus test: http://www.youtube.com/watch?v=J46RY4PU8a8
The game has a way of waking you up at just the right moment. The bosses provide wonderful challenges. This being a JRPG, it's convoluted as hell. But do not be mistaken, this game is full of very poetic and cerebral moments. Talking to NPCs is never tiresome. I advise people who are fans of Chrono Trigger to avoid letting its memory intrude upon the game. It's only a sort-of a sequel.
Call of Duty: Modern Warfare 2 Straight forward war theme shooter, though you have a wide array of weapons you will often find yourself switching between four to six weapons through out the main campaign. Enemy A.I. is well composed while ally A.I. falls short of competent especially during open area fights with more than 30+ or so people on screen. Self explanatory for the most part, not too out of the way but also not too descriptive with it explanation of the weapons and equipment you use. Good visuals, a couple of exotic locals but nothing too unique considering it's genre or setting. Good music which serves to enhance the already hollywood-like experience. One or two tunes will standout from this typical soundtrack. Voice work does a bang up job though lip sync is not quite matched at times. Nothing too complex for the player, depending on the difficulty set, each mission's play through will take shorter or longer. But nothing content wise is changed with only a few slight tweaks in the urgency and enemy competency made. "The only easy day was yesterday" THE GAME
Darius Gaiden The Darius series is not for everyone. It has always been known for having a very unforgiving power-up system. When you die your power-ups get dropped a grade and in previous Darius games this grade was the difference between quite a large amount of power-ups, so unfortunately the only way to really enjoy one of these games was to beat them without dying. Gaiden makes all this much more forgiving by grading your shot and rocket power-ups in three’s, allowing you to keep your current rocket power level on death, and introducing heavy-damaging, screen-clearing smart bombs to help you avoid trickier attacks and make learning to dodge things in the game a much nicer experience. However, dying at all (especially at bosses) still manages to be a highly fun-killing experience because your shot is always downgraded to the lowest level in the previous grade, which is always agonizingly weak. (not specified in original re/v/iew) Darius Gaiden is a 2D eyegasm with tons of great scrolling effects, nicely drawn sprites, boss attacks with a great “wow” factor, and a few prerendered models that you would swear were early cel-shading. Composed by Hisayoshi Ogura (OGR) of Zuntata fame, this is the game where he started branching out to highly experimental compositions. Darius Gaiden has a soothing funky techno soundtrack with extensive use of unorthodox sounds. Most people praise its unique sound but some may find certain tracks a bit annoying. If you can get past its unforgiving nature, highly recommended to any fan of shoot ‘em ups. Just don't cheat with autofire like many others on the internet seem to love to; it completely breaks the game. Very creative attacks, high replayability due to all the different stage choices you can make in a single game, and a very satisfying game-long power-up system make Darius Gaiden a blast to play over and over again and the crowning achievement among Taito's shooters. (not specified in original re/v/iew)
Dark Souls Dungeon Crawlan/World exploran.Notorious for its punishments if you die (You lose all exp/"money" you have collected until you revist the exact place you died.Btw all monsters respawn.If you die again these exp are lost forever.) The general UI is good but the equipment menus can be Oblivion-like messy if you too much items. God-Tier.There are castles,swamps,snowy mountains,sewers,forests etc. Just google "Anor Londo". The Soundtrack is also pretty good,especially during boss fights. Hard, but fair. You have to learn the patterns of the game in order to survive.It punishes you if you don't pay attention.You can still coop levels if you aren't good enough yourself. You won't understand most of it until you research it in the internet.Then you will see that it is actually pretty good.Check more on epicnamebro channel on youtube.
Contrary to many casual games you will feel a sense of accomplishment and relief after you defeat a boss/finish a level.The final boss fight is pretty epic too.It is a really cool adventure.
Title Gameplay User Interface Visuals Audio Progression Story